Add new functionality.
This commit is contained in:
parent
e8873c191e
commit
21ab05b59c
5 changed files with 332 additions and 25 deletions
|
@ -54,17 +54,20 @@
|
|||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PatchContext.cs" />
|
||||
<Compile Include="Patcher\BackupManager.cs" />
|
||||
<Compile Include="Patcher\Patcher.cs" />
|
||||
<Compile Include="Patcher\Virtualizer.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Shortcut.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
|
|
57
IPA/PatchContext.cs
Normal file
57
IPA/PatchContext.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace IPA
|
||||
{
|
||||
public class PatchContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the filename of the executable.
|
||||
/// </summary>
|
||||
public string Executable { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the path to the launcher executable (in the IPA folder)
|
||||
/// </summary>
|
||||
public string LauncherPathSrc { get; private set; }
|
||||
public string DataPathSrc { get; private set; }
|
||||
public string PluginsFolder { get; private set; }
|
||||
public string ProjectName { get; private set; }
|
||||
public string DataPathDst { get; private set; }
|
||||
public string ManagedPath { get; private set; }
|
||||
public string EngineFile { get; private set; }
|
||||
public string AssemblyFile { get; private set; }
|
||||
public string[] Args { get; private set; }
|
||||
public string ProjectRoot { get; private set; }
|
||||
public string IPARoot { get; private set; }
|
||||
public string ShortcutPath { get; private set; }
|
||||
|
||||
private PatchContext() { }
|
||||
|
||||
public static PatchContext Create(String[] args)
|
||||
{
|
||||
var context = new PatchContext();
|
||||
|
||||
context.Args = args;
|
||||
context.Executable = args[0];
|
||||
context.ProjectRoot = Path.GetDirectoryName(context.Executable);
|
||||
context.IPARoot = Path.Combine(context.ProjectRoot, "IPA");
|
||||
context.LauncherPathSrc = Path.Combine(context.IPARoot, "Launcher.exe");
|
||||
context.DataPathSrc = Path.Combine(context.IPARoot, "Data");
|
||||
context.PluginsFolder = Path.Combine(context.ProjectRoot, "Plugins");
|
||||
context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
|
||||
context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
|
||||
context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
|
||||
context.EngineFile = Path.Combine(context.ManagedPath, "UnityEngine.dll");
|
||||
context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
|
||||
|
||||
string shortcutName = string.Format("{0} (Patch & Launch)", context.ProjectName);
|
||||
context.ShortcutPath = Path.Combine(context.ProjectRoot, shortcutName) + ".lnk";
|
||||
|
||||
return context;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace IPA.Patcher
|
||||
{
|
||||
|
@ -29,5 +30,44 @@ namespace IPA.Patcher
|
|||
return backup;
|
||||
}
|
||||
|
||||
public static string FindLatestBackup(string file)
|
||||
{
|
||||
var directory = Path.GetDirectoryName(file);
|
||||
var filename = Path.GetFileName(file);
|
||||
|
||||
var regex = new Regex(String.Format(@"^{0}\.Original\d*$", Regex.Escape(filename)));
|
||||
var extractNumRegex = new Regex(@"\d+$");
|
||||
|
||||
string latestFile = null;
|
||||
int latestNum = -1;
|
||||
foreach(var f in Directory.GetFiles(directory))
|
||||
{
|
||||
if(regex.IsMatch(Path.GetFileName(f)))
|
||||
{
|
||||
var match = extractNumRegex.Match(f);
|
||||
int number = match.Success ? int.Parse(match.Value) : 0;
|
||||
if(number > latestNum)
|
||||
{
|
||||
latestNum = number;
|
||||
latestFile = f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return latestFile;
|
||||
}
|
||||
|
||||
public static bool Restore(string file)
|
||||
{
|
||||
var backup = FindLatestBackup(file);
|
||||
if(backup != null)
|
||||
{
|
||||
File.Delete(file);
|
||||
File.Move(backup, file);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
186
IPA/Program.cs
186
IPA/Program.cs
|
@ -1,14 +1,21 @@
|
|||
using IPA.Patcher;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace IPA
|
||||
{
|
||||
|
||||
class Program
|
||||
{
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if(args.Length < 1 || !args[0].EndsWith(".exe"))
|
||||
|
@ -16,61 +23,137 @@ namespace IPA
|
|||
Fail("Drag an (executable) file on the exe!");
|
||||
}
|
||||
|
||||
string launcherSrc = Path.Combine("IPA", "Launcher.exe");
|
||||
string dataSrcPath = Path.Combine("IPA", "Data");
|
||||
string pluginsFolder = "Plugins";
|
||||
string projectName = Path.GetFileNameWithoutExtension(args[0]);
|
||||
string dataDstPath = Path.Combine(Path.GetDirectoryName(args[0]), projectName + "_Data");
|
||||
