Upgrade to Gamecraft-specific dependencies and add full MonoBehaviour functionality

This commit is contained in:
NGnius (Graham) 2020-08-15 13:06:18 -04:00
parent 9628195142
commit 0fc2cb31b4
19 changed files with 933 additions and 162 deletions

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@ -1,6 +1,6 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -9,9 +9,9 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IPA</RootNamespace>
<AssemblyName>IPA</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<TargetFrameworkProfile />
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<PlatformTarget>AnyCPU</PlatformTarget>
@ -36,42 +36,11 @@
<ApplicationIcon>favicon.ico</ApplicationIcon>
</PropertyGroup>
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<Reference Include="System" />
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<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="PatchContext.cs" />
<Compile Include="Patcher\BackupManager.cs" />
<Compile Include="Patcher\BackupUnit.cs" />
<Compile Include="Patcher\Patcher.cs" />
<Compile Include="Patcher\Virtualizer.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Shortcut.cs" />
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<ItemGroup>
<None Include="packages.config" />
<None Remove="Properties\**" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
@ -79,7 +48,13 @@
<ItemGroup>
<Folder Include="IPA\Fallback\" />
</ItemGroup>
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<ItemGroup>
<Compile Remove="Properties\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Properties\**" />
</ItemGroup>
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View file

@ -83,7 +83,7 @@ namespace IPA.Patcher
var targetMethod = targetType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
if (targetMethod != null)
{
var methodReference = _Module.Import(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
var methodReference = _Module.ImportReference(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
targetMethod.Body.Instructions.Insert(0, Instruction.Create(OpCodes.Call, methodReference));
return true;
}

View file

@ -8,7 +8,7 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
//using System.Windows.Forms;
namespace IPA
{
@ -126,7 +126,7 @@ namespace IPA
Console.WriteLine("Created");
} catch (Exception e)
{
Console.Error.WriteLine("Failed to create shortcut, but game was patched!");
Console.Error.WriteLine("Failed to create shortcut, but game was patched! Exception: " + e);
}
}
}
@ -319,6 +319,11 @@ namespace IPA
}
}
}
public enum Keys
{
LMenu = 164
}
public abstract class Keyboard
{

View file

@ -49,7 +49,8 @@ namespace IPA
{
IWshShortcut shortcut = (IWshShortcut)m_type.InvokeMember("CreateShortcut", System.Reflection.BindingFlags.InvokeMethod, null, m_shell, new object[] { fileName });
shortcut.Description = description;
shortcut.Hotkey = hotkey;
if (!string.IsNullOrEmpty(hotkey))
shortcut.Hotkey = hotkey;
shortcut.TargetPath = targetPath;
shortcut.WorkingDirectory = workingDirectory;
shortcut.Arguments = arguments;

