2016-12-14 21:45:50 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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2020-08-15 18:06:18 +01:00
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<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
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2016-12-14 21:45:50 +00:00
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D1C61AF5-0D2D-4752-8203-1C6929025F7C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>IllusionInjector</RootNamespace>
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<AssemblyName>IllusionInjector</AssemblyName>
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2020-08-15 18:06:18 +01:00
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<TargetFramework>net472</TargetFramework>
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2016-12-14 21:45:50 +00:00
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<FileAlignment>512</FileAlignment>
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2020-08-15 18:06:18 +01:00
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
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2016-12-14 21:45:50 +00:00
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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2020-08-15 18:06:18 +01:00
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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2016-12-14 21:45:50 +00:00
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Bootstrapper.cs" />
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<Compile Include="CompositePlugin.cs" />
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<Compile Include="ConsoleWindow.cs" />
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<Compile Include="Injector.cs" />
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<Compile Include="PluginManager.cs" />
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<Compile Include="PluginComponent.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\IllusionPlugin\IllusionPlugin.csproj">
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<Project>{e2848bfb-5432-42f4-8ae0-d2ec0cdf2f71}</Project>
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<Name>IllusionPlugin</Name>
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</ProjectReference>
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</ItemGroup>
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2020-08-15 18:06:18 +01:00
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<ItemGroup>
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<Folder Include="Properties" />
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</ItemGroup>
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<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
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2016-12-14 21:45:50 +00:00
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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