CLIPA/IllusionInjector/Injector.cs

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2016-12-14 21:45:50 +00:00
using System;
using UnityEngine;
namespace IllusionInjector
{
public static class Injector
{
private static bool injected = false;
public static void Inject()
{
if (!injected)
{
injected = true;
var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
bootstrapper.Destroyed += Bootstrapper_Destroyed;
}
}
private static void Bootstrapper_Destroyed()
{
var singleton = new GameObject("PluginManager");
singleton.AddComponent<PluginComponent>(); ;
}
}
}