CLIPA/IllusionInjector/PluginComponent.cs
2017-01-20 18:16:54 +01:00

59 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace IllusionInjector
{
public class PluginComponent : MonoBehaviour
{
private CompositePlugin plugins;
private bool freshlyLoaded = false;
void Awake()
{
DontDestroyOnLoad(gameObject);
plugins = new CompositePlugin(PluginManager.Plugins);
plugins.OnApplicationStart();
}
void Start()
{
OnLevelWasLoaded(Application.loadedLevel);
}
void Update()
{
if (freshlyLoaded)
{
freshlyLoaded = false;
plugins.OnLevelWasInitialized(Application.loadedLevel);
}
plugins.OnUpdate();
}
void LateUpdate()
{
plugins.OnLateUpdate();
}
void FixedUpdate()
{
plugins.OnFixedUpdate();
}
void OnDestroy()
{
plugins.OnApplicationQuit();
}
void OnLevelWasLoaded(int level)
{
plugins.OnLevelWasLoaded(level);
freshlyLoaded = true;
}
}
}