Convert to Cardlife assembly refs
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3 changed files with 9 additions and 17 deletions
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@ -35,23 +35,19 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@ -11,7 +11,7 @@ namespace IllusionPlugin
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/// Gets a list of executables this plugin should be excuted on (without the file ending)
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/// </summary>
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/// <example>{ "PlayClub", "PlayClubStudio" }</example>
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public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
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public string[] Filter { get; } = new[] {"Cardlife", "CardlifeGameServer"};
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public virtual void OnLateUpdate()
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{
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@ -36,23 +36,19 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.CoreModule.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<!--<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>-->
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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