Various changes.
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parent
68a45d1fab
commit
e8873c191e
5 changed files with 18 additions and 14 deletions
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@ -89,7 +89,7 @@
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<Launcher Include="$(SolutionDir)Launcher\$(OutDir)Launcher.exe" />
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<Launcher Include="$(SolutionDir)Launcher\$(OutDir)Launcher.exe" />
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<Dlls Include="$(SolutionDir)IllusionInjector\$(OutDir)**\*" />
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<Dlls Include="$(SolutionDir)IllusionInjector\$(OutDir)**\*" />
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</ItemGroup>
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</ItemGroup>
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<Copy SourceFiles="@(Dlls)" DestinationFolder="$(OutputPath)IPA\Managed" />
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<Copy SourceFiles="@(Dlls)" DestinationFolder="$(OutputPath)IPA\Data\Managed" />
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<Copy SourceFiles="@(Launcher)" DestinationFolder="$(OutputPath)IPA" />
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<Copy SourceFiles="@(Launcher)" DestinationFolder="$(OutputPath)IPA" />
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</Target>
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</Target>
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</Project>
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</Project>
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@ -17,17 +17,18 @@ namespace IPA
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}
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}
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string launcherSrc = Path.Combine("IPA", "Launcher.exe");
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string launcherSrc = Path.Combine("IPA", "Launcher.exe");
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string managedFolder = Path.Combine("IPA", "Managed");
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string dataSrcPath = Path.Combine("IPA", "Data");
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string pluginsFolder = "Plugins";
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string pluginsFolder = "Plugins";
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string projectName = Path.GetFileNameWithoutExtension(args[0]);
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string projectName = Path.GetFileNameWithoutExtension(args[0]);
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string dataPath = Path.Combine(Path.Combine(Path.GetDirectoryName(args[0]), projectName + "_Data"), "Managed");
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string dataDstPath = Path.Combine(Path.GetDirectoryName(args[0]), projectName + "_Data");
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string engineFile = Path.Combine(dataPath, "UnityEngine.dll");
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string managedPath = Path.Combine(dataDstPath, "Managed");
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string assemblyFile = Path.Combine(dataPath, "Assembly-Csharp.dll");
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string engineFile = Path.Combine(managedPath, "UnityEngine.dll");
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string assemblyFile = Path.Combine(managedPath, "Assembly-Csharp.dll");
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// Sanitizing
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// Sanitizing
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if (!File.Exists(launcherSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
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if (!File.Exists(launcherSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
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if(!Directory.Exists(dataPath) || !File.Exists(engineFile) || !File.Exists(assemblyFile))
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if(!Directory.Exists(dataDstPath) || !File.Exists(engineFile) || !File.Exists(assemblyFile))
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{
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{
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Fail("Game does not seem to be a Unity project. Could not find the libraries to patch. ");
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Fail("Game does not seem to be a Unity project. Could not find the libraries to patch. ");
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}
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}
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@ -36,7 +37,7 @@ namespace IPA
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{
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{
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// Copying
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// Copying
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Console.Write("Updating files... ");
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Console.Write("Updating files... ");
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CopyAll(new DirectoryInfo(managedFolder), new DirectoryInfo(dataPath));
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CopyAll(new DirectoryInfo(dataSrcPath), new DirectoryInfo(dataDstPath));
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Console.WriteLine("Successfully updated files!");
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Console.WriteLine("Successfully updated files!");
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if (!Directory.Exists(pluginsFolder))
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if (!Directory.Exists(pluginsFolder))
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@ -10,6 +10,14 @@ namespace IllusionInjector
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{
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{
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public event Action Destroyed = delegate {};
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public event Action Destroyed = delegate {};
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void Awake()
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{
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if (Environment.CommandLine.Contains("--verbose") && !Screen.fullScreen)
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{
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Windows.GuiConsole.CreateConsole();
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}
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}
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void Start()
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void Start()
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{
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{
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Destroy(gameObject);
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Destroy(gameObject);
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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namespace IllusionInjector
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namespace IllusionInjector
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@ -11,7 +12,6 @@ namespace IllusionInjector
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if (!injected)
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if (!injected)
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{
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{
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injected = true;
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injected = true;
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var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
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var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
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bootstrapper.Destroyed += Bootstrapper_Destroyed;
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bootstrapper.Destroyed += Bootstrapper_Destroyed;
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}
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}
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@ -14,11 +14,6 @@ namespace IllusionInjector
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{
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{
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DontDestroyOnLoad(gameObject);
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DontDestroyOnLoad(gameObject);
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if (Environment.CommandLine.Contains("--verbose") && !Screen.fullScreen)
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{
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Windows.GuiConsole.CreateConsole();
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}
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plugins = new CompositePlugin(PluginManager.Plugins);
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plugins = new CompositePlugin(PluginManager.Plugins);
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plugins.OnApplicationStart();
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plugins.OnApplicationStart();
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}
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}
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