Upgrade to Gamecraft-specific dependencies and add full MonoBehaviour functionality
This commit is contained in:
parent
9628195142
commit
0fc2cb31b4
19 changed files with 933 additions and 162 deletions
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|
|||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>IPA</RootNamespace>
|
||||
<AssemblyName>IPA</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -36,42 +36,11 @@
|
|||
<ApplicationIcon>favicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Mdb.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Pdb.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Rocks.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PatchContext.cs" />
|
||||
<Compile Include="Patcher\BackupManager.cs" />
|
||||
<Compile Include="Patcher\BackupUnit.cs" />
|
||||
<Compile Include="Patcher\Patcher.cs" />
|
||||
<Compile Include="Patcher\Virtualizer.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Shortcut.cs" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
<None Remove="Properties\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="favicon.ico" />
|
||||
|
@ -79,7 +48,13 @@
|
|||
<ItemGroup>
|
||||
<Folder Include="IPA\Fallback\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<Compile Remove="Properties\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Remove="Properties\**" />
|
||||
</ItemGroup>
|
||||
<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace IPA.Patcher
|
|||
var targetMethod = targetType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
|
||||
if (targetMethod != null)
|
||||
{
|
||||
var methodReference = _Module.Import(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
|
||||
var methodReference = _Module.ImportReference(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
|
||||
targetMethod.Body.Instructions.Insert(0, Instruction.Create(OpCodes.Call, methodReference));
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ using System.Reflection;
|
|||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
//using System.Windows.Forms;
|
||||
|
||||
namespace IPA
|
||||
{
|
||||
|
@ -126,7 +126,7 @@ namespace IPA
|
|||
Console.WriteLine("Created");
|
||||
} catch (Exception e)
|
||||
{
|
||||
Console.Error.WriteLine("Failed to create shortcut, but game was patched!");
|
||||
Console.Error.WriteLine("Failed to create shortcut, but game was patched! Exception: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -320,6 +320,11 @@ namespace IPA
|
|||
}
|
||||
}
|
||||
|
||||
public enum Keys
|
||||
{
|
||||
LMenu = 164
|
||||
}
|
||||
|
||||
public abstract class Keyboard
|
||||
{
|
||||
[Flags]
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace IPA
|
|||
{
|
||||
IWshShortcut shortcut = (IWshShortcut)m_type.InvokeMember("CreateShortcut", System.Reflection.BindingFlags.InvokeMethod, null, m_shell, new object[] { fileName });
|
||||
shortcut.Description = description;
|
||||
if (!string.IsNullOrEmpty(hotkey))
|
||||
shortcut.Hotkey = hotkey;
|
||||
shortcut.TargetPath = targetPath;
|
||||
shortcut.WorkingDirectory = workingDirectory;
|
||||
|
|
|
@ -27,21 +27,6 @@ namespace IllusionInjector
|
|||
Invoke(plugin => plugin.OnApplicationQuit());
|
||||
}
|
||||
|
||||
public void OnLevelWasLoaded(int level)
|
||||
{
|
||||
foreach (var plugin in plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.OnLevelWasLoaded(level);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("{0}: {1}", plugin.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Invoke(CompositeCall callback)
|
||||
{
|
||||
|
@ -59,23 +44,6 @@ namespace IllusionInjector
|
|||
}
|
||||
|
||||
|
||||
|
||||
public void OnLevelWasInitialized(int level)
|
||||
{
|
||||
foreach (var plugin in plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.OnLevelWasInitialized(level);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("{0}: {1}", plugin.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
Invoke(plugin => plugin.OnUpdate());
|
||||
|