View file

@ -27,21 +27,6 @@ namespace IllusionInjector
Invoke(plugin => plugin.OnApplicationQuit());
}
public void OnLevelWasLoaded(int level)
{
foreach (var plugin in plugins)
{
try
{
plugin.OnLevelWasLoaded(level);
}
catch (Exception ex)
{
Console.WriteLine("{0}: {1}", plugin.Name, ex);
}
}
}
private void Invoke(CompositeCall callback)
{
@ -59,23 +44,6 @@ namespace IllusionInjector
}
public void OnLevelWasInitialized(int level)
{
foreach (var plugin in plugins)
{
try
{
plugin.OnLevelWasInitialized(level);
}
catch (Exception ex)
{
Console.WriteLine("{0}: {1}", plugin.Name, ex);
}
}
}
public void OnUpdate()
{
Invoke(plugin => plugin.OnUpdate());
@ -86,6 +54,108 @@ namespace IllusionInjector
Invoke(plugin => plugin.OnFixedUpdate());
}
public void OnAnimatorIK(int layerIndex) { Invoke(plugin => plugin.OnAnimatorIK(layerIndex)); }
public void OnAnimatorMove() { Invoke(plugin => plugin.OnAnimatorMove()); }
public void OnApplicationFocus(bool hasFocus) { Invoke(plugin => plugin.OnApplicationFocus(hasFocus)); }
public void OnApplicationPause(bool pauseStatus) { Invoke(plugin => plugin.OnApplicationPause(pauseStatus)); }
public void OnAudioFilterRead(float[] data, int channels) { Invoke(plugin => plugin.OnAudioFilterRead(data, channels)); }
public void OnBecameInvisible() { Invoke(plugin => plugin.OnBecameInvisible()); }
public void OnBecameVisible() { Invoke(plugin => plugin.OnBecameVisible()); }
public void OnBeforeTransformParentChanged() { Invoke(plugin => plugin.OnBeforeTransformParentChanged()); }
public void OnCanvasGroupChanged() { Invoke(plugin => plugin.OnCanvasGroupChanged()); }
public void OnCanvasHierarchyChanged() { Invoke(plugin => plugin.OnCanvasHierarchyChanged()); }
public void OnCollisionEnter(Collision other) { Invoke(plugin => plugin.OnCollisionEnter(other)); }
public void OnCollisionEnter2D(Collision2D other) { Invoke(plugin => plugin.OnCollisionEnter2D(other)); }
public void OnCollisionExit(Collision other) { Invoke(plugin => plugin.OnCollisionExit(other)); }
public void OnCollisionExit2D(Collision2D other) { Invoke(plugin => plugin.OnCollisionExit2D(other)); }
public void OnCollisionStay(Collision other) { Invoke(plugin => plugin.OnCollisionStay(other)); }
public void OnCollisionStay2D(Collision2D other) { Invoke(plugin => plugin.OnCollisionStay2D(other)); }
public void OnConnectedToServer() { Invoke(plugin => plugin.OnConnectedToServer()); }
public void OnControllerColliderHit(ControllerColliderHit hit) { Invoke(plugin => plugin.OnControllerColliderHit(hit)); }
public void OnDidApplyAnimationProperties() { Invoke(plugin => plugin.OnDidApplyAnimationProperties()); }
public void OnDisable() { Invoke(plugin => plugin.OnDisable()); }
public void OnDrawGizmos() { Invoke(plugin => plugin.OnDrawGizmos()); }
public void OnDrawGizmosSelected() { Invoke(plugin => plugin.OnDrawGizmosSelected()); }
public void OnEnable() { Invoke(plugin => plugin.OnEnable()); }
public void OnGUI() { Invoke(plugin => plugin.OnGUI()); }
public void OnJointBreak(float breakForce) { Invoke(plugin => plugin.OnJointBreak(breakForce)); }
public void OnMouseDown() { Invoke(plugin => plugin.OnMouseDown()); }
public void OnMouseDrag() { Invoke(plugin => plugin.OnMouseDrag()); }
public void OnMouseEnter() { Invoke(plugin => plugin.OnMouseEnter()); }
public void OnMouseExit() { Invoke(plugin => plugin.OnMouseExit()); }
public void OnMouseOver() { Invoke(plugin => plugin.OnMouseOver()); }
public void OnMouseUp() { Invoke(plugin => plugin.OnMouseUp()); }
public void OnMouseUpAsButton() { Invoke(plugin => plugin.OnMouseUpAsButton()); }
public void OnParticleCollision(GameObject other) { Invoke(plugin => plugin.OnParticleCollision(other)); }
public void OnPostRender() { Invoke(plugin => plugin.OnPostRender()); }
public void OnPreCull() { Invoke(plugin => plugin.OnPreCull()); }
public void OnPreRender() { Invoke(plugin => plugin.OnPreRender()); }
public void OnRectTransformDimensionsChange() { Invoke(plugin => plugin.OnRectTransformDimensionsChange()); }
public void OnRenderImage(RenderTexture src, RenderTexture dest) { Invoke(plugin => plugin.OnRenderImage(src, dest)); }
public void OnRenderObject() { Invoke(plugin => plugin.OnRenderObject()); }
public void OnServerInitialized() { Invoke(plugin => plugin.OnServerInitialized()); }
public void OnTransformChildrenChanged() { Invoke(plugin => plugin.OnTransformChildrenChanged()); }
public void OnTransformParentChanged() { Invoke(plugin => plugin.OnTransformParentChanged()); }
public void OnTriggerEnter(Collider other) { Invoke(plugin => plugin.OnTriggerEnter(other)); }
public void OnTriggerEnter2D(Collider2D other) { Invoke(plugin => plugin.OnTriggerEnter2D(other)); }
public void OnTriggerExit(Collider other) { Invoke(plugin => plugin.OnTriggerExit(other)); }
public void OnTriggerExit2D(Collider2D other) { Invoke(plugin => plugin.OnTriggerExit2D(other)); }
public void OnTriggerStay(Collider other) { Invoke(plugin => plugin.OnTriggerStay(other)); }
public void OnTriggerStay2D(Collider2D other) { Invoke(plugin => plugin.OnTriggerStay2D(other)); }
public void OnValidate() { Invoke(plugin => plugin.OnValidate()); }
public void OnWillRenderObject() { Invoke(plugin => plugin.OnWillRenderObject()); }
public void Reset() { Invoke(plugin => plugin.Reset()); }
public string Name
{

