CLIPA/IllusionPlugin/IEnhancedPlugin.cs

297 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace IllusionPlugin
{
public abstract class IEnhancedPlugin : IPlugin
{
/// <summary>
/// Gets a list of executables this plugin should be excuted on (without the file ending)
/// </summary>
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
public string[] Filter { get; } = new[] {"Gamecraft", "GamecraftPreview"};
public void OnLateUpdate()
{
}
public abstract string Name { get; }
public abstract string Version { get; }
public void OnApplicationStart()
{
}
public void OnApplicationQuit()
{
}
public void OnUpdate()
{
}
public void OnFixedUpdate()
{
}
public void OnAnimatorIK(int layerIndex)
{
}
public void OnAnimatorMove()
{
}
public void OnApplicationFocus(bool hasFocus)
{
}
public void OnApplicationPause(bool pauseStatus)
{
}
public void OnAudioFilterRead(float[] data, int channels)
{
}
public void OnBecameInvisible()
{
}
public void OnBecameVisible()
{
}
public void OnBeforeTransformParentChanged()
{
}
public void OnCanvasGroupChanged()
{
}
public void OnCanvasHierarchyChanged()
{
}
public void OnCollisionEnter(Collision other)
{
}
public void OnCollisionEnter2D(Collision2D other)
{
}
public void OnCollisionExit(Collision other)
{
}
public void OnCollisionExit2D(Collision2D other)
{
}
public void OnCollisionStay(Collision other)
{
}
public void OnCollisionStay2D(Collision2D other)
{
}
public void OnConnectedToServer()
{
}
public void OnControllerColliderHit(ControllerColliderHit hit)
{
}
public void OnDidApplyAnimationProperties()
{
}
public void OnDisable()
{
}
public void OnDrawGizmos()
{
}
public void OnDrawGizmosSelected()
{
}
public void OnEnable()
{
}
public void OnGUI()
{
}
public void OnJointBreak(float breakForce)
{
}
public void OnMouseDown()
{
}
public void OnMouseDrag()
{
}
public void OnMouseEnter()
{
}
public void OnMouseExit()
{
}
public void OnMouseOver()
{
}
public void OnMouseUp()
{
}
public void OnMouseUpAsButton()
{
}
public void OnParticleCollision(GameObject other)
{
}
public void OnPostRender()
{
}
public void OnPreCull()
{
}
public void OnPreRender()
{
}
public void OnRectTransformDimensionsChange()
{
}
public void OnRenderImage(RenderTexture src, RenderTexture dest)
{
}
public void OnRenderObject()
{
}
public void OnServerInitialized()
{
}
public void OnTransformChildrenChanged()
{
}
public void OnTransformParentChanged()
{
}
public void OnTriggerEnter(Collider other)
{
}
public void OnTriggerEnter2D(Collider2D other)
{
}
public void OnTriggerExit(Collider other)
{
}
public void OnTriggerExit2D(Collider2D other)
{
}
public void OnTriggerStay(Collider other)
{
}
public void OnTriggerStay2D(Collider2D other)
{
}
public void OnValidate()
{
}
public void OnWillRenderObject()
{
}
public void Reset()
{
}
}
}