CLre/CLre_server/API/Engines/ServerEngines.cs

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using Game.DataLoader;
using HarmonyLib;
using Svelto.DataStructures;
using Svelto.ECS;
namespace CLre_server.API.Engines
{
public abstract class ServerEnginePreBuild : ICLreEngine
{
public ServerEnginePreBuild()
{
MainGameServer_BuildDeprecatedEngines_Patch.beforeBuildEngines.Add(this);
}
public abstract void Ready();
public abstract IEntitiesDB entitiesDB { get; set; }
public abstract IEntityFactory entityFactory { get; set; }
public IDataDB dataDB { get; set; }
}
public abstract class ServerEnginePostBuild : ICLreEngine
{
public ServerEnginePostBuild()
{
MainGameServer_BuildDeprecatedEngines_Patch.afterBuildEngines.Add(this);
}
public abstract void Ready();
public abstract IEntitiesDB entitiesDB { get; set; }
public abstract IEntityFactory entityFactory { get; set; }
public IDataDB dataDB { get; set; }
}
[HarmonyPatch(typeof(GameServer.GameFramework.MainGameServer), "BuildDeprecatedEngines")]
class MainGameServer_BuildDeprecatedEngines_Patch
{
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internal static FasterList<ICLreEngine> beforeBuildEngines = new FasterList<ICLreEngine>();
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internal static FasterList<ICLreEngine> afterBuildEngines = new FasterList<ICLreEngine>();
[HarmonyPrefix]
public static void BeforeMethodCall(GameServer.GameFramework.MainGameServer __instance, IEntityFactory ____entityFactory)
{
foreach (ICLreEngine e in beforeBuildEngines)
{
e.entityFactory = ____entityFactory;
__instance.AddEngine(e);
}
}
[HarmonyPostfix]
public static void AfterMethodCall(GameServer.GameFramework.MainGameServer __instance, IEntityFactory ____entityFactory)
{
foreach (ICLreEngine e in afterBuildEngines)
{
e.entityFactory = ____entityFactory;
__instance.AddEngine(e);
}
}
}
}