CLIPA/IllusionPlugin/IEnhancedPlugin.cs

298 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace IllusionPlugin
{
public abstract class IEnhancedPlugin : IPlugin
{
/// <summary>
/// Gets a list of executables this plugin should be excuted on (without the file ending)
/// </summary>
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
public virtual void OnLateUpdate()
{
}
public abstract string Name { get; }
public abstract string Version { get; }
public virtual void OnApplicationStart()
{
}
public virtual void OnApplicationQuit()
{
}
public virtual void OnUpdate()
{
}
public virtual void OnFixedUpdate()
{
}
public virtual void OnAnimatorIK(int layerIndex)
{
}
public virtual void OnAnimatorMove()
{
}
public virtual void OnApplicationFocus(bool hasFocus)
{
}
public virtual void OnApplicationPause(bool pauseStatus)
{
}
public virtual void OnAudioFilterRead(float[] data, int channels)
{
}
public virtual void OnBecameInvisible()
{
}
public virtual void OnBecameVisible()
{
}
public virtual void OnBeforeTransformParentChanged()
{
}
public virtual void OnCanvasGroupChanged()
{
}
public virtual void OnCanvasHierarchyChanged()
{
}
public virtual void OnCollisionEnter(Collision other)
{
}
public virtual void OnCollisionEnter2D(Collision2D other)
{
}
public virtual void OnCollisionExit(Collision other)
{
}
public virtual void OnCollisionExit2D(Collision2D other)
{
}
public virtual void OnCollisionStay(Collision other)
{
}
public virtual void OnCollisionStay2D(Collision2D other)
{
}
public virtual void OnConnectedToServer()
{
}
public virtual void OnControllerColliderHit(ControllerColliderHit hit)
{
}
public virtual void OnDidApplyAnimationProperties()
{
}
public virtual void OnDisable()
{
}
public virtual void OnDrawGizmos()
{
}
public virtual void OnDrawGizmosSelected()
{
}
public virtual void OnEnable()
{
}
public virtual void OnGUI()
{
}
public virtual void OnJointBreak(float breakForce)
{
}
public virtual void OnMouseDown()
{
}
public virtual void OnMouseDrag()
{
}
public virtual void OnMouseEnter()
{
}
public virtual void OnMouseExit()
{
}
public virtual void OnMouseOver()
{
}
public virtual void OnMouseUp()
{
}
public virtual void OnMouseUpAsButton()
{
}
public virtual void OnParticleCollision(GameObject other)
{
}
public virtual void OnPostRender()
{
}
public virtual void OnPreCull()
{
}
public virtual void OnPreRender()
{
}
public virtual void OnRectTransformDimensionsChange()
{
}
public virtual void OnRenderImage(RenderTexture src, RenderTexture dest)
{
}
public virtual void OnRenderObject()
{
}
public virtual void OnServerInitialized()
{
}
public virtual void OnTransformChildrenChanged()
{
}
public virtual void OnTransformParentChanged()
{
}
public virtual void OnTriggerEnter(Collider other)
{
}
public virtual void OnTriggerEnter2D(Collider2D other)
{
}
public virtual void OnTriggerExit(Collider other)
{
}
public virtual void OnTriggerExit2D(Collider2D other)
{
}
public virtual void OnTriggerStay(Collider other)
{
}
public virtual void OnTriggerStay2D(Collider2D other)
{
}
public virtual void OnValidate()
{
}
public virtual void OnWillRenderObject()
{
}
public virtual void Reset()
{
}
}
}