Add new functionality.
This commit is contained in:
parent
e8873c191e
commit
21ab05b59c
5 changed files with 332 additions and 25 deletions
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@ -54,17 +54,20 @@
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="PatchContext.cs" />
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<Compile Include="Patcher\BackupManager.cs" />
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<Compile Include="Patcher\Patcher.cs" />
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<Compile Include="Patcher\Virtualizer.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shortcut.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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57
IPA/PatchContext.cs
Normal file
57
IPA/PatchContext.cs
Normal file
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@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace IPA
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{
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public class PatchContext
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{
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/// <summary>
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/// Gets the filename of the executable.
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/// </summary>
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public string Executable { get; private set; }
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/// <summary>
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/// Gets the path to the launcher executable (in the IPA folder)
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/// </summary>
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public string LauncherPathSrc { get; private set; }
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public string DataPathSrc { get; private set; }
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public string PluginsFolder { get; private set; }
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public string ProjectName { get; private set; }
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public string DataPathDst { get; private set; }
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public string ManagedPath { get; private set; }
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public string EngineFile { get; private set; }
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public string AssemblyFile { get; private set; }
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public string[] Args { get; private set; }
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public string ProjectRoot { get; private set; }
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public string IPARoot { get; private set; }
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public string ShortcutPath { get; private set; }
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private PatchContext() { }
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public static PatchContext Create(String[] args)
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{
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var context = new PatchContext();
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context.Args = args;
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context.Executable = args[0];
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context.ProjectRoot = Path.GetDirectoryName(context.Executable);
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context.IPARoot = Path.Combine(context.ProjectRoot, "IPA");
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context.LauncherPathSrc = Path.Combine(context.IPARoot, "Launcher.exe");
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context.DataPathSrc = Path.Combine(context.IPARoot, "Data");
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context.PluginsFolder = Path.Combine(context.ProjectRoot, "Plugins");
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context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
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context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
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context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
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context.EngineFile = Path.Combine(context.ManagedPath, "UnityEngine.dll");
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context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
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string shortcutName = string.Format("{0} (Patch & Launch)", context.ProjectName);
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context.ShortcutPath = Path.Combine(context.ProjectRoot, shortcutName) + ".lnk";
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return context;
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace IPA.Patcher
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{
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@ -29,5 +30,44 @@ namespace IPA.Patcher
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return backup;
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}
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public static string FindLatestBackup(string file)
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{
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var directory = Path.GetDirectoryName(file);
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var filename = Path.GetFileName(file);
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var regex = new Regex(String.Format(@"^{0}\.Original\d*$", Regex.Escape(filename)));
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var extractNumRegex = new Regex(@"\d+$");
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string latestFile = null;
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int latestNum = -1;
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foreach(var f in Directory.GetFiles(directory))
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{
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if(regex.IsMatch(Path.GetFileName(f)))
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{
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var match = extractNumRegex.Match(f);
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int number = match.Success ? int.Parse(match.Value) : 0;
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if(number > latestNum)
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{
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latestNum = number;
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latestFile = f;
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}
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}
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}
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return latestFile;
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}
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public static bool Restore(string file)
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{
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var backup = FindLatestBackup(file);
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if(backup != null)
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{
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File.Delete(file);
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File.Move(backup, file);
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return true;
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}
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return false;
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}
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}
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}
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196
IPA/Program.cs
196
IPA/Program.cs
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@ -1,14 +1,21 @@
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using IPA.Patcher;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Windows.Forms;
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namespace IPA
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{
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class Program
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{
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static void Main(string[] args)
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{
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if(args.Length < 1 || !args[0].EndsWith(".exe"))
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@ -16,61 +23,137 @@ namespace IPA
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Fail("Drag an (executable) file on the exe!");
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}
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string launcherSrc = Path.Combine("IPA", "Launcher.exe");
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string dataSrcPath = Path.Combine("IPA", "Data");
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string pluginsFolder = "Plugins";
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string projectName = Path.GetFileNameWithoutExtension(args[0]);
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string dataDstPath = Path.Combine(Path.GetDirectoryName(args[0]), projectName + "_Data");
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string managedPath = Path.Combine(dataDstPath, "Managed");
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string engineFile = Path.Combine(managedPath, "UnityEngine.dll");
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string assemblyFile = Path.Combine(managedPath, "Assembly-Csharp.dll");
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// Sanitizing
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if (!File.Exists(launcherSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