string managedPath = Path.Combine(dataDstPath, "Managed");
|
||||
string engineFile = Path.Combine(managedPath, "UnityEngine.dll");
|
||||
string assemblyFile = Path.Combine(managedPath, "Assembly-Csharp.dll");
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
var context = PatchContext.Create(args);
|
||||
bool isRevert = args.Contains("--revert") || Keyboard.IsKeyDown(Keys.LMenu);
|
||||
// Sanitizing
|
||||
if (!File.Exists(launcherSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
|
||||
if(!Directory.Exists(dataDstPath) || !File.Exists(engineFile) || !File.Exists(assemblyFile))
|
||||
Validate(context);
|
||||
|
||||
if (isRevert)
|
||||
{
|
||||
Revert(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
Install(context);
|
||||
StartIfNeedBe(context);
|
||||
}
|
||||
} catch(Exception e)
|
||||
{
|
||||
Fail(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Validate(PatchContext c)
|
||||
{
|
||||
if (!File.Exists(c.LauncherPathSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
|
||||
if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile) || !File.Exists(c.AssemblyFile))
|
||||
{
|
||||
Fail("Game does not seem to be a Unity project. Could not find the libraries to patch.");
|
||||
}
|
||||
}
|
||||
|
||||
private static void Install(PatchContext context)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Copying
|
||||
Console.Write("Updating files... ");
|
||||
CopyAll(new DirectoryInfo(dataSrcPath), new DirectoryInfo(dataDstPath));
|
||||
CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst));
|
||||
Console.WriteLine("Successfully updated files!");
|
||||
|
||||
if (!Directory.Exists(pluginsFolder))
|
||||
if (!Directory.Exists(context.PluginsFolder))
|
||||
{
|
||||
Console.WriteLine("Creating plugins folder... ");
|
||||
Directory.CreateDirectory(pluginsFolder);
|
||||
Directory.CreateDirectory(context.PluginsFolder);
|
||||
}
|
||||
|
||||
// Patching
|
||||
var patchedModule = PatchedModule.Load(engineFile);
|
||||
var patchedModule = PatchedModule.Load(context.EngineFile);
|
||||
if (!patchedModule.IsPatched)
|
||||
{
|
||||
Console.Write("Patching UnityEngine.dll... ");
|
||||
BackupManager.MakeBackup(engineFile);
|
||||
BackupManager.MakeBackup(context.EngineFile);
|
||||
patchedModule.Patch();
|
||||
Console.WriteLine("Done!");
|
||||
}
|
||||
|
||||
// Virtualizing
|
||||
var virtualizedModule = VirtualizedModule.Load(assemblyFile);
|
||||
var virtualizedModule = VirtualizedModule.Load(context.AssemblyFile);
|
||||
if (!virtualizedModule.IsVirtualized)
|
||||
{
|
||||
Console.Write("Virtualizing Assembly-Csharp.dll... ");
|
||||
BackupManager.MakeBackup(assemblyFile);
|
||||
BackupManager.MakeBackup(context.AssemblyFile);
|
||||
virtualizedModule.Virtualize();
|
||||
Console.WriteLine("Done!");
|
||||
}
|
||||
} catch(Exception e)
|
||||
|
||||
// Creating shortcut
|
||||
if(!File.Exists(context.ShortcutPath))
|
||||
{
|
||||
Console.Write("Creating shortcut... ");
|
||||
Shortcut.Create(context.ShortcutPath, Assembly.GetExecutingAssembly().Location, Args(context.Executable, "--launch"), context.ProjectRoot, "Launches the game and makes sure it's in a patched state", "", context.Executable);
|
||||
Console.WriteLine("Created");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Fail("Oops! This should not have happened.\n\n" + e);
|
||||
}
|
||||
|
||||
Console.WriteLine("Finished!");
|
||||
|
||||
}
|
||||
|
||||
private static void Revert(PatchContext context)
|
||||
{
|
||||
Console.Write("Restoring game assembly... ");
|
||||
if(BackupManager.Restore(context.AssemblyFile))
|
||||
{
|
||||
Console.WriteLine("Done!");
|
||||
} else
|
||||
{
|
||||
Console.WriteLine("Already vanilla!");
|
||||
}
|
||||
|
||||
Console.Write("Restoring unity engine... ");
|
||||
if(BackupManager.Restore(context.EngineFile))
|
||||
{
|
||||
Console.WriteLine("Done!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Already vanilla!");
|
||||
}
|
||||
|
||||
if (File.Exists(context.ShortcutPath))
|
||||
{
|
||||
Console.WriteLine("Deleting shortcut...");
|
||||
File.Delete(context.ShortcutPath);
|
||||
}
|
||||
|
||||
Console.WriteLine("");
|
||||
Console.WriteLine("--- Done reverting ---");
|
||||
|
||||
if (!Environment.CommandLine.Contains("--nowait"))
|
||||
{
|
||||
Console.WriteLine("\n\n[Press any key to quit]");
|
||||
Console.ReadKey();
|
||||
}
|
||||
}
|
||||
|
||||
private static void StartIfNeedBe(PatchContext context)
|
||||
{
|
||||
var argList = context.Args.ToList();
|
||||
bool launch = argList.Remove("--launch");
|
||||
|
||||
argList.RemoveAt(0);
|
||||
|
||||
if(launch)
|
||||
{
|
||||
Process.Start(context.Executable, Args(argList.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
|
