Configure for CL build

This commit is contained in:
NGnius (Graham) 2020-10-01 09:33:49 -04:00
parent e2e7d169cc
commit 25099aa1f4
5 changed files with 312 additions and 999 deletions

View file

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29609.76
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloModdingWorld", "HelloModdingWorld\HelloModdingWorld.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CLre", "CLre\CLre.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

286
CLre/CLre.csproj Normal file
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@ -0,0 +1,286 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Version>0.0.1</Version>
<Authors>Me</Authors>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://git.exmods.org/NGnius/CLre</PackageProjectUrl>
<NeutralLanguage>en-CA</NeutralLanguage>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<!--Start Dependencies-->
<ItemGroup>
<Reference Include="Accessibility">
<HintPath>..\..\cl\Cardlife_Data\Managed\Accessibility.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\cl\Cardlife_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\cl\Cardlife_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BehaviorDesignerRuntime">
<HintPath>..\..\cl\Cardlife_Data\Managed\BehaviorDesignerRuntime.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\DOTween.dll</HintPath>
</Reference>
<Reference Include="EasyAntiCheat.Client">
<HintPath>..\..\cl\Cardlife_Data\Managed\EasyAntiCheat.Client.dll</HintPath>
</Reference>
<Reference Include="EasyAntiCheat.Server">
<HintPath>..\..\cl\Cardlife_Data\Managed\EasyAntiCheat.Server.dll</HintPath>
</Reference>
<Reference Include="Fabric.AudioSpline">
<HintPath>..\..\cl\Cardlife_Data\Managed\Fabric.AudioSpline.dll</HintPath>
</Reference>
<Reference Include="Fabric.Core">
<HintPath>..\..\cl\Cardlife_Data\Managed\Fabric.Core.dll</HintPath>
</Reference>
<Reference Include="log4net">
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<Reference Include="Novell.Directory.Ldap">
<HintPath>..\..\cl\Cardlife_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\Svelto.ECS.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\Svelto.Tasks.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
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<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\cl\Cardlife_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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<Reference Include="UnityEngine.AIModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<Reference Include="UnityEngine.BaselibModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
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</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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<Reference Include="UnityEngine.Networking">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
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<Reference Include="UnityEngine.SpatialTracking">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
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<Reference Include="UnityEngine.SubstanceModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
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</Reference>
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<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Timeline.dll</HintPath>
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<Reference Include="UnityEngine.TimelineModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
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<Reference Include="UnityEngine.TLSModule">
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</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
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<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
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<Reference Include="UnityEngine.VRModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="IllusionInjector">
<HintPath>..\..\cl\Cardlife_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\..\cl\Cardlife_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
</ItemGroup>
<!--End Dependencies-->
</Project>

25
CLre/MyPlugin.cs Normal file
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@ -0,0 +1,25 @@
using System.IO;
using System.Reflection;
using IllusionPlugin;
namespace HelloModdingWorld
{
public class MyPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
// called when Cardlife shuts down
public override void OnApplicationQuit()
{
}
// called when Cardlife starts up
public override void OnApplicationStart()
{
File.WriteAllText(Name + ".log", "CLre was loaded and started up");
}
}
}

View file

@ -1,946 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Version>0.0.1</Version>
<Authors>Me</Authors>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://git.exmods.org/modtainers/HelloModdingWorld</PackageProjectUrl>
<NeutralLanguage>en-CA</NeutralLanguage>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<!--Start Dependencies-->
<ItemGroup>
<Reference Include="GamecraftModdingAPI">
<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
<HintPath>..\..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
</Reference>
<Reference Include="IllusionInjector">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="Analytics">
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Reference Include="Authentication">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
</Reference>
<Reference Include="Blocks.HUDFeedbackBlocks">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
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<Reference Include="ConsoleCommand">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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<Reference Include="FullGame">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.AudioBlocks">
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
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<!--End Dependencies-->
</Project>

View file

@ -1,52 +0,0 @@
using System.Reflection;
using IllusionPlugin;
//using GamecraftModdingAPI;
namespace HelloModdingWorld
{
public class MyPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
{
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
// To change the name, change the project's name
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
// To change the version, change <Version>0.0.1</Version> in HelloModdingWorld.csproj
// called when Gamecraft shuts down
public override void OnApplicationQuit()
{
// Shutdown this mod
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
// Shutdown the Gamecraft modding API last
GamecraftModdingAPI.Main.Shutdown();
}
// called when Gamecraft starts up
public override void OnApplicationStart()
{
// Initialize the Gamecraft modding API first
GamecraftModdingAPI.Main.Init();
// check out the modding API docs here: https://mod.exmods.org/
// Initialize this mod
// create HelloWorld command
// this writes "Hello modding world!" when you execute it in Gamecraft's console
// (use the forward-slash key '/' to open the console in Gamecraft when in a game)
GamecraftModdingAPI.Commands.CommandBuilder.Builder()
.Name("HelloWorld") // command name (used to invoke it in the console)
.Description("Says Hello modding world!") // command description (displayed in help and hint toolbar)
.Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
.Build(); // construct and automatically register the command so the modding API knows about it
GamecraftModdingAPI.Utility.Logging.MetaLog($"{Name} has started up");
}
// unused methods
public override void OnFixedUpdate() { } // called once per physics update
public override void OnUpdate() { } // called once per rendered frame (frame update)
}
}