CLIPA/Launcher/Program.cs
2016-12-14 22:45:50 +01:00

299 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using Mono.Cecil;
using Mono.Cecil.Cil;
using System.Threading;
namespace QuietLauncher
{
static class Program
{
private static string[] TABOO_NAMES = {
//"Start",
//"Update",
//"Awake",
//"OnDestroy"
};
private static string[] ENTRY_TYPES = { "Display" };
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
try {
var execPath = Application.ExecutablePath;
var fileName = Path.GetFileNameWithoutExtension(execPath);
if (fileName.IndexOf("VR") == -1 && fileName.IndexOf("_") == -1) return;
bool vrMode = fileName.IndexOf("VR") > 0;
bool directMode = Application.ExecutablePath.EndsWith("_DirectToRift.exe");
string baseName = execPath.Substring(0, vrMode
? execPath.LastIndexOf("VR")
: execPath.LastIndexOf("_"));
string executable = baseName + ".exe";
var file = new FileInfo(executable);
if (file.Exists)
{
var args = Environment.GetCommandLineArgs().ToList();
bool created = false;
var dataFolder = Path.Combine(file.DirectoryName, Path.GetFileNameWithoutExtension(file.Name) + "_Data");
var assemblyPath = Path.Combine(Path.Combine(dataFolder, "Managed"), "Assembly-CSharp.dll");
var enginePath = Path.Combine(Path.Combine(dataFolder, "Managed"), "UnityEngine.dll");
var directToRiftPath = baseName + "_DirectToRift.exe";
try
{
if (directMode)
{
//args[Array.IndexOf(args, "--direct")] = "-force-d3d11";
if (!File.Exists(directToRiftPath))
{
File.WriteAllBytes(directToRiftPath, Resources.DirectToRift);
created = true;
}
file = new FileInfo(directToRiftPath);
}
if (vrMode) args.Add("--vr");
var arguments = string.Join(" ", args.ToArray());
try
{
Patch(assemblyPath, enginePath);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
Process.Start(file.FullName, arguments);
}
finally
{
if (created && directMode)
{
var thread = new Thread(new ThreadStart(delegate
{
int attempts = 0;
while (File.Exists(directToRiftPath) && attempts++ < 20)
{
Thread.Sleep(1000);
try
{
File.Delete(directToRiftPath);
}
catch (Exception ex)
{
}
}
}));
thread.Start();
thread.Join();
// Clean up
}
}
}
else
{
MessageBox.Show("Could not find: " + file.FullName, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
} catch(Exception globalException) {
MessageBox.Show(globalException.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
static string PrepareBackup(FileInfo file)
{
string backup = file.FullName + ".Original";
if (File.Exists(backup))
{
int i = 1;
string backupBase = backup;
while (File.Exists(backup))
{
backup = backupBase + i++;
}
}
return backup;
}
static void Patch(string assemblyFile, string engineFile)
{
var input = new FileInfo(assemblyFile);
var engineInput = new FileInfo(engineFile);
string assemblyBackup = PrepareBackup(input);
string engineBackup = PrepareBackup(engineInput);
if (!input.Exists) Fail("File does not exist.");
var directory = input.DirectoryName;
var injectorPath = Path.Combine(directory, "IllusionInjector.dll");
if (!File.Exists(injectorPath)) Fail("You're missing IllusionInjector.dll. Please make sure to extract all files correctly.");
var resolver = new DefaultAssemblyResolver();
resolver.AddSearchDirectory(directory);
var parameters = new ReaderParameters
{
// SymbolReaderProvider = GetSymbolReaderProvider(),
AssemblyResolver = resolver,
};
var assemblyModule = ModuleDefinition.ReadModule(input.FullName, parameters);
var engineModule = ModuleDefinition.ReadModule(engineInput.FullName, parameters);
if (!IsPatched(engineModule)) //|| !isVirtualized)
{
// Make backup
input.CopyTo(engineBackup);
// First, let's add the reference
var nameReference = new AssemblyNameReference("IllusionInjector", new Version(1, 0, 0, 0));
engineModule.AssemblyReferences.Add(nameReference);
var targetType = FindEntryType(engineModule);
if (targetType == null) Fail("Couldn't find entry class. Aborting.");
var awakeMethod = targetType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
if (awakeMethod == null)
{
Fail("Couldn't find awake method. Aborting.");
}
var injector = ModuleDefinition.ReadModule(injectorPath);
var methodReference = engineModule.Import(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
//var methodReference = module.GetMemberReferences().FirstOrDefault(r => r.FullName == "IllusionInjector.Injector");
awakeMethod.Body.Instructions.Insert(0, Instruction.Create(OpCodes.Call, methodReference));
engineModule.Write(engineInput.FullName);
}
if(!IsVirtualized(assemblyModule))
{
input.CopyTo(assemblyBackup);
Virtualize(assemblyModule);
assemblyModule.Write(input.FullName);
}
}
/// <summary>
/// The forbidden deed of the gods -- make ALL methods virtual and public
/// </summary>
/// <param name="module"></param>
private static void Virtualize(ModuleDefinition module)
{
foreach (var type in module.Types)
{
VirtualizeType(type);
}
}
private static void VirtualizeType(TypeDefinition type)
{
if (type.IsSealed) return;
if (type.IsInterface) return;
if (type.IsAbstract) return;
// These two don't seem to work.
if (type.Name == "SceneControl" || type.Name == "ConfigUI") return;
//if (type.FullName.Contains("RootMotion")) return;
//if (type.Methods.Any(m => m.Body != null && m.Body.Variables.Any(v => v.VariableType.FullName.Contains("<")))) return;
//if (!type.FullName.Contains("H_VoiceControl")) return;
//if (!type.FullName.Contains("Human")) return;
//if (type.Namespace.Length > 1) return;
// Take care of sub types
foreach (var subType in type.NestedTypes)
{
VirtualizeType(subType);
}
foreach (var method in type.Methods)
{
Console.WriteLine(method.Name);
if (method.IsManaged
&& !TABOO_NAMES.Contains(method.Name)
&& method.IsIL
&& !method.IsStatic
&& !method.IsVirtual
&& !method.IsAbstract
&& !method.IsAddOn
&& !method.IsConstructor
&& !method.IsSpecialName
&& !method.IsGenericInstance
&& !method.HasOverrides)
{
method.IsVirtual = true;
method.IsPublic = true;
method.IsPrivate = false;
method.IsNewSlot = true;
method.IsHideBySig = true;
}
}
foreach (var field in type.Fields)
{
if (field.IsPrivate) field.IsFamily = true;
//field.IsPublic = true;
}
//foreach (var property in type.Properties)
//{
// property.GetMethod.IsVirtual = true;
// property.GetMethod.IsPublic = true;
// property.SetMethod.IsVirtual = true;
// property.SetMethod.IsPublic = true;
//}
}
private static bool IsPatched(ModuleDefinition module)
{
foreach (var @ref in module.AssemblyReferences)
{
if (@ref.Name == "IllusionInjector") return true;
}
return false;
}
private static bool IsVirtualized(ModuleDefinition module)
{
return module.GetTypes().SelectMany(t => t.Methods.Where(m => m.Name == "Awake")).All(m => m.IsVirtual);
}
private static void Fail(string reason) {
throw new Exception(reason);
}
private static TypeDefinition FindEntryType(ModuleDefinition module)
{
return module.GetTypes().FirstOrDefault(IsEntryType);
}
private static bool IsEntryType(TypeDefinition type)
{
return ENTRY_TYPES.Contains(type.Name);
}
}
}