Fix minor errors which stop patching
This commit is contained in:
parent
ccaa7be436
commit
309547294a
4 changed files with 70 additions and 66 deletions
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@ -1,6 +1,7 @@
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using IllusionPlugin;
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using IllusionPlugin;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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@ -19,7 +20,8 @@ namespace IllusionInjector
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public void OnApplicationStart()
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public void OnApplicationStart()
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{
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{
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Invoke(plugin => plugin.OnApplicationStart());
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Debug.LogWarning($"OnApplicationStart Test Warning");
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Invoke(plugin => plugin.OnApplicationStart(), "OnApplicationStart");
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}
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}
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public void OnApplicationQuit()
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public void OnApplicationQuit()
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@ -28,13 +30,15 @@ namespace IllusionInjector
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}
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}
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private void Invoke(CompositeCall callback)
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private void Invoke(CompositeCall callback, string name = null)
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{
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{
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foreach (var plugin in plugins)
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foreach (var plugin in plugins)
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{
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{
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try
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try
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{
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{
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callback(plugin);
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callback(plugin);
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if (!string.IsNullOrEmpty(name))
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Debug.LogWarning($"Executed {name} for plugin {plugin.Name}");
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -34,22 +34,22 @@
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<ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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@ -13,283 +13,283 @@ namespace IllusionPlugin
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/// <example>{ "PlayClub", "PlayClubStudio" }</example>
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/// <example>{ "PlayClub", "PlayClubStudio" }</example>
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public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
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public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
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public void OnLateUpdate()
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public virtual void OnLateUpdate()
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{
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{
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}
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}
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public abstract string Name { get; }
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public abstract string Name { get; }
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public abstract string Version { get; }
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public abstract string Version { get; }
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public void OnApplicationStart()
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public virtual void OnApplicationStart()
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{
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{
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}
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}
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public void OnApplicationQuit()
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public virtual void OnApplicationQuit()
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{
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{
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}
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}
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public void OnUpdate()
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public virtual void OnUpdate()
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{
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{
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}
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}
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public void OnFixedUpdate()
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public virtual void OnFixedUpdate()
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{
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{
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}
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}
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public void OnAnimatorIK(int layerIndex)
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public virtual void OnAnimatorIK(int layerIndex)
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{
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{
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}
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}
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public void OnAnimatorMove()
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public virtual void OnAnimatorMove()
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{
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{
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}
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}
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public void OnApplicationFocus(bool hasFocus)
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public virtual void OnApplicationFocus(bool hasFocus)
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{
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{
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}
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}
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public void OnApplicationPause(bool pauseStatus)
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public virtual void OnApplicationPause(bool pauseStatus)
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{
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{
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}
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}
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public void OnAudioFilterRead(float[] data, int channels)
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public virtual void OnAudioFilterRead(float[] data, int channels)
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{
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{
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}
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}
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public void OnBecameInvisible()
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public virtual void OnBecameInvisible()
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{
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{
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}
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}
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public void OnBecameVisible()
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public virtual void OnBecameVisible()
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{
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{
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}
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}
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public void OnBeforeTransformParentChanged()
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public virtual void OnBeforeTransformParentChanged()
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{
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{
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}
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}
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public void OnCanvasGroupChanged()
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public virtual void OnCanvasGroupChanged()
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{
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{
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}
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}
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public void OnCanvasHierarchyChanged()
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public virtual void OnCanvasHierarchyChanged()
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{
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{
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}
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}
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public void OnCollisionEnter(Collision other)
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public virtual void OnCollisionEnter(Collision other)
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{
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{
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}
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}
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public void OnCollisionEnter2D(Collision2D other)
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public virtual void OnCollisionEnter2D(Collision2D other)
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{
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{
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}
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}
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public void OnCollisionExit(Collision other)
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public virtual void OnCollisionExit(Collision other)
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{
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{
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}
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}
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public void OnCollisionExit2D(Collision2D other)
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public virtual void OnCollisionExit2D(Collision2D other)
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{
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{
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}
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}
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public void OnCollisionStay(Collision other)
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public virtual void OnCollisionStay(Collision other)
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{
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{
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}
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}
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public void OnCollisionStay2D(Collision2D other)
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public virtual void OnCollisionStay2D(Collision2D other)
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{
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{
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}
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}
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public void OnConnectedToServer()
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public virtual void OnConnectedToServer()
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{
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{
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}
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}
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public void OnControllerColliderHit(ControllerColliderHit hit)
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public virtual void OnControllerColliderHit(ControllerColliderHit hit)
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{
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{
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}
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}