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if(!Directory.Exists(dataDstPath) || !File.Exists(engineFile) || !File.Exists(assemblyFile))
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try
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{
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Fail("Game does not seem to be a Unity project. Could not find the libraries to patch. ");
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}
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var context = PatchContext.Create(args);
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bool isRevert = args.Contains("--revert") || Keyboard.IsKeyDown(Keys.LMenu);
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// Sanitizing
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Validate(context);
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if (isRevert)
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{
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Revert(context);
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}
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else
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{
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Install(context);
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StartIfNeedBe(context);
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}
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} catch(Exception e)
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{
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Fail(e.Message);
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}
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}
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private static void Validate(PatchContext c)
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{
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if (!File.Exists(c.LauncherPathSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
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if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile) || !File.Exists(c.AssemblyFile))
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{
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Fail("Game does not seem to be a Unity project. Could not find the libraries to patch.");
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}
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}
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private static void Install(PatchContext context)
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{
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try
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{
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// Copying
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Console.Write("Updating files... ");
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CopyAll(new DirectoryInfo(dataSrcPath), new DirectoryInfo(dataDstPath));
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CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst));
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Console.WriteLine("Successfully updated files!");
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if (!Directory.Exists(pluginsFolder))
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if (!Directory.Exists(context.PluginsFolder))
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{
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Console.WriteLine("Creating plugins folder... ");
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Directory.CreateDirectory(pluginsFolder);
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Directory.CreateDirectory(context.PluginsFolder);
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}
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// Patching
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var patchedModule = PatchedModule.Load(engineFile);
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if(!patchedModule.IsPatched)
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var patchedModule = PatchedModule.Load(context.EngineFile);
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if (!patchedModule.IsPatched)
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{
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Console.Write("Patching UnityEngine.dll... ");
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BackupManager.MakeBackup(engineFile);
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BackupManager.MakeBackup(context.EngineFile);
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patchedModule.Patch();
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Console.WriteLine("Done!");
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}
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// Virtualizing
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var virtualizedModule = VirtualizedModule.Load(assemblyFile);
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if(!virtualizedModule.IsVirtualized)
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var virtualizedModule = VirtualizedModule.Load(context.AssemblyFile);
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if (!virtualizedModule.IsVirtualized)
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{
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Console.Write("Virtualizing Assembly-Csharp.dll... ");
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BackupManager.MakeBackup(assemblyFile);
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BackupManager.MakeBackup(context.AssemblyFile);
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virtualizedModule.Virtualize();
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Console.WriteLine("Done!");
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}
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} catch(Exception e)
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// Creating shortcut
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if(!File.Exists(context.ShortcutPath))
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{
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Console.Write("Creating shortcut... ");
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Shortcut.Create(context.ShortcutPath, Assembly.GetExecutingAssembly().Location, Args(context.Executable, "--launch"), context.ProjectRoot, "Launches the game and makes sure it's in a patched state", "", context.Executable);
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Console.WriteLine("Created");
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}
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}
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catch (Exception e)
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{
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Fail("Oops! This should not have happened.\n\n" + e);
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}
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Console.WriteLine("Finished!");
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}
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private static void Revert(PatchContext context)
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{
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Console.Write("Restoring game assembly... ");
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if(BackupManager.Restore(context.AssemblyFile))
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{
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Console.WriteLine("Done!");
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} else
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{
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Console.WriteLine("Already vanilla!");
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}
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Console.Write("Restoring unity engine... ");
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if(BackupManager.Restore(context.EngineFile))
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{
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Console.WriteLine("Done!");
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}
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else
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{
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Console.WriteLine("Already vanilla!");
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}
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if (File.Exists(context.ShortcutPath))
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{
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Console.WriteLine("Deleting shortcut...");
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File.Delete(context.ShortcutPath);
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}
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Console.WriteLine("");
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Console.WriteLine("--- Done reverting ---");
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if (!Environment.CommandLine.Contains("--nowait"))
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{
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Console.WriteLine("\n\n[Press any key to quit]");
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Console.ReadKey();
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}
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}
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private static void StartIfNeedBe(PatchContext context)
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{
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var argList = context.Args.ToList();
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bool launch = argList.Remove("--launch");
