Configure for CL build
This commit is contained in:
parent
e2e7d169cc
commit
25099aa1f4
5 changed files with 312 additions and 999 deletions
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29609.76
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloModdingWorld", "HelloModdingWorld\HelloModdingWorld.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CLre", "CLre\CLre.csproj", "{E0EEA15D-AB3C-4C73-A000-C49B5AE9EA66}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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286
CLre/CLre.csproj
Normal file
286
CLre/CLre.csproj
Normal file
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@ -0,0 +1,286 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>0.0.1</Version>
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<Authors>Me</Authors>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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||||
<PackageProjectUrl>https://git.exmods.org/NGnius/CLre</PackageProjectUrl>
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||||
<NeutralLanguage>en-CA</NeutralLanguage>
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||||
</PropertyGroup>
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||||
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<ItemGroup>
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||||
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
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</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<Reference Include="Microsoft.CSharp" />
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</ItemGroup>
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||||
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||||
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||||
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||||
<!--Start Dependencies-->
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||||
<ItemGroup>
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||||
<Reference Include="Accessibility">
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||||
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||||
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||||
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<Reference Include="Svelto.ECS">
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<Reference Include="UnityEngine.AIModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
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</Reference>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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<Reference Include="UnityEngine">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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<Reference Include="UnityEngine.Networking">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Networking.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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<Reference Include="UnityEngine.Physics2DModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StyleSheetsModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
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<Reference Include="UnityEngine.SubstanceModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
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<Reference Include="UnityEngine.TerrainPhysicsModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Reference Include="UnityEngine.TilemapModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
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<Reference Include="UnityEngine.Timeline">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.Timeline.dll</HintPath>
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<Reference Include="UnityEngine.TimelineModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
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<Reference Include="UnityEngine.VehiclesModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
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<Reference Include="UnityEngine.VFXModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
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<Reference Include="UnityEngine.VideoModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<Reference Include="UnityEngine.WindModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.WindModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>..\..\cl\Cardlife_Data\Managed\UnityEngine.XRModule.dll</HintPath>
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<Reference Include="IllusionInjector">
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<HintPath>..\..\cl\Cardlife_Data\Managed\IllusionInjector.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin">
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<HintPath>..\..\cl\Cardlife_Data\Managed\IllusionPlugin.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!--End Dependencies-->
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</Project>
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25
CLre/MyPlugin.cs
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25
CLre/MyPlugin.cs
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using System.IO;
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using System.Reflection;
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using IllusionPlugin;
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namespace HelloModdingWorld
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{
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public class MyPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
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{
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public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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// called when Cardlife shuts down
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public override void OnApplicationQuit()
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{
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}
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// called when Cardlife starts up
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public override void OnApplicationStart()
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{
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File.WriteAllText(Name + ".log", "CLre was loaded and started up");
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}
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}
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}
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@ -1,946 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>0.0.1</Version>
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<Authors>Me</Authors>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/modtainers/HelloModdingWorld</PackageProjectUrl>
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<NeutralLanguage>en-CA</NeutralLanguage>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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</ItemGroup>
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<!--Start Dependencies-->
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||||
<ItemGroup>
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<Reference Include="GamecraftModdingAPI">
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<HintPath>..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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<HintPath>..\..\ref\Plugins\GamecraftModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="IllusionInjector">
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<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin">
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<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="Analytics">
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<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Authentication">
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<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
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</Reference>
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<Reference Include="Blocks.HUDFeedbackBlocks">
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<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
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</Reference>
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<Reference Include="CommandLine">
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<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||
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|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Rewired_Core">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Rewired_Windows">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!--End Dependencies-->
|
||||
|
||||
</Project>
|
|
@ -1,52 +0,0 @@
|
|||
using System.Reflection;
|
||||
|
||||
using IllusionPlugin;
|
||||
//using GamecraftModdingAPI;
|
||||
|
||||
namespace HelloModdingWorld
|
||||
{
|
||||
public class MyPlugin : IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
|
||||
{
|
||||
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; // HelloModdingWorld by default
|
||||
// To change the name, change the project's name
|
||||
|
||||
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); // 0.0.1 by default
|
||||
// To change the version, change <Version>0.0.1</Version> in HelloModdingWorld.csproj
|
||||
|
||||
// called when Gamecraft shuts down
|
||||
public override void OnApplicationQuit()
|
||||
{
|
||||
// Shutdown this mod
|
||||
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");
|
||||
|
||||
// Shutdown the Gamecraft modding API last
|
||||
GamecraftModdingAPI.Main.Shutdown();
|
||||
}
|
||||
|
||||
// called when Gamecraft starts up
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
// Initialize the Gamecraft modding API first
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
// check out the modding API docs here: https://mod.exmods.org/
|
||||
|
||||
// Initialize this mod
|
||||
// create HelloWorld command
|
||||
// this writes "Hello modding world!" when you execute it in Gamecraft's console
|
||||
// (use the forward-slash key '/' to open the console in Gamecraft when in a game)
|
||||
GamecraftModdingAPI.Commands.CommandBuilder.Builder()
|
||||
.Name("HelloWorld") // command name (used to invoke it in the console)
|
||||
.Description("Says Hello modding world!") // command description (displayed in help and hint toolbar)
|
||||
.Action(() => { GamecraftModdingAPI.Utility.Logging.CommandLog("Hello modding world!"); })
|
||||
.Build(); // construct and automatically register the command so the modding API knows about it
|
||||
|
||||
GamecraftModdingAPI.Utility.Logging.MetaLog($"{Name} has started up");
|
||||
}
|
||||
|
||||
// unused methods
|
||||
|
||||
public override void OnFixedUpdate() { } // called once per physics update
|
||||
|
||||
public override void OnUpdate() { } // called once per rendered frame (frame update)
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue