Restructure code.
This commit is contained in:
parent
c7500c0933
commit
05a8c93c32
17 changed files with 377 additions and 335 deletions
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@ -32,7 +32,26 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>favicon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Mdb.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Pdb.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Rocks.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -41,9 +60,18 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Patcher\BackupManager.cs" />
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<Compile Include="Patcher\Patcher.cs" />
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<Compile Include="Patcher\Virtualizer.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="favicon.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -55,12 +83,10 @@
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<Target Name="AfterBuild">
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<Message Text="Packing..." Importance="normal" />
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<ItemGroup>
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<LauncherDlls Include="$(SolutionDir)Launcher\$(OutDir)*.dll" />
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<Launcher Include="$(SolutionDir)Launcher\$(OutDir)Launcher.exe" />
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<Dlls Include="$(SolutionDir)IllusionInjector\$(OutDir)**\*" />
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</ItemGroup>
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<Copy SourceFiles="@(Dlls)" DestinationFolder="$(OutputPath)IPA\Managed" />
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<Copy SourceFiles="@(Launcher)" DestinationFolder="$(OutputPath)IPA" />
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<Copy SourceFiles="@(LauncherDlls)" DestinationFolder="$(OutputPath)" />
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</Target>
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</Project>
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33
IPA/Patcher/BackupManager.cs
Normal file
33
IPA/Patcher/BackupManager.cs
Normal file
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@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace IPA.Patcher
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{
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public class BackupManager
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{
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public static void MakeBackup(string file)
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{
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File.Copy(file, GetBackupName(file));
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}
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private static string GetBackupName(string file)
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{
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string backup = file + ".Original";
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if (File.Exists(backup))
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{
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int i = 1;
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string backupBase = backup;
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while (File.Exists(backup))
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{
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backup = backupBase + i++;
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}
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}
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return backup;
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}
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}
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}
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85
IPA/Patcher/Patcher.cs
Normal file
85
IPA/Patcher/Patcher.cs
Normal file
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@ -0,0 +1,85 @@
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace IPA.Patcher
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{
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class PatchedModule
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{
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private const string ENTRY_TYPE = "Display";
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private FileInfo _File;
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private ModuleDefinition _Module;
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public static PatchedModule Load(string engineFile)
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{
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return new PatchedModule(engineFile);
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}
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private PatchedModule(string engineFile)
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{
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_File = new FileInfo(engineFile);
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LoadModules();
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}
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private void LoadModules()
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{
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var resolver = new DefaultAssemblyResolver();
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resolver.AddSearchDirectory(_File.DirectoryName);
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var parameters = new ReaderParameters
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{
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AssemblyResolver = resolver,
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};
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_Module = ModuleDefinition.ReadModule(_File.FullName, parameters);
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}
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public bool IsPatched
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{
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get
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{
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foreach (var @ref in _Module.AssemblyReferences)
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{
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if (@ref.Name == "IllusionInjector") return true;
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}
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return false;
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}
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}
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public void Patch()
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{
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// First, let's add the reference
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var nameReference = new AssemblyNameReference("IllusionInjector", new Version(1, 0, 0, 0));
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var injectorPath = Path.Combine(_File.DirectoryName, "IllusionInjector.dll");
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_Module.AssemblyReferences.Add(nameReference);
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var targetType = FindEntryType();
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if (targetType == null) throw new Exception("Couldn't find entry class. Aborting.");
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var targetMethod = targetType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
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if (targetMethod == null)
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{
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throw new Exception("Couldn't find entry method. Aborting.");
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}
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var injector = ModuleDefinition.ReadModule(injectorPath);
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var methodReference = _Module.Import(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
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targetMethod.Body.Instructions.Insert(0, Instruction.Create(OpCodes.Call, methodReference));
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_Module.Write(_File.FullName);
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}
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private TypeDefinition FindEntryType()
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{
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return _Module.GetTypes().FirstOrDefault(m => m.Name == ENTRY_TYPE);
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}
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}
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}
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104
IPA/Patcher/Virtualizer.cs
Normal file
104
IPA/Patcher/Virtualizer.cs
Normal file
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using Mono.Cecil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace IPA.Patcher
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{
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class VirtualizedModule
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{
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private const string ENTRY_TYPE = "Display";
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private FileInfo _File;
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private ModuleDefinition _Module;
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public static VirtualizedModule Load(string engineFile)
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{
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return new VirtualizedModule(engineFile);
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}
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private VirtualizedModule(string assemblyFile)
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{
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_File = new FileInfo(assemblyFile);
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LoadModules();
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}
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private void LoadModules()
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{
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var resolver = new DefaultAssemblyResolver();
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resolver.AddSearchDirectory(_File.DirectoryName);
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var parameters = new ReaderParameters
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{
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AssemblyResolver = resolver,
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};
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_Module = ModuleDefinition.ReadModule(_File.FullName, parameters);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="module"></param>
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public void Virtualize()
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{
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foreach (var type in _Module.Types)
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{
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VirtualizeType(type);
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}
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}
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private void VirtualizeType(TypeDefinition type)
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{
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if (type.IsSealed) return;
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if (type.IsInterface) return;
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if (type.IsAbstract) return;
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// These two don't seem to work.
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if (type.Name == "SceneControl" || type.Name == "ConfigUI") return;
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// Take care of sub types
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foreach (var subType in type.NestedTypes)
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{
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VirtualizeType(subType);
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}
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foreach (var method in type.Methods)
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{
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if (method.IsManaged
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&& method.IsIL
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&& !method.IsStatic
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&& !method.IsVirtual
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&& !method.IsAbstract
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&& !method.IsAddOn
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&& !method.IsConstructor
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&& !method.IsSpecialName
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&& !method.IsGenericInstance
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&& !method.HasOverrides)
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{
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method.IsVirtual = true;
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method.IsPublic = true;
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method.IsPrivate = false;
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method.IsNewSlot = true;
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method.IsHideBySig = true;
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}
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}
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foreach (var field in type.Fields)
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{
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if (field.IsPrivate) field.IsFamily = true;
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}
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}
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public bool IsVirtualized
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{
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get
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{
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return _Module.GetTypes().SelectMany(t => t.Methods.Where(m => m.Name == "Awake")).All(m => m.IsVirtual);
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using IPA.Patcher;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -17,22 +18,46 @@ namespace IPA
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string launcherSrc = Path.Combine("IPA", "Launcher.exe");
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string managedFolder = Path.Combine("IPA", "Managed");
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string pluginsFolder = "Plugins";
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string projectName = Path.GetFileNameWithoutExtension(args[0]);
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string dataPath = Path.Combine(Path.Combine(Environment.CurrentDirectory, projectName + "_Data"), "Managed");
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string engineFile = Path.Combine(dataPath, "UnityEngine.dll");
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string assemblyFile = Path.Combine(dataPath, "Assembly-Csharp.dll");
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// Sanitizing
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if (!File.Exists(launcherSrc)) Fail("Couldn't find launcher! Make sure you extracted all contents of the release archive.");
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if (!File.Exists(launcherSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
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if(!Directory.Exists(dataPath) || !File.Exists(engineFile) || !File.Exists(assemblyFile))
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{
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Fail("Game does not seem to be a Unity project. Could not find the libraries to patch.");
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}
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// Copying
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try
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{
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string projectName = Path.GetFileNameWithoutExtension(args[0]);
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string launcherPath = Path.Combine(Environment.CurrentDirectory, projectName + "_Patched.exe");
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string dataPath = Path.Combine(Path.Combine(Environment.CurrentDirectory, projectName + "_Data"), "Managed");
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File.Copy(launcherSrc, launcherPath, true);
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// Copying
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CopyAll(new DirectoryInfo(managedFolder), new DirectoryInfo(dataPath));
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Console.WriteLine("Successfully copied files!");
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if(!Directory.Exists(pluginsFolder))
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{
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Directory.CreateDirectory(pluginsFolder);
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}
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// Patching
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var patchedModule = PatchedModule.Load(engineFile);
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if(!patchedModule.IsPatched)
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{
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BackupManager.MakeBackup(engineFile);
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patchedModule.Patch();
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}
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// Virtualizing
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var virtualizedModule = VirtualizedModule.Load(assemblyFile);
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if(!virtualizedModule.IsVirtualized)
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{
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BackupManager.MakeBackup(assemblyFile);
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virtualizedModule.Virtualize();
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}
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} catch(Exception e)
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{
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Fail("Oops! This should not have happened.\n\n" + e);
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@ -45,10 +70,14 @@ namespace IPA
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// Copy each file into the new directory.
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foreach (FileInfo fi in source.GetFiles())
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{
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string targetFile = Path.Combine(target.FullName, fi.Name);
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if (!File.Exists(targetFile) || File.GetLastWriteTimeUtc(targetFile) < fi.LastWriteTimeUtc)
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{
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Console.WriteLine(@"Copying {0}\{1}", target.FullName, fi.Name);
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fi.CopyTo(Path.Combine(target.FullName, fi.Name), true);
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}
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}
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// Copy each subdirectory using recursion.
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foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
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@ -62,13 +91,11 @@ namespace IPA
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static void Fail(string message)
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{
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Console.BackgroundColor = ConsoleColor.Red;
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("{0,80}", "");
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Console.Write("{0,-80}", " "+message);
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Console.Write("{0,80}", "");
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Console.ReadLine();
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Console.Error.Write("ERROR: " + message);
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if (!Environment.CommandLine.Contains("--nowait"))
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{
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Console.In.ReadToEnd();
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}
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Environment.Exit(1);
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}
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}
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@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("IPA")]
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[assembly: AssemblyTitle("Illusion Plugin Architecture")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("IPA")]
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[assembly: AssemblyProduct("Illusion Plugin Architecture")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
|
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[assembly: AssemblyCulture("")]
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|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
|
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
|
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[assembly: AssemblyVersion("3.0.0.0")]
|
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[assembly: AssemblyFileVersion("3.0.0.0")]
|
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|
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BIN
IPA/favicon.ico
Normal file
BIN
IPA/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
4
IPA/packages.config
Normal file
4
IPA/packages.config
Normal file
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
|
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<packages>
|
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<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net35-client" />
|
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</packages>
|
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@ -7,7 +7,7 @@
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<ProjectGuid>{D1390268-F68B-4A55-B50D-EAD25756C8EF}</ProjectGuid>
|
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<OutputType>WinExe</OutputType>
|
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>QuietLauncher</RootNamespace>
|
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<RootNamespace>Launcher</RootNamespace>
|
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<AssemblyName>Launcher</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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|
@ -31,23 +31,10 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
|
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</PropertyGroup>
|
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<PropertyGroup>
|
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<ApplicationIcon>syringe.ico</ApplicationIcon>
|
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</PropertyGroup>
|
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<ItemGroup>
|
||||
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.dll</HintPath>
|
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<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Mdb.dll</HintPath>
|
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Pdb.dll</HintPath>
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<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Rocks.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
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<Reference Include="System.Xml.Linq" />
|
||||
|
@ -74,12 +61,12 @@
|
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<Compile Include="Properties\Resources.Designer.cs">
|
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<AutoGen>True</AutoGen>
|
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<DependentUpon>Resources.resx</DependentUpon>
|
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<DesignTime>True</DesignTime>
|
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</Compile>
|
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<EmbeddedResource Include="Resources.resx">
|
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<Generator>ResXFileCodeGenerator</Generator>
|
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
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<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
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|
@ -91,7 +78,7 @@
|
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</Compile>
|
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\DirectToRift.exe" />
|
||||
<Content Include="syringe.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
@ -3,12 +3,10 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using System.Threading;
|
||||
|
||||
namespace QuietLauncher
|
||||
namespace Launcher
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
|
@ -29,10 +27,12 @@ namespace QuietLauncher
|
|||
try {
|
||||
var execPath = Application.ExecutablePath;
|
||||
var fileName = Path.GetFileNameWithoutExtension(execPath);
|
||||
if (fileName.IndexOf("VR") == -1 && fileName.IndexOf("_") == -1) return;
|
||||
if (fileName.IndexOf("VR") == -1 && fileName.IndexOf("_") == -1)
|
||||
{
|
||||
Fail("File not named correctly!");
|
||||
}
|
||||
|
||||
bool vrMode = fileName.IndexOf("VR") > 0;
|
||||
bool directMode = Application.ExecutablePath.EndsWith("_DirectToRift.exe");
|
||||
string baseName = execPath.Substring(0, vrMode
|
||||
? execPath.LastIndexOf("VR")
|
||||
: execPath.LastIndexOf("_"));
|
||||
|
@ -42,70 +42,9 @@ namespace QuietLauncher
|
|||
if (file.Exists)
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs().ToList();
|
||||
bool created = false;
|
||||
|
||||
var dataFolder = Path.Combine(file.DirectoryName, Path.GetFileNameWithoutExtension(file.Name) + "_Data");
|
||||
var assemblyPath = Path.Combine(Path.Combine(dataFolder, "Managed"), "Assembly-CSharp.dll");
|
||||
var enginePath = Path.Combine(Path.Combine(dataFolder, "Managed"), "UnityEngine.dll");
|
||||
var directToRiftPath = baseName + "_DirectToRift.exe";
|
||||
|
||||
try
|
||||
{
|
||||
if (directMode)
|
||||
{
|
||||
//args[Array.IndexOf(args, "--direct")] = "-force-d3d11";
|
||||
|
||||
|
||||
if (!File.Exists(directToRiftPath))
|
||||
{
|
||||
File.WriteAllBytes(directToRiftPath, Resources.DirectToRift);
|
||||
created = true;
|
||||
}
|
||||
|
||||
file = new FileInfo(directToRiftPath);
|
||||
}
|
||||
|
||||
|
||||
if (vrMode) args.Add("--vr");
|
||||
var arguments = string.Join(" ", args.ToArray());
|
||||
|
||||
try
|
||||
{
|
||||
Patch(assemblyPath, enginePath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
Process.Start(file.FullName, arguments);
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (created && directMode)
|
||||
{
|
||||
var thread = new Thread(new ThreadStart(delegate
|
||||
{
|
||||
int attempts = 0;
|
||||
while (File.Exists(directToRiftPath) && attempts++ < 20)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
try
|
||||
{
|
||||
File.Delete(directToRiftPath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}));
|
||||
thread.Start();
|
||||
thread.Join();
|
||||
// Clean up
|
||||
}
|
||||
}
|
||||
EnsureIPA(executable);
|
||||
StartGame(executable, args.ToArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -117,182 +56,44 @@ namespace QuietLauncher
|
|||
|
||||
}
|
||||
|
||||
static string PrepareBackup(FileInfo file)
|
||||
private static void EnsureIPA(string executable)
|
||||
{
|
||||
string backup = file.FullName + ".Original";
|
||||
var processStart = new ProcessStartInfo("IPA.exe", EncodeParameterArgument(executable) + " --nowait");
|
||||
processStart.UseShellExecute = false;
|
||||
processStart.CreateNoWindow = true;
|
||||
processStart.RedirectStandardError = true;
|
||||
|
||||
if (File.Exists(backup))
|
||||
var process = Process.Start(processStart);
|
||||
process.WaitForExit();
|
||||
if(process.ExitCode != 0)
|
||||
{
|
||||
int i = 1;
|
||||
string backupBase = backup;
|
||||
while (File.Exists(backup))
|
||||
{
|
||||
backup = backupBase + i++;
|
||||
}
|
||||
}
|
||||
return backup;
|
||||
}
|
||||
|
||||
static void Patch(string assemblyFile, string engineFile)
|
||||
{
|
||||
|
||||
var input = new FileInfo(assemblyFile);
|
||||
var engineInput = new FileInfo(engineFile);
|
||||
string assemblyBackup = PrepareBackup(input);
|
||||
string engineBackup = PrepareBackup(engineInput);
|
||||
|
||||
if (!input.Exists) Fail("File does not exist.");
|
||||
|
||||
|
||||
var directory = input.DirectoryName;
|
||||
var injectorPath = Path.Combine(directory, "IllusionInjector.dll");
|
||||
|
||||
if (!File.Exists(injectorPath)) Fail("You're missing IllusionInjector.dll. Please make sure to extract all files correctly.");
|
||||
|
||||
var resolver = new DefaultAssemblyResolver();
|
||||
resolver.AddSearchDirectory(directory);
|
||||
|
||||
var parameters = new ReaderParameters
|
||||
{
|
||||
// SymbolReaderProvider = GetSymbolReaderProvider(),
|
||||
AssemblyResolver = resolver,
|
||||
};
|
||||
|
||||
var assemblyModule = ModuleDefinition.ReadModule(input.FullName, parameters);
|
||||
var engineModule = ModuleDefinition.ReadModule(engineInput.FullName, parameters);
|
||||
|
||||
if (!IsPatched(engineModule)) //|| !isVirtualized)
|
||||
{
|
||||
// Make backup
|
||||
input.CopyTo(engineBackup);
|
||||
// First, let's add the reference
|
||||
var nameReference = new AssemblyNameReference("IllusionInjector", new Version(1, 0, 0, 0));
|
||||
engineModule.AssemblyReferences.Add(nameReference);
|
||||
var targetType = FindEntryType(engineModule);
|
||||
|
||||
if (targetType == null) Fail("Couldn't find entry class. Aborting.");
|
||||
|
||||
var awakeMethod = targetType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
|
||||
if (awakeMethod == null)
|
||||
{
|
||||
Fail("Couldn't find awake method. Aborting.");
|
||||
}
|
||||
|
||||
var injector = ModuleDefinition.ReadModule(injectorPath);
|
||||
var methodReference = engineModule.Import(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
|
||||
//var methodReference = module.GetMemberReferences().FirstOrDefault(r => r.FullName == "IllusionInjector.Injector");
|
||||
|
||||
awakeMethod.Body.Instructions.Insert(0, Instruction.Create(OpCodes.Call, methodReference));
|
||||
engineModule.Write(engineInput.FullName);
|
||||
}
|
||||
if(!IsVirtualized(assemblyModule))
|
||||
{
|
||||
input.CopyTo(assemblyBackup);
|
||||
Virtualize(assemblyModule);
|
||||
assemblyModule.Write(input.FullName);
|
||||
Fail(process.StandardError.ReadToEnd());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The forbidden deed of the gods -- make ALL methods virtual and public
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
private static void Virtualize(ModuleDefinition module)
|
||||
private static void StartGame(string executable, string[] args)
|
||||
{
|
||||
foreach (var type in module.Types)
|
||||
{
|
||||
VirtualizeType(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void VirtualizeType(TypeDefinition type)
|
||||
{
|
||||
if (type.IsSealed) return;
|
||||
if (type.IsInterface) return;
|
||||
if (type.IsAbstract) return;
|
||||
|
||||
// These two don't seem to work.
|
||||
if (type.Name == "SceneControl" || type.Name == "ConfigUI") return;
|
||||
|
||||
//if (type.FullName.Contains("RootMotion")) return;
|
||||
//if (type.Methods.Any(m => m.Body != null && m.Body.Variables.Any(v => v.VariableType.FullName.Contains("<")))) return;
|
||||
//if (!type.FullName.Contains("H_VoiceControl")) return;
|
||||
//if (!type.FullName.Contains("Human")) return;
|
||||
//if (type.Namespace.Length > 1) return;
|
||||
|
||||
|
||||
// Take care of sub types
|
||||
foreach (var subType in type.NestedTypes)
|
||||
{
|
||||
VirtualizeType(subType);
|
||||
}
|
||||
|
||||
foreach (var method in type.Methods)
|
||||
{
|
||||
Console.WriteLine(method.Name);
|
||||
if (method.IsManaged
|
||||
&& !TABOO_NAMES.Contains(method.Name)
|
||||
&& method.IsIL
|
||||
&& !method.IsStatic
|
||||
&& !method.IsVirtual
|
||||
&& !method.IsAbstract
|
||||
&& !method.IsAddOn
|
||||
&& !method.IsConstructor
|
||||
&& !method.IsSpecialName
|
||||
&& !method.IsGenericInstance
|
||||
&& !method.HasOverrides)
|
||||
{
|
||||
method.IsVirtual = true;
|
||||
method.IsPublic = true;
|
||||
method.IsPrivate = false;
|
||||
method.IsNewSlot = true;
|
||||
