CLre/CLre_server/API/Synergy/CLreEnforcer.cs

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using System.Collections;
using UnityEngine;
namespace CLre_server.API.Synergy
{
internal static class CLreEnforcer
{
private const float _waitTime = 10.0f;
public static IEnumerator WaitABitForHandshakeThenKick(int playerId)
{
float elapsedTime = 0.0f;
while (elapsedTime < _waitTime)
{
yield return null;
elapsedTime += Time.deltaTime;
}
yield return null;
if (Clients.IsConnected(playerId) && !Clients.IsCLreClient(playerId))
{
MainServer.UserVerification.Instance.DisconnectPlayer(playerId);
}
}
internal static void Init()
{
if (CLre_server.CLre.Config.clre_clients_only)
{
MainServer.Server.Instance.PlayerConnect += (_, playerData) =>
{
WaitABitForHandshakeThenKick(playerData.PlayerId).Run();
};
}
}
}
}