Refactor.
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1 changed files with 15 additions and 1 deletions
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@ -49,7 +49,7 @@ namespace IPA
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context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
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context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
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context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
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context.EngineFile = Path.Combine(context.ManagedPath, (File.Exists(Path.Combine(context.ManagedPath, "UnityEngine.CoreModule.dll")) ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll"));
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context.EngineFile = DetermineEngineFile(context.ManagedPath, "UnityEngine.dll", "UnityEngine.CoreModule.dll");
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context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
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context.BackupPath = Path.Combine(Path.Combine(context.IPARoot, "Backups"), context.ProjectName);
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string shortcutName = string.Format("{0} (Patch & Launch)", context.ProjectName);
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@ -59,5 +59,19 @@ namespace IPA
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return context;
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}
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private static string DetermineEngineFile(string basePath, params string[] candidates)
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{
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foreach(var candidate in candidates)
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{
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var fullPath = Path.Combine(basePath, candidate);
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if(File.Exists(fullPath))
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{
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return fullPath;
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}
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}
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throw new FileNotFoundException("Could not find engine DLL!");
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}
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}
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}
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