33 lines
1.9 KiB
Markdown
33 lines
1.9 KiB
Markdown
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# HelloModdingWorld
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Shell project for Gamecraft mods.
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Use this as a quick-start project structure for your own mods, or to learn how modding works.
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## Setup
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This project requires most of Gamecraft's `.dll` files to function correctly.
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Most, but not all, of these files are stored in Gamecraft's `Gamecraft_Data\Managed` folder.
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The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
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You can make sure HelloModdingWorld can find all of `.dll` files it needs by copying your Gamecraft folder here and renaming it to `ref`, but you'll have to re-copy it after every Gamecraft update.
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You can also create a symbolic link (look it up) to your Gamecraft install folder named `ref` in this folder to avoid having to re-copy files.
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For any mod to work, you will have to patch your game with [GCIPA](https://git.exmods.org/modtainers/GCIPA).
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[Direct link to install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
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!!Download a release from git.exmods.org not github.com!!
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This project also requires the [GamecraftModdingAPI](https://git.exmods.org/modtainers/GamecraftModdingAPI) library to be installed (in `ref/Plugins/GamecraftModdingAPI.dll`).
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[Direct link to install guide](https://www.exmods.org/guides/install.html).
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## Building
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After you've completed the setup, open the solution file `HelloModdingWorld.sln` in your prefered C# .NET/Mono development environment.
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I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
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If you've successfully completed setup, you should be able to build the HelloModdingWorld project without errors.
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If it doesn't work and you can't figure out why, ask for help on [our Discord server](https://discord.gg/xjnFxQV).
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## Installation
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To install the HelloModdingWorld mod, copy the build's `HelloModdingWorld.dll` into the `Plugins` folder in Gamecraft's main folder.
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