||||
|
@ -108,5 +191,68 @@ namespace IPA
|
|||
}
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
public static string Args(params string[] args)
|
||||
{
|
||||
return string.Join(" ", args.Select(EncodeParameterArgument).ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes an argument for passing into a program
|
||||
/// </summary>
|
||||
/// <param name="original">The value that should be received by the program</param>
|
||||
/// <returns>The value which needs to be passed to the program for the original value
|
||||
/// to come through</returns>
|
||||
public static string EncodeParameterArgument(string original)
|
||||
{
|
||||
if (string.IsNullOrEmpty(original))
|
||||
return original;
|
||||
string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0");
|
||||
value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\"");
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
public abstract class Keyboard
|
||||
{
|
||||
[Flags]
|
||||
private enum KeyStates
|
||||
{
|
||||
None = 0,
|
||||
Down = 1,
|
||||
Toggled = 2
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
private static extern short GetKeyState(int keyCode);
|
||||
|
||||
private static KeyStates GetKeyState(Keys key)
|
||||
{
|
||||
KeyStates state = KeyStates.None;
|
||||
|
||||
short retVal = GetKeyState((int)key);
|
||||
|
||||
//If the high-order bit is 1, the key is down
|
||||
//otherwise, it is up.
|
||||
if ((retVal & 0x8000) == 0x8000)
|
||||
state |= KeyStates.Down;
|
||||
|
||||
//If the low-order bit is 1, the key is toggled.
|
||||
if ((retVal & 1) == 1)
|
||||
state |= KeyStates.Toggled;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
public static bool IsKeyDown(Keys key)
|
||||
{
|
||||
return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
|
||||
}
|
||||
|
||||
public static bool IsKeyToggled(Keys key)
|
||||
{
|
||||
return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
61
IPA/Shortcut.cs
Normal file
61
IPA/Shortcut.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace IPA
|
||||
{
|
||||
public class Shortcut
|
||||
{
|
||||
private static Type m_type = Type.GetTypeFromProgID("WScript.Shell");
|
||||
private static object m_shell = Activator.CreateInstance(m_type);
|
||||
|
||||
[ComImport, TypeLibType((short)0x1040), Guid("F935DC23-1CF0-11D0-ADB9-00C04FD58A0B")]
|
||||
private interface IWshShortcut
|
||||
{
|
||||
[DispId(0)]
|
||||
string FullName { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0)] get; }
|
||||
|
||||
[DispId(0x3e8)]
|
||||
string Arguments { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3e8)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3e8)] set; }
|
||||
|
||||
[DispId(0x3e9)]
|
||||
string Description { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3e9)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3e9)] set; }
|
||||
|
||||
[DispId(0x3ea)]
|
||||
string Hotkey { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3ea)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ea)] set; }
|
||||
|
||||
[DispId(0x3eb)]
|
||||
string IconLocation { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3eb)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3eb)] set; }
|
||||
|
||||
[DispId(0x3ec)]
|
||||
string RelativePath { [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ec)] set; }
|
||||
|
||||
[DispId(0x3ed)]
|
||||
string TargetPath { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3ed)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ed)] set; }
|
||||
|
||||
[DispId(0x3ee)]
|
||||
int WindowStyle { [DispId(0x3ee)] get; [param: In] [DispId(0x3ee)] set; }
|
||||
|
||||
[DispId(0x3ef)]
|
||||
string WorkingDirectory { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3ef)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ef)] set; }
|
||||
|
||||
[TypeLibFunc((short)0x40), DispId(0x7d0)]
|
||||
void Load([In, MarshalAs(UnmanagedType.BStr)] string PathLink);
|
||||
|
||||
[DispId(0x7d1)]
|
||||
void Save();
|
||||
}
|
||||
|
||||
public static void Create(string fileName, string targetPath, string arguments, string workingDirectory, string description, string hotkey, string iconPath)
|
||||
{
|
||||
IWshShortcut shortcut = (IWshShortcut)m_type.InvokeMember("CreateShortcut", System.Reflection.BindingFlags.InvokeMethod, null, m_shell, new object[] { fileName });
|
||||
shortcut.Description = description;
|
||||
shortcut.Hotkey = hotkey;
|
||||
shortcut.TargetPath = targetPath;
|
||||
shortcut.WorkingDirectory = workingDirectory;
|
||||
shortcut.Arguments = arguments;
|
||||
if (!string.IsNullOrEmpty(iconPath))
|
||||
shortcut.IconLocation = iconPath;
|
||||
shortcut.Save();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue