Fix missing entry handler for UnityEngine.dll on newer versions
Fixes Eusth/IPA#5
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1 changed files with 1 additions and 1 deletions
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@ -49,7 +49,7 @@ namespace IPA
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context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
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context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
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context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
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context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
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context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
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context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
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context.EngineFile = DetermineEngineFile(context.ManagedPath, "UnityEngine.dll", "UnityEngine.CoreModule.dll");
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context.EngineFile = DetermineEngineFile(context.ManagedPath, "UnityEngine.CoreModule.dll", "UnityEngine.dll");
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context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
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context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
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context.BackupPath = Path.Combine(Path.Combine(context.IPARoot, "Backups"), context.ProjectName);
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context.BackupPath = Path.Combine(Path.Combine(context.IPARoot, "Backups"), context.ProjectName);
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context.ShortcutPath = Path.Combine(context.ProjectRoot, $"{context.ProjectName} (Patch & Launch)") + ".lnk";
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context.ShortcutPath = Path.Combine(context.ProjectRoot, $"{context.ProjectName} (Patch & Launch)") + ".lnk";
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