@ -86,6 +54,108 @@ namespace IllusionInjector
|
|||
Invoke(plugin => plugin.OnFixedUpdate());
|
||||
}
|
||||
|
||||
public void OnAnimatorIK(int layerIndex) { Invoke(plugin => plugin.OnAnimatorIK(layerIndex)); }
|
||||
|
||||
public void OnAnimatorMove() { Invoke(plugin => plugin.OnAnimatorMove()); }
|
||||
|
||||
public void OnApplicationFocus(bool hasFocus) { Invoke(plugin => plugin.OnApplicationFocus(hasFocus)); }
|
||||
|
||||
public void OnApplicationPause(bool pauseStatus) { Invoke(plugin => plugin.OnApplicationPause(pauseStatus)); }
|
||||
|
||||
public void OnAudioFilterRead(float[] data, int channels) { Invoke(plugin => plugin.OnAudioFilterRead(data, channels)); }
|
||||
|
||||
public void OnBecameInvisible() { Invoke(plugin => plugin.OnBecameInvisible()); }
|
||||
|
||||
public void OnBecameVisible() { Invoke(plugin => plugin.OnBecameVisible()); }
|
||||
|
||||
public void OnBeforeTransformParentChanged() { Invoke(plugin => plugin.OnBeforeTransformParentChanged()); }
|
||||
|
||||
public void OnCanvasGroupChanged() { Invoke(plugin => plugin.OnCanvasGroupChanged()); }
|
||||
|
||||
public void OnCanvasHierarchyChanged() { Invoke(plugin => plugin.OnCanvasHierarchyChanged()); }
|
||||
|
||||
public void OnCollisionEnter(Collision other) { Invoke(plugin => plugin.OnCollisionEnter(other)); }
|
||||
|
||||
public void OnCollisionEnter2D(Collision2D other) { Invoke(plugin => plugin.OnCollisionEnter2D(other)); }
|
||||
|
||||
public void OnCollisionExit(Collision other) { Invoke(plugin => plugin.OnCollisionExit(other)); }
|
||||
|
||||
public void OnCollisionExit2D(Collision2D other) { Invoke(plugin => plugin.OnCollisionExit2D(other)); }
|
||||
|
||||
public void OnCollisionStay(Collision other) { Invoke(plugin => plugin.OnCollisionStay(other)); }
|
||||
|
||||
public void OnCollisionStay2D(Collision2D other) { Invoke(plugin => plugin.OnCollisionStay2D(other)); }
|
||||
|
||||
public void OnConnectedToServer() { Invoke(plugin => plugin.OnConnectedToServer()); }
|
||||
|
||||
public void OnControllerColliderHit(ControllerColliderHit hit) { Invoke(plugin => plugin.OnControllerColliderHit(hit)); }
|
||||
|
||||
public void OnDidApplyAnimationProperties() { Invoke(plugin => plugin.OnDidApplyAnimationProperties()); }
|
||||
|
||||
public void OnDisable() { Invoke(plugin => plugin.OnDisable()); }
|
||||
|
||||
public void OnDrawGizmos() { Invoke(plugin => plugin.OnDrawGizmos()); }
|
||||
|
||||
public void OnDrawGizmosSelected() { Invoke(plugin => plugin.OnDrawGizmosSelected()); }
|
||||
|
||||
public void OnEnable() { Invoke(plugin => plugin.OnEnable()); }
|
||||
|
||||
public void OnGUI() { Invoke(plugin => plugin.OnGUI()); }
|
||||
|
||||
public void OnJointBreak(float breakForce) { Invoke(plugin => plugin.OnJointBreak(breakForce)); }
|
||||
|
||||
public void OnMouseDown() { Invoke(plugin => plugin.OnMouseDown()); }
|
||||
|
||||
public void OnMouseDrag() { Invoke(plugin => plugin.OnMouseDrag()); }
|
||||
|
||||
public void OnMouseEnter() { Invoke(plugin => plugin.OnMouseEnter()); }
|
||||
|
||||
public void OnMouseExit() { Invoke(plugin => plugin.OnMouseExit()); }
|
||||
|
||||
public void OnMouseOver() { Invoke(plugin => plugin.OnMouseOver()); }
|
||||
|
||||
public void OnMouseUp() { Invoke(plugin => plugin.OnMouseUp()); }
|
||||
|
||||
public void OnMouseUpAsButton() { Invoke(plugin => plugin.OnMouseUpAsButton()); }
|
||||
|
||||
public void OnParticleCollision(GameObject other) { Invoke(plugin => plugin.OnParticleCollision(other)); }
|
||||
|
||||
public void OnPostRender() { Invoke(plugin => plugin.OnPostRender()); }
|
||||
|
||||
public void OnPreCull() { Invoke(plugin => plugin.OnPreCull()); }
|
||||
|
||||
public void OnPreRender() { Invoke(plugin => plugin.OnPreRender()); }
|
||||
|
||||
public void OnRectTransformDimensionsChange() { Invoke(plugin => plugin.OnRectTransformDimensionsChange()); }
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest) { Invoke(plugin => plugin.OnRenderImage(src, dest)); }
|
||||
|
||||
