Merge branch 'master' of https://github.com/Eusth/IPA
This commit is contained in:
commit
e4c683f9eb
1 changed files with 17 additions and 4 deletions
21
README.md
21
README.md
|
@ -8,6 +8,13 @@ Illusion Plugin Architecture (Reloaded)
|
||||||
3. Drag & drop the game exe onto **IPA.exe**
|
3. Drag & drop the game exe onto **IPA.exe**
|
||||||
4. Start the game as usual
|
4. Start the game as usual
|
||||||
|
|
||||||
|
To verify it worked, start the game with the `--verbose` flag. If a new console window opens with debug info, then you're good.
|
||||||
|
|
||||||
|
## How To Uninstall
|
||||||
|
|
||||||
|
1. Drag & drop the game exe onto **IPA.exe** while holding <kbd>Alt</kbd>
|
||||||
|
2. Done
|
||||||
|
|
||||||
## How To Develop
|
## How To Develop
|
||||||
|
|
||||||
1. Create a new **Class Librar** C# project (.NET 2.0 to 3.5 (for LINQ))
|
1. Create a new **Class Librar** C# project (.NET 2.0 to 3.5 (for LINQ))
|
||||||
|
@ -17,8 +24,14 @@ Illusion Plugin Architecture (Reloaded)
|
||||||
|
|
||||||
## How To Keep The Game Patched
|
## How To Keep The Game Patched
|
||||||
|
|
||||||
If you don't want to drag & drop the game exe onto IPA.exe everytime you replace CSharp-Assembly.dll, do this:
|
When patching, IPA automatically creates a shortcut that keeps everything up-to-date.
|
||||||
|
|
||||||
1. Copy the file **Launcher.exe** from the **IPA** folder into your game folder
|
## Arguments
|
||||||
2. Name it like the game exe but append "_Patched" (e.g. **Game.exe** -> **Game_Patched.exe**)
|
|
||||||
3. Always start the game with the "_Patched" exe
|
`IPA.exe file-to-patch [arguments]`
|
||||||
|
|
||||||
|
- `--launch`: Launch the game after patching
|
||||||
|
- `--revert`: Revert changes made by IPA (= unpatch the game)
|
||||||
|
- `--nowait`: Never keep the console open
|
||||||
|
|
||||||
|
Unconsumed arguments will be passed on to the game in case of `--launch`.
|
||||||
|
|
Loading…
Reference in a new issue