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public void OnDidApplyAnimationProperties()
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public virtual void OnDidApplyAnimationProperties()
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{
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{
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}
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}
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public void OnDisable()
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public virtual void OnDisable()
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{
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{
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}
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}
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public void OnDrawGizmos()
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public virtual void OnDrawGizmos()
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{
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{
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}
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}
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public void OnDrawGizmosSelected()
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public virtual void OnDrawGizmosSelected()
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{
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{
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}
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}
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public void OnEnable()
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public virtual void OnEnable()
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{
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{
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}
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}
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public void OnGUI()
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public virtual void OnGUI()
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{
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{
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}
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}
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public void OnJointBreak(float breakForce)
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public virtual void OnJointBreak(float breakForce)
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{
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{
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}
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}
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public void OnMouseDown()
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public virtual void OnMouseDown()
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{
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{
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}
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}
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public void OnMouseDrag()
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public virtual void OnMouseDrag()
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{
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{
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}
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}
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public void OnMouseEnter()
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public virtual void OnMouseEnter()
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{
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{
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}
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}
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public void OnMouseExit()
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public virtual void OnMouseExit()
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{
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{
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}
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}
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public void OnMouseOver()
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public virtual void OnMouseOver()
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{
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{
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}
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}
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public void OnMouseUp()
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public virtual void OnMouseUp()
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{
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{
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}
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}
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public void OnMouseUpAsButton()
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public virtual void OnMouseUpAsButton()
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{
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{
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}
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}
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public void OnParticleCollision(GameObject other)
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public virtual void OnParticleCollision(GameObject other)
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{
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{
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}
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}
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public void OnPostRender()
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public virtual void OnPostRender()
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{
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{
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}
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}
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public void OnPreCull()
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public virtual void OnPreCull()
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{
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{
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}
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}
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public void OnPreRender()
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public virtual void OnPreRender()
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{
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{
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}
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}
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public void OnRectTransformDimensionsChange()
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public virtual void OnRectTransformDimensionsChange()
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{
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{
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}
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}
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public void OnRenderImage(RenderTexture src, RenderTexture dest)
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public virtual void OnRenderImage(RenderTexture src, RenderTexture dest)
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{
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{
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}
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}
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public void OnRenderObject()
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public virtual void OnRenderObject()
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{
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{
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}
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}
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public void OnServerInitialized()
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public virtual void OnServerInitialized()
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{
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{
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}
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}
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public void OnTransformChildrenChanged()
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public virtual void OnTransformChildrenChanged()
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{
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{
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}
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}
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public void OnTransformParentChanged()
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public virtual void OnTransformParentChanged()
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{
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{
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}
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}
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public void OnTriggerEnter(Collider other)
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public virtual void OnTriggerEnter(Collider other)
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{
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{
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}
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}
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public void OnTriggerEnter2D(Collider2D other)
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public virtual void OnTriggerEnter2D(Collider2D other)
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{
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{
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}
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}
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public void OnTriggerExit(Collider other)
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public virtual void OnTriggerExit(Collider other)
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{
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{
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}
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}
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public void OnTriggerExit2D(Collider2D other)
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public virtual void OnTriggerExit2D(Collider2D other)
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{
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{
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}
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}
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public void OnTriggerStay(Collider other)
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public virtual void OnTriggerStay(Collider other)
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{
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{
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}
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}
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public void OnTriggerStay2D(Collider2D other)
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public virtual void OnTriggerStay2D(Collider2D other)
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{
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{
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}
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}
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public void OnValidate()
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public virtual void OnValidate()
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{
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{
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}
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}
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public void OnWillRenderObject()
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public virtual void OnWillRenderObject()
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{
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{
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}
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}
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public void Reset()
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public virtual void Reset()
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{
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{
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}
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}
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@ -35,22 +35,22 @@
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<ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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