public void OnRenderObject() { Invoke(plugin => plugin.OnRenderObject()); }
|
||||
|
||||
public void OnServerInitialized() { Invoke(plugin => plugin.OnServerInitialized()); }
|
||||
|
||||
public void OnTransformChildrenChanged() { Invoke(plugin => plugin.OnTransformChildrenChanged()); }
|
||||
|
||||
public void OnTransformParentChanged() { Invoke(plugin => plugin.OnTransformParentChanged()); }
|
||||
|
||||
public void OnTriggerEnter(Collider other) { Invoke(plugin => plugin.OnTriggerEnter(other)); }
|
||||
|
||||
public void OnTriggerEnter2D(Collider2D other) { Invoke(plugin => plugin.OnTriggerEnter2D(other)); }
|
||||
|
||||
public void OnTriggerExit(Collider other) { Invoke(plugin => plugin.OnTriggerExit(other)); }
|
||||
|
||||
public void OnTriggerExit2D(Collider2D other) { Invoke(plugin => plugin.OnTriggerExit2D(other)); }
|
||||
|
||||
public void OnTriggerStay(Collider other) { Invoke(plugin => plugin.OnTriggerStay(other)); }
|
||||
|
||||
public void OnTriggerStay2D(Collider2D other) { Invoke(plugin => plugin.OnTriggerStay2D(other)); }
|
||||
|
||||
public void OnValidate() { Invoke(plugin => plugin.OnValidate()); }
|
||||
|
||||
public void OnWillRenderObject() { Invoke(plugin => plugin.OnWillRenderObject()); }
|
||||
|
||||
public void Reset() { Invoke(plugin => plugin.Reset()); }
|
||||
|
||||
|
||||
public string Name
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
|
@ -9,10 +9,10 @@
|
|||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>IllusionInjector</RootNamespace>
|
||||
<AssemblyName>IllusionInjector</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
@ -32,11 +32,24 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\Libs\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
@ -46,7 +59,6 @@
|
|||
<Compile Include="ConsoleWindow.cs" />
|
||||
<Compile Include="Injector.cs" />
|
||||
<Compile Include="PluginManager.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="PluginComponent.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -55,7 +67,10 @@
|
|||
<Name>IllusionPlugin</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties" />
|
||||
</ItemGroup>
|
||||
<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
@ -26,16 +26,10 @@ namespace IllusionInjector
|
|||
|
||||
void Start()
|
||||
{
|
||||
OnLevelWasLoaded(Application.loadedLevel);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (freshlyLoaded)
|
||||
{
|
||||
freshlyLoaded = false;
|
||||
plugins.OnLevelWasInitialized(Application.loadedLevel);
|
||||
}
|
||||
plugins.OnUpdate();
|
||||
}
|
||||
|
||||
|
@ -64,11 +58,109 @@ namespace IllusionInjector
|
|||
quitting = true;
|
||||
}
|
||||
|
||||
void OnLevelWasLoaded(int level)
|
||||
private void OnAnimatorIK(int layerIndex)
|
||||
{
|
||||
plugins.OnLevelWasLoaded(level);
|
||||
freshlyLoaded = true;
|
||||
plugins.OnAnimatorIK(layerIndex);
|
||||
}
|
||||
|
||||
private void OnAnimatorMove() { plugins.OnAnimatorMove(); }
|
||||
|
||||
private void OnApplicationFocus(bool hasFocus) { plugins.OnApplicationFocus(hasFocus); }
|
||||
|
||||
private void OnApplicationPause(bool pauseStatus) { plugins.OnApplicationPause(pauseStatus); }
|
||||
|
||||
private void OnAudioFilterRead(float[] data, int channels) { plugins.OnAudioFilterRead(data, channels); }
|
||||
|
||||
private void OnBecameInvisible() { plugins.OnBecameInvisible(); }
|
||||
|
||||
private void OnBecameVisible() { plugins.OnBecameVisible(); }
|
||||
|
||||
private void OnBeforeTransformParentChanged() { plugins.OnBeforeTransformParentChanged(); }
|
||||
|
||||
private void OnCanvasGroupChanged() { plugins.OnCanvasGroupChanged(); }
|
||||
|
||||
private void OnCanvasHierarchyChanged() { plugins.OnCanvasHierarchyChanged(); }
|
||||
|
||||
private void OnCollisionEnter(Collision other) { plugins.OnCollisionEnter(other); }
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D other) { plugins.OnCollisionEnter2D(other); }
|
||||
|
||||
private void OnCollisionExit(Collision other) { plugins.OnCollisionExit(other); }
|
||||
|
||||
private void OnCollisionExit2D(Collision2D other) { plugins.OnCollisionExit2D(other); }
|
||||
|
||||
private void OnCollisionStay(Collision other) { plugins.OnCollisionStay(other); }
|
||||
|
||||
private void OnCollisionStay2D(Collision2D other) { plugins.OnCollisionStay2D(other); }
|
||||
|
||||
private void OnConnectedToServer() { plugins.OnConnectedToServer(); }
|
||||
|
||||
private void OnControllerColliderHit(ControllerColliderHit hit) { plugins.OnControllerColliderHit(hit); }
|
||||
|
||||
private void OnDidApplyAnimationProperties() { plugins.OnDidApplyAnimationProperties(); }
|
||||
|
||||
private void OnDisable() { plugins.OnDisable(); }
|
||||
|
||||
private void OnDrawGizmos() { plugins.OnDrawGizmos(); }
|
||||
|
||||
private void OnDrawGizmosSelected() { plugins.OnDrawGizmosSelected(); }
|
||||
|
||||
private void OnEnable() { plugins.OnEnable(); }
|
||||
|
||||
private void OnGUI() { plugins.OnGUI(); }
|
||||
|
||||
private void OnJointBreak(float breakForce) { plugins.OnJointBreak(breakForce); }
|
||||
|
||||
private void OnMouseDown() { plugins.OnMouseDown(); }
|
||||
|
||||
private void OnMouseDrag() { plugins.OnMouseDrag(); }
|
||||
|
||||
private void OnMouseEnter() { plugins.OnMouseEnter(); }
|
||||
|
||||
private void OnMouseExit() { plugins.OnMouseExit(); }
|
||||
|
||||
private void OnMouseOver() { plugins.OnMouseOver(); }
|
||||
|
||||
private void OnMouseUp() { plugins.OnMouseUp(); }
|
||||
|
||||
private void OnMouseUpAsButton() { plugins.OnMouseUpAsButton(); }
|
||||
|
||||
private void OnParticleCollision(GameObject other) { plugins.OnParticleCollision(other); }
|
||||
|
||||
private void OnPostRender() { plugins.OnPostRender(); }
|
||||
|
||||
private void OnPreCull() { plugins.OnPreCull(); }
|
||||
|
||||
private void OnPreRender() { plugins.OnPreRender(); }
|
||||
|
||||
private void OnRectTransformDimensionsChange() { plugins.OnRectTransformDimensionsChange(); }
|
||||
|
||||
private void OnRenderImage(RenderTexture src, RenderTexture dest) { plugins.OnRenderImage(src, dest); }
|
||||
|
||||
private void OnRenderObject() { plugins.OnRenderObject(); }
|
||||
|
||||
private void OnServerInitialized() { plugins.OnServerInitialized(); }
|
||||
|
||||
private void OnTransformChildrenChanged() { plugins.OnTransformChildrenChanged(); }
|
||||
|
||||
private void OnTransformParentChanged() { plugins.OnTransformParentChanged(); }
|
||||
|
||||
private void OnTriggerEnter(Collider other) { plugins.OnTriggerEnter(other); }
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other) { plugins.OnTriggerEnter2D(other); }
|
||||
|
||||
private void OnTriggerExit(Collider other) { plugins.OnTriggerExit(other); }
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other) { plugins.OnTriggerExit2D(other); }
|
||||
|
||||
private void OnTriggerStay(Collider other) { plugins.OnTriggerStay(other); }
|
||||
|
||||
private void OnTriggerStay2D(Collider2D other) { plugins.OnTriggerStay2D(other); }
|
||||
|
||||
private void OnValidate() { plugins.OnValidate(); }
|
||||
|
||||
private void OnWillRenderObject() { plugins.OnWillRenderObject(); }
|
||||
|
||||
private void Reset() { plugins.Reset(); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,17 +1,297 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IllusionPlugin
|
||||
{
|
||||
public interface IEnhancedPlugin : IPlugin
|
||||
public abstract class IEnhancedPlugin : IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a list of executables this plugin should be excuted on (without the file ending)
|
||||
/// </summary>
|
||||
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
|
||||
string[] Filter { get; }
|
||||
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
|
||||
|
||||
void OnLateUpdate();
|
||||
public void OnLateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
public abstract string Name { get; }
|
||||
public abstract string Version { get; }
|
||||
public void OnApplicationStart()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
Debug.LogWarning("IEnhanced Test Warning OnUpdate");
|
||||
}
|
||||
|
||||
public void OnFixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnAnimatorIK(int layerIndex)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnAnimatorMove()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnApplicationFocus(bool hasFocus)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnApplicationPause(bool pauseStatus)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnAudioFilterRead(float[] data, int channels)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnBecameInvisible()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnBecameVisible()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnBeforeTransformParentChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCanvasGroupChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCanvasHierarchyChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCollisionEnter(Collision other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCollisionEnter2D(Collision2D other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCollisionExit(Collision other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCollisionExit2D(Collision2D other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCollisionStay(Collision other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnCollisionStay2D(Collision2D other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnConnectedToServer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnControllerColliderHit(ControllerColliderHit hit)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnDidApplyAnimationProperties()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnDisable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnDrawGizmos()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnDrawGizmosSelected()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
Debug.LogWarning("IEnhancedPlugin Test Warning OnGUI");
|
||||
}
|
||||
|
||||
public void OnJointBreak(float breakForce)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseDown()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseDrag()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseEnter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseOver()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseUpAsButton()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnParticleCollision(GameObject other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnPostRender()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnPreCull()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnPreRender()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnRectTransformDimensionsChange()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnRenderObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnServerInitialized()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTransformChildrenChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTransformParentChanged()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerStay(Collider other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnValidate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnWillRenderObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IllusionPlugin
|
||||
{
|
||||
|
@ -31,18 +32,6 @@ namespace IllusionPlugin
|
|||
/// </summary>
|
||||
void OnApplicationQuit();
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked whenever a level is loaded.
|
||||
/// </summary>
|
||||
/// <param name="level"></param>
|
||||
void OnLevelWasLoaded(int level);
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked after the first update cycle after a level was loaded.
|
||||
/// </summary>
|
||||
/// <param name="level"></param>
|
||||
void OnLevelWasInitialized(int level);
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked on every graphic update.
|
||||
/// </summary>
|
||||
|
@ -53,5 +42,107 @@ namespace IllusionPlugin
|
|||
/// Gets invoked on ever physics update.