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -9,10 +9,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IllusionInjector</RootNamespace>
<AssemblyName>IllusionInjector</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -32,11 +32,24 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\Libs\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
@ -46,7 +59,6 @@
<Compile Include="ConsoleWindow.cs" />
<Compile Include="Injector.cs" />
<Compile Include="PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PluginComponent.cs" />
</ItemGroup>
<ItemGroup>
@ -55,7 +67,10 @@
<Name>IllusionPlugin</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Properties" />
</ItemGroup>
<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -26,16 +26,10 @@ namespace IllusionInjector
void Start()
{
OnLevelWasLoaded(Application.loadedLevel);
}
void Update()
{
if (freshlyLoaded)
{
freshlyLoaded = false;
plugins.OnLevelWasInitialized(Application.loadedLevel);
}
plugins.OnUpdate();
}
@ -64,11 +58,109 @@ namespace IllusionInjector
quitting = true;
}
void OnLevelWasLoaded(int level)
private void OnAnimatorIK(int layerIndex)
{
plugins.OnLevelWasLoaded(level);
freshlyLoaded = true;
plugins.OnAnimatorIK(layerIndex);
}
private void OnAnimatorMove() { plugins.OnAnimatorMove(); }
private void OnApplicationFocus(bool hasFocus) { plugins.OnApplicationFocus(hasFocus); }
private void OnApplicationPause(bool pauseStatus) { plugins.OnApplicationPause(pauseStatus); }
private void OnAudioFilterRead(float[] data, int channels) { plugins.OnAudioFilterRead(data, channels); }
private void OnBecameInvisible() { plugins.OnBecameInvisible(); }
private void OnBecameVisible() { plugins.OnBecameVisible(); }
private void OnBeforeTransformParentChanged() { plugins.OnBeforeTransformParentChanged(); }
private void OnCanvasGroupChanged() { plugins.OnCanvasGroupChanged(); }
private void OnCanvasHierarchyChanged() { plugins.OnCanvasHierarchyChanged(); }
private void OnCollisionEnter(Collision other) { plugins.OnCollisionEnter(other); }
private void OnCollisionEnter2D(Collision2D other) { plugins.OnCollisionEnter2D(other); }
private void OnCollisionExit(Collision other) { plugins.OnCollisionExit(other); }
private void OnCollisionExit2D(Collision2D other) { plugins.OnCollisionExit2D(other); }
private void OnCollisionStay(Collision other) { plugins.OnCollisionStay(other); }
private void OnCollisionStay2D(Collision2D other) { plugins.OnCollisionStay2D(other); }
private void OnConnectedToServer() { plugins.OnConnectedToServer(); }
private void OnControllerColliderHit(ControllerColliderHit hit) { plugins.OnControllerColliderHit(hit); }
private void OnDidApplyAnimationProperties() { plugins.OnDidApplyAnimationProperties(); }
private void OnDisable() { plugins.OnDisable(); }
private void OnDrawGizmos() { plugins.OnDrawGizmos(); }
private void OnDrawGizmosSelected() { plugins.OnDrawGizmosSelected(); }
private void OnEnable() { plugins.OnEnable(); }
private void OnGUI() { plugins.OnGUI(); }
private void OnJointBreak(float breakForce) { plugins.OnJointBreak(breakForce); }
private void OnMouseDown() { plugins.OnMouseDown(); }
private void OnMouseDrag() { plugins.OnMouseDrag(); }
private void OnMouseEnter() { plugins.OnMouseEnter(); }
private void OnMouseExit() { plugins.OnMouseExit(); }
private void OnMouseOver() { plugins.OnMouseOver(); }
private void OnMouseUp() { plugins.OnMouseUp(); }
private void OnMouseUpAsButton() { plugins.OnMouseUpAsButton(); }
private void OnParticleCollision(GameObject other) { plugins.OnParticleCollision(other); }
private void OnPostRender() { plugins.OnPostRender(); }
private void OnPreCull() { plugins.OnPreCull(); }
private void OnPreRender() { plugins.OnPreRender(); }
private void OnRectTransformDimensionsChange() { plugins.OnRectTransformDimensionsChange(); }
private void OnRenderImage(RenderTexture src, RenderTexture dest) { plugins.OnRenderImage(src, dest); }
private void OnRenderObject() { plugins.OnRenderObject(); }
private void OnServerInitialized() { plugins.OnServerInitialized(); }
private void OnTransformChildrenChanged() { plugins.OnTransformChildrenChanged(); }
private void OnTransformParentChanged() { plugins.OnTransformParentChanged(); }
private void OnTriggerEnter(Collider other) { plugins.OnTriggerEnter(other); }
private void OnTriggerEnter2D(Collider2D other) { plugins.OnTriggerEnter2D(other); }
private void OnTriggerExit(Collider other) { plugins.OnTriggerExit(other); }
private void OnTriggerExit2D(Collider2D other) { plugins.OnTriggerExit2D(other); }
private void OnTriggerStay(Collider other) { plugins.OnTriggerStay(other); }
private void OnTriggerStay2D(Collider2D other) { plugins.OnTriggerStay2D(other); }
private void OnValidate() { plugins.OnValidate(); }
private void OnWillRenderObject() { plugins.OnWillRenderObject(); }
private void Reset() { plugins.Reset(); }
}
}

