2016-12-14 21:45:50 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace IllusionInjector
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{
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class Bootstrapper : MonoBehaviour
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{
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public event Action Destroyed = delegate {};
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2016-12-15 22:09:51 +00:00
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void Start()
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{
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Destroy(gameObject);
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}
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2016-12-14 21:45:50 +00:00
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void OnDestroy()
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{
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Destroyed();
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}
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}
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}
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