Convert to Cardlife assembly refs

This commit is contained in:
NGnius (Graham) 2020-10-01 09:34:41 -04:00
parent 4d0ecd64f4
commit bd9c6bd89b
3 changed files with 9 additions and 17 deletions

View file

@ -35,23 +35,19 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

View file

@ -11,7 +11,7 @@ namespace IllusionPlugin
/// Gets a list of executables this plugin should be excuted on (without the file ending) /// Gets a list of executables this plugin should be excuted on (without the file ending)
/// </summary> /// </summary>
/// <example>{ "PlayClub", "PlayClubStudio" }</example> /// <example>{ "PlayClub", "PlayClubStudio" }</example>
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"}; public string[] Filter { get; } = new[] {"Cardlife", "CardlifeGameServer"};
public virtual void OnLateUpdate() public virtual void OnLateUpdate()
{ {

View file

@ -36,23 +36,19 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>