method.IsHideBySig = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var field in type.Fields)
|
||||
{
|
||||
if (field.IsPrivate) field.IsFamily = true;
|
||||
//field.IsPublic = true;
|
||||
}
|
||||
|
||||
//foreach (var property in type.Properties)
|
||||
//{
|
||||
// property.GetMethod.IsVirtual = true;
|
||||
// property.GetMethod.IsPublic = true;
|
||||
// property.SetMethod.IsVirtual = true;
|
||||
// property.SetMethod.IsPublic = true;
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
private static bool IsPatched(ModuleDefinition module)
|
||||
{
|
||||
foreach (var @ref in module.AssemblyReferences)
|
||||
{
|
||||
if (@ref.Name == "IllusionInjector") return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsVirtualized(ModuleDefinition module)
|
||||
{
|
||||
return module.GetTypes().SelectMany(t => t.Methods.Where(m => m.Name == "Awake")).All(m => m.IsVirtual);
|
||||
var arguments = string.Join(" ", args.ToArray());
|
||||
Process.Start(executable, arguments);
|
||||
}
|
||||
|
||||
private static void Fail(string reason) {
|
||||
throw new Exception(reason);
|
||||
}
|
||||
|
||||
private static TypeDefinition FindEntryType(ModuleDefinition module)
|
||||
/// <summary>
|
||||
/// Encodes an argument for passing into a program
|
||||
/// </summary>
|
||||
/// <param name="original">The value that should be received by the program</param>
|
||||
/// <returns>The value which needs to be passed to the program for the original value
|
||||
/// to come through</returns>
|
||||
private static string EncodeParameterArgument(string original)
|
||||
{
|
||||
return module.GetTypes().FirstOrDefault(IsEntryType);
|
||||
}
|
||||
|
||||
private static bool IsEntryType(TypeDefinition type)
|
||||
{
|
||||
return ENTRY_TYPES.Contains(type.Name);
|
||||
if (string.IsNullOrEmpty(original))
|
||||
return original;
|
||||
string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0");
|
||||
value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\"");
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
|
|||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("QuietLauncher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyTitle("Launcher")]
|
||||
[assembly: AssemblyDescription("Rename to [EXE]_Patched.exe or [EXE]VR.exe")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("QuietLauncher")]
|
||||
[assembly: AssemblyProduct("Launcher")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
|
32
Launcher/Properties/Resources.Designer.cs
generated
32
Launcher/Properties/Resources.Designer.cs
generated
|
@ -1,15 +1,15 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuietLauncher.Properties
|
||||
{
|
||||
namespace Launcher.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -22,29 +22,24 @@ namespace QuietLauncher.Properties
|
|||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("QuietLauncher.Properties.Resources", typeof(Resources).Assembly);
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Launcher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
|
@ -56,14 +51,11 @@ namespace QuietLauncher.Properties
|
|||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
|
16
Launcher/Properties/Settings.Designer.cs
generated
16
Launcher/Properties/Settings.Designer.cs
generated
|
@ -1,28 +1,24 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuietLauncher.Properties
|
||||
{
|
||||
namespace Launcher.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
|
|
16
Launcher/Resources.Designer.cs
generated
16
Launcher/Resources.Designer.cs
generated
|
@ -1,14 +1,14 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuietLauncher {
|
||||
namespace Launcher {
|
||||
using System;
|
||||
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace QuietLauncher {
|
|||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("QuietLauncher.Resources", typeof(Resources).Assembly);
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Launcher.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
|
@ -59,15 +59,5 @@ namespace QuietLauncher {
|
|||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] DirectToRift {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("DirectToRift", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,7 +118,4 @@
|
|||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="DirectToRift" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\DirectToRift.exe;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
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BIN
Launcher/syringe.ico
Normal file
BIN
Launcher/syringe.ico
Normal file
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After Width: | Height: | Size: 32 KiB |
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Reference in a new issue