|
||||
/// </summary>
|
||||
void OnFixedUpdate();
|
||||
|
||||
void OnAnimatorIK(int layerIndex);
|
||||
|
||||
void OnAnimatorMove();
|
||||
|
||||
void OnApplicationFocus(bool hasFocus);
|
||||
|
||||
void OnApplicationPause(bool pauseStatus);
|
||||
|
||||
void OnAudioFilterRead(float[] data, int channels);
|
||||
|
||||
void OnBecameInvisible();
|
||||
|
||||
void OnBecameVisible();
|
||||
|
||||
void OnBeforeTransformParentChanged();
|
||||
|
||||
void OnCanvasGroupChanged();
|
||||
|
||||
void OnCanvasHierarchyChanged();
|
||||
|
||||
void OnCollisionEnter(Collision other);
|
||||
|
||||
void OnCollisionEnter2D(Collision2D other);
|
||||
|
||||
void OnCollisionExit(Collision other);
|
||||
|
||||
void OnCollisionExit2D(Collision2D other);
|
||||
|
||||
void OnCollisionStay(Collision other);
|
||||
|
||||
void OnCollisionStay2D(Collision2D other);
|
||||
|
||||
void OnConnectedToServer();
|
||||
|
||||
void OnControllerColliderHit(ControllerColliderHit hit);
|
||||
|
||||
void OnDidApplyAnimationProperties();
|
||||
|
||||
void OnDisable();
|
||||
|
||||
void OnDrawGizmos();
|
||||
|
||||
void OnDrawGizmosSelected();
|
||||
|
||||
void OnEnable();
|
||||
|
||||
void OnGUI();
|
||||
|
||||
void OnJointBreak(float breakForce);
|
||||
|
||||
void OnMouseDown();
|
||||
|
||||
void OnMouseDrag();
|
||||
|
||||
void OnMouseEnter();
|
||||
|
||||
void OnMouseExit();
|
||||
|
||||
void OnMouseOver();
|
||||
|
||||
void OnMouseUp();
|
||||
|
||||
void OnMouseUpAsButton();
|
||||
|
||||
void OnParticleCollision(GameObject other);
|
||||
|
||||
void OnPostRender();
|
||||
|
||||
void OnPreCull();
|
||||
|
||||
void OnPreRender();
|
||||
|
||||
void OnRectTransformDimensionsChange();
|
||||
|
||||
void OnRenderImage(RenderTexture src, RenderTexture dest);
|
||||
|
||||
void OnRenderObject();
|
||||
|
||||
void OnServerInitialized();
|
||||
|
||||
void OnTransformChildrenChanged();
|
||||
|
||||
void OnTransformParentChanged();
|
||||
|
||||
void OnTriggerEnter(Collider other);
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other);
|
||||
|
||||
void OnTriggerExit(Collider other);
|
||||
|
||||
void OnTriggerExit2D(Collider2D other);
|
||||
|
||||
void OnTriggerStay(Collider other);
|
||||
|
||||
void OnTriggerStay2D(Collider2D other);
|
||||
|
||||
void OnValidate();
|
||||
|
||||
void OnWillRenderObject();
|
||||
|
||||
void Reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>IllusionPlugin</RootNamespace>
|
||||
<AssemblyName>IllusionPlugin</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
</PropertyGroup>
|
||||
|
@ -33,18 +33,36 @@
|
|||
<DocumentationFile>bin\Release\IllusionPlugin.XML</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="IEnhancedPlugin.cs" />
|
||||
<Compile Include="IniFile.cs" />
|
||||
<Compile Include="IPlugin.cs" />
|
||||
<Compile Include="ModPrefs.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties" />
|
||||
</ItemGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
|
@ -9,8 +9,10 @@
|
|||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Launcher</RootNamespace>
|
||||
<AssemblyName>Launcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -40,14 +42,12 @@
|
|||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
|
@ -80,7 +80,10 @@
|
|||
<ItemGroup>
|
||||
<Content Include="syringe.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.2" />
|
||||
</ItemGroup>
|
||||
<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net35" />
|
||||
<package id="Mono.Cecil" version="0.11.2" targetFramework="net472" />
|
||||
</packages>
|
Loading…
Reference in a new issue