Cardlife mod patcher
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2017-02-17 18:33:50 +01:00
IllusionInjector Recreate PluginContext on destroy (in case the entire scene is wiped by the game) 2017-02-17 18:33:50 +01:00
IllusionPlugin Initial commit. 2016-12-14 22:45:50 +01:00
IPA Attempt to make more robust. 2017-02-17 18:33:07 +01:00
Launcher Restructure code. 2016-12-15 21:07:03 +01:00
Libs Initial commit. 2016-12-14 22:45:50 +01:00
.gitignore Initial commit 2016-12-14 22:43:23 +01:00
IPA.sln Initial commit. 2016-12-14 22:45:50 +01:00
LICENSE Initial commit 2016-12-14 22:43:23 +01:00
README.md Update README.md 2016-12-15 23:57:37 +01:00

IPA

Illusion Plugin Architecture (Reloaded)

How To Install

  1. Download a release (https://github.com/Eusth/IPA/releases)
  2. Extract the contents into the game folder
  3. Drag & drop the game exe onto IPA.exe
  4. Start the game as usual

How To Develop

  1. Create a new Class Librar C# project (.NET 2.0 to 3.5 (for LINQ))
  2. Download a release and add IllusionPlugin.dll to your references
  3. Implement IPlugin or IEnhancedPlugin
  4. Build the project and copy the DLL into the Plugins folder of the game

How To Keep The Game Patched

If you don't want to drag & drop the game exe onto IPA.exe everytime you replace CSharp-Assembly.dll, do this:

  1. Copy the file Launcher.exe from the IPA folder into your game folder
  2. Name it like the game exe but append "_Patched" (e.g. Game.exe -> Game_Patched.exe)
  3. Always start the game with the "_Patched" exe