76 lines
3.2 KiB
C#
76 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace IPA
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{
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public class PatchContext
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{
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/// <summary>
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/// Gets the filename of the executable.
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/// </summary>
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public string Executable { get; private set; }
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/// <summary>
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/// Gets the path to the launcher executable (in the IPA folder)
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/// </summary>
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public string LauncherPathSrc { get; private set; }
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public string DataPathSrc { get; private set; }
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public string PluginsFolder { get; private set; }
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public string ProjectName { get; private set; }
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public string DataPathDst { get; private set; }
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public string ManagedPath { get; private set; }
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public string EngineFile { get; private set; }
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public string AssemblyFile { get; private set; }
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public string[] Args { get; private set; }
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public string ProjectRoot { get; private set; }
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public string IPARoot { get; private set; }
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public string ShortcutPath { get; private set; }
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public string IPA { get; private set; }
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public string BackupPath { get; private set; }
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private PatchContext() { }
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public static PatchContext Create(String[] args)
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{
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var context = new PatchContext();
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context.Args = args;
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context.Executable = args[0];
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context.ProjectRoot = new FileInfo(context.Executable).Directory.FullName;
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context.IPARoot = Path.Combine(context.ProjectRoot, "IPA");
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context.IPA = Assembly.GetExecutingAssembly().Location ?? Path.Combine(context.ProjectRoot, "IPA.exe");
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context.LauncherPathSrc = Path.Combine(context.IPARoot, "Launcher.exe");
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context.DataPathSrc = Path.Combine(context.IPARoot, "Data");
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context.PluginsFolder = Path.Combine(context.ProjectRoot, "Plugins");
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context.ProjectName = Path.GetFileNameWithoutExtension(context.Executable);
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context.DataPathDst = Path.Combine(context.ProjectRoot, context.ProjectName + "_Data");
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context.ManagedPath = Path.Combine(context.DataPathDst, "Managed");
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context.EngineFile = DetermineEngineFile(context.ManagedPath, "UnityEngine.dll", "UnityEngine.CoreModule.dll");
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context.AssemblyFile = Path.Combine(context.ManagedPath, "Assembly-Csharp.dll");
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context.BackupPath = Path.Combine(Path.Combine(context.IPARoot, "Backups"), context.ProjectName);
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context.ShortcutPath = Path.Combine(context.ProjectRoot, $"{context.ProjectName} (Patch & Launch)") + ".lnk";
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Directory.CreateDirectory(context.BackupPath);
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return context;
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}
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private static string DetermineEngineFile(string basePath, params string[] candidates)
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{
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foreach(var candidate in candidates)
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{
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var fullPath = Path.Combine(basePath, candidate);
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if(File.Exists(fullPath))
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{
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return fullPath;
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}
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}
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throw new FileNotFoundException("Could not find engine DLL!");
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}
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}
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}
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