Copy correct native DLLs depending on architecture.
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1 changed files with 67 additions and 16 deletions
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@ -15,6 +15,11 @@ namespace IPA
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public class Program
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public class Program
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{
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{
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public enum Architecture {
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x86,
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x64,
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Unknown
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}
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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@ -65,7 +70,12 @@ namespace IPA
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var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
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var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
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bool isFlat = Directory.Exists(nativePluginFolder) && Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
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bool isFlat = Directory.Exists(nativePluginFolder) && Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
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bool force = !BackupManager.HasBackup(context) || context.Args.Contains("-f") || context.Args.Contains("--force");
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bool force = !BackupManager.HasBackup(context) || context.Args.Contains("-f") || context.Args.Contains("--force");
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CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, backup, (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat) );
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var architecture = DetectArchitecture(context.Executable);
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Console.WriteLine("Architecture: {0}", architecture);
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CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, backup,
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(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, architecture) );
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Console.WriteLine("Successfully updated files!");
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Console.WriteLine("Successfully updated files!");
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@ -102,6 +112,8 @@ namespace IPA
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if(!File.Exists(context.ShortcutPath))
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if(!File.Exists(context.ShortcutPath))
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{
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{
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Console.Write("Creating shortcut to IPA ({0})... ", context.IPA);
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Console.Write("Creating shortcut to IPA ({0})... ", context.IPA);
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try
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{
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Shortcut.Create(
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Shortcut.Create(
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fileName: context.ShortcutPath,
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fileName: context.ShortcutPath,
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targetPath: context.IPA,
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targetPath: context.IPA,
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@ -111,8 +123,11 @@ namespace IPA
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hotkey: "",
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hotkey: "",
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iconPath: context.Executable
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iconPath: context.Executable
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);
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);
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Console.WriteLine("Created");
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Console.WriteLine("Created");
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} catch (Exception e)
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{
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Console.Error.WriteLine("Failed to create shortcut, but game was patched!");
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}
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -120,7 +135,10 @@ namespace IPA
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Fail("Oops! This should not have happened.\n\n" + e);
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Fail("Oops! This should not have happened.\n\n" + e);
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}
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Finished!");
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Console.WriteLine("Finished!");
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Console.ResetColor();
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}
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}
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@ -165,7 +183,7 @@ namespace IPA
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}
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}
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}
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}
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public static IEnumerable<FileInfo> NativePluginInterceptor(FileInfo from, FileInfo to, DirectoryInfo nativePluginFolder, bool isFlat)
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public static IEnumerable<FileInfo> NativePluginInterceptor(FileInfo from, FileInfo to, DirectoryInfo nativePluginFolder, bool isFlat, Architecture preferredArchitecture)
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{
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{
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if (to.FullName.StartsWith(nativePluginFolder.FullName))
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if (to.FullName.StartsWith(nativePluginFolder.FullName))
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{
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{
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@ -175,12 +193,17 @@ namespace IPA
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if (isFlat && !isFileFlat)
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if (isFlat && !isFileFlat)
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{
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{
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// Flatten structure
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// Flatten structure
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if (relevantBit.StartsWith("x86_64"))
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bool is64Bit = relevantBit.StartsWith("x86_64");
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if (!is64Bit && preferredArchitecture == Architecture.x86)
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{
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{
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yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, relevantBit.Substring("x86_64".Length + 1)));
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// 32 bit
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yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, relevantBit.Substring("x86".Length + 1)));
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}
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}
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else
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else if(is64Bit && (preferredArchitecture == Architecture.x64 || preferredArchitecture == Architecture.Unknown))
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{
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{
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// 64 bit
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yield return new FileInfo(Path.Combine(nativePluginFolder.FullName, relevantBit.Substring("x86_64".Length + 1)));
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} else {
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// Throw away
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// Throw away
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yield break;
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yield break;
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}
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}
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@ -268,6 +291,34 @@ namespace IPA
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return value;
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return value;
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}
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}
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public static Architecture DetectArchitecture(string assembly)
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{
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using (var reader = new BinaryReader(File.OpenRead(assembly)))
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{
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var header = reader.ReadUInt16();
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if(header == 0x5a4d)
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{
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reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header
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var peOffset = reader.ReadUInt32();
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reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin);
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var machine = reader.ReadUInt16();
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if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64
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return Architecture.x64;
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else if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386
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return Architecture.x86;
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else if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64
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return Architecture.x64;
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else
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return Architecture.Unknown;
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} else
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{
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// Not a supported binary
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return Architecture.Unknown;
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}
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}
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}
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public abstract class Keyboard
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public abstract class Keyboard
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{
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{
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