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argList.RemoveAt(0);
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if(launch)
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{
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Process.Start(context.Executable, Args(argList.ToArray()));
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}
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}
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public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
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}
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Environment.Exit(1);
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}
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public static string Args(params string[] args)
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{
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return string.Join(" ", args.Select(EncodeParameterArgument).ToArray());
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}
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/// <summary>
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/// Encodes an argument for passing into a program
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/// </summary>
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/// <param name="original">The value that should be received by the program</param>
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/// <returns>The value which needs to be passed to the program for the original value
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/// to come through</returns>
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public static string EncodeParameterArgument(string original)
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{
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if (string.IsNullOrEmpty(original))
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return original;
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string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0");
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value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\"");
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return value;
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}
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public abstract class Keyboard
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{
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[Flags]
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private enum KeyStates
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{
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None = 0,
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Down = 1,
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Toggled = 2
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}
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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private static extern short GetKeyState(int keyCode);
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private static KeyStates GetKeyState(Keys key)
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{
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KeyStates state = KeyStates.None;
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short retVal = GetKeyState((int)key);
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//If the high-order bit is 1, the key is down
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//otherwise, it is up.
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if ((retVal & 0x8000) == 0x8000)
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state |= KeyStates.Down;
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//If the low-order bit is 1, the key is toggled.
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if ((retVal & 1) == 1)
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state |= KeyStates.Toggled;
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return state;
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}
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public static bool IsKeyDown(Keys key)
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{
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return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
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}
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public static bool IsKeyToggled(Keys key)
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{
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return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
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}
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}
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}
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}
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61
IPA/Shortcut.cs
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61
IPA/Shortcut.cs
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using System;
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using System.Runtime.InteropServices;
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namespace IPA
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{
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public class Shortcut
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{
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private static Type m_type = Type.GetTypeFromProgID("WScript.Shell");
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private static object m_shell = Activator.CreateInstance(m_type);
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[ComImport, TypeLibType((short)0x1040), Guid("F935DC23-1CF0-11D0-ADB9-00C04FD58A0B")]
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private interface IWshShortcut
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{
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[DispId(0)]
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string FullName { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0)] get; }
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[DispId(0x3e8)]
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string Arguments { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3e8)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3e8)] set; }
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[DispId(0x3e9)]
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string Description { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3e9)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3e9)] set; }
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[DispId(0x3ea)]
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string Hotkey { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3ea)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ea)] set; }
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[DispId(0x3eb)]
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string IconLocation { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3eb)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3eb)] set; }
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[DispId(0x3ec)]
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string RelativePath { [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ec)] set; }
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[DispId(0x3ed)]
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string TargetPath { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3ed)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ed)] set; }
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[DispId(0x3ee)]
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int WindowStyle { [DispId(0x3ee)] get; [param: In] [DispId(0x3ee)] set; }
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[DispId(0x3ef)]
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string WorkingDirectory { [return: MarshalAs(UnmanagedType.BStr)] [DispId(0x3ef)] get; [param: In, MarshalAs(UnmanagedType.BStr)] [DispId(0x3ef)] set; }
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[TypeLibFunc((short)0x40), DispId(0x7d0)]
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void Load([In, MarshalAs(UnmanagedType.BStr)] string PathLink);
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[DispId(0x7d1)]
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void Save();
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}
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public static void Create(string fileName, string targetPath, string arguments, string workingDirectory, string description, string hotkey, string iconPath)
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{
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IWshShortcut shortcut = (IWshShortcut)m_type.InvokeMember("CreateShortcut", System.Reflection.BindingFlags.InvokeMethod, null, m_shell, new object[] { fileName });
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shortcut.Description = description;
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shortcut.Hotkey = hotkey;
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shortcut.TargetPath = targetPath;
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shortcut.WorkingDirectory = workingDirectory;
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shortcut.Arguments = arguments;
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if (!string.IsNullOrEmpty(iconPath))
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shortcut.IconLocation = iconPath;
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shortcut.Save();
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}
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}
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}
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Reference in a new issue