View file

@ -1,17 +1,297 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace IllusionPlugin
{
public interface IEnhancedPlugin : IPlugin
public abstract class IEnhancedPlugin : IPlugin
{
/// <summary>
/// Gets a list of executables this plugin should be excuted on (without the file ending)
/// </summary>
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
string[] Filter { get; }
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
void OnLateUpdate();
public void OnLateUpdate()
{
}
public abstract string Name { get; }
public abstract string Version { get; }
public void OnApplicationStart()
{
}
public void OnApplicationQuit()
{
}
public void OnUpdate()
{
Debug.LogWarning("IEnhanced Test Warning OnUpdate");
}
public void OnFixedUpdate()
{
}
public void OnAnimatorIK(int layerIndex)
{
}
public void OnAnimatorMove()
{
}
public void OnApplicationFocus(bool hasFocus)
{
}
public void OnApplicationPause(bool pauseStatus)
{
}
public void OnAudioFilterRead(float[] data, int channels)
{
}
public void OnBecameInvisible()
{
}
public void OnBecameVisible()
{
}
public void OnBeforeTransformParentChanged()
{
}
public void OnCanvasGroupChanged()
{
}
public void OnCanvasHierarchyChanged()
{
}
public void OnCollisionEnter(Collision other)
{
}
public void OnCollisionEnter2D(Collision2D other)
{
}
public void OnCollisionExit(Collision other)
{
}
public void OnCollisionExit2D(Collision2D other)
{
}
public void OnCollisionStay(Collision other)
{
}
public void OnCollisionStay2D(Collision2D other)
{
}
public void OnConnectedToServer()
{
}
public void OnControllerColliderHit(ControllerColliderHit hit)
{
}
public void OnDidApplyAnimationProperties()
{
}
public void OnDisable()
{
}
public void OnDrawGizmos()
{
}
public void OnDrawGizmosSelected()
{
}
public void OnEnable()
{
}
public void OnGUI()
{
Debug.LogWarning("IEnhancedPlugin Test Warning OnGUI");
}
public void OnJointBreak(float breakForce)
{
}
public void OnMouseDown()
{
}
public void OnMouseDrag()
{
}
public void OnMouseEnter()
{
}
public void OnMouseExit()
{
}
public void OnMouseOver()
{
}
public void OnMouseUp()
{
}
public void OnMouseUpAsButton()
{
}
public void OnParticleCollision(GameObject other)
{
}
public void OnPostRender()
{
}
public void OnPreCull()
{
}
public void OnPreRender()
{
}
public void OnRectTransformDimensionsChange()
{
}
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
}
public void OnRenderObject()
{
}
public void OnServerInitialized()
{
}
public void OnTransformChildrenChanged()
{
}
public void OnTransformParentChanged()
{
}
public void OnTriggerEnter(Collider other)
{
}
public void OnTriggerEnter2D(Collider2D other)
{
}
public void OnTriggerExit(Collider other)
{
}
public void OnTriggerExit2D(Collider2D other)
{
}
public void OnTriggerStay(Collider other)
{
}
public void OnTriggerStay2D(Collider2D other)
{
}
public void OnValidate()
{
}
public void OnWillRenderObject()
{
}
public void Reset()
{
}
}
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace IllusionPlugin
{
@ -31,18 +32,6 @@ namespace IllusionPlugin
/// </summary>
void OnApplicationQuit();
/// <summary>
/// Gets invoked whenever a level is loaded.
/// </summary>
/// <param name="level"></param>
void OnLevelWasLoaded(int level);
/// <summary>
/// Gets invoked after the first update cycle after a level was loaded.
/// </summary>
/// <param name="level"></param>
void OnLevelWasInitialized(int level);
/// <summary>
/// Gets invoked on every graphic update.
/// </summary>
@ -53,5 +42,107 @@ namespace IllusionPlugin
/// Gets invoked on ever physics update.
/// </summary>
void OnFixedUpdate();
void OnAnimatorIK(int layerIndex);
void OnAnimatorMove();
void OnApplicationFocus(bool hasFocus);
void OnApplicationPause(bool pauseStatus);
void OnAudioFilterRead(float[] data, int channels);
void OnBecameInvisible();
void OnBecameVisible();
void OnBeforeTransformParentChanged();
void OnCanvasGroupChanged();
void OnCanvasHierarchyChanged();
void OnCollisionEnter(Collision other);
void OnCollisionEnter2D(Collision2D other);
void OnCollisionExit(Collision other);
void OnCollisionExit2D(Collision2D other);
void OnCollisionStay(Collision other);
void OnCollisionStay2D(Collision2D other);
void OnConnectedToServer();
void OnControllerColliderHit(ControllerColliderHit hit);
void OnDidApplyAnimationProperties();
void OnDisable();
void OnDrawGizmos();
void OnDrawGizmosSelected();
void OnEnable();
void OnGUI();
void OnJointBreak(float breakForce);
void OnMouseDown();
void OnMouseDrag();
void OnMouseEnter();
void OnMouseExit();
void OnMouseOver();
void OnMouseUp();
void OnMouseUpAsButton();
void OnParticleCollision(GameObject other);
void OnPostRender();
void OnPreCull();
void OnPreRender();
void OnRectTransformDimensionsChange();
void OnRenderImage(RenderTexture src, RenderTexture dest);
void OnRenderObject();
void OnServerInitialized();
void OnTransformChildrenChanged();
void OnTransformParentChanged();
void OnTriggerEnter(Collider other);
void OnTriggerEnter2D(Collider2D other);
void OnTriggerExit(Collider other);
void OnTriggerExit2D(Collider2D other);
void OnTriggerStay(Collider other);
void OnTriggerStay2D(Collider2D other);
void OnValidate();
void OnWillRenderObject();
void Reset();
}
}

View file

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IllusionPlugin</RootNamespace>
<AssemblyName>IllusionPlugin</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
@ -33,18 +33,36 @@
<DocumentationFile>bin\Release\IllusionPlugin.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="IEnhancedPlugin.cs" />
<Compile Include="IniFile.cs" />
<Compile Include="IPlugin.cs" />
<Compile Include="ModPrefs.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Properties" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -9,8 +9,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Launcher</RootNamespace>
<AssemblyName>Launcher</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -40,14 +42,12 @@
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
@ -80,7 +80,10 @@
<ItemGroup>
<Content Include="syringe.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<PackageReference Include="Mono.Cecil" Version="0.11.2" />
</ItemGroup>
<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />-->
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net35" />
<package id="Mono.Cecil" version="0.11.2" targetFramework="net472" />
</packages>