Implement CLre-only support (disabled by default)
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parent
6db837b11a
commit
34a4c2844f
8 changed files with 146 additions and 8 deletions
30
CLre_server/API/Config/CLreConfig.cs
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30
CLre_server/API/Config/CLreConfig.cs
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@ -0,0 +1,30 @@
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using System;
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namespace CLre_server.API.Config
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{
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[Serializable]
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public struct CLreConfig
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{
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public bool clre_clients_only;
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public bool web_server;
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public static CLreConfig Default()
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{
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return new CLreConfig
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{
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clre_clients_only = false,
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web_server = false,
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};
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}
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public static CLreConfig FromString(string s)
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{
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return UnityEngine.JsonUtility.FromJson<CLreConfig>(s);
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}
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public override string ToString()
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{
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return UnityEngine.JsonUtility.ToJson(this, true);
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}
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}
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}
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@ -187,6 +187,7 @@ namespace CLre_server.API.MainServer
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public static void OnConnect(int playerId)
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public static void OnConnect(int playerId)
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{
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{
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Synergy.Clients.RegisterClient(playerId);
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if (playerConnected != null) playerConnected(mgs, new PlayerConnectArgs
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if (playerConnected != null) playerConnected(mgs, new PlayerConnectArgs
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{
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{
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PlayerId = playerId,
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PlayerId = playerId,
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@ -195,6 +196,7 @@ namespace CLre_server.API.MainServer
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public static void OnDisconnect(int playerId)
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public static void OnDisconnect(int playerId)
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{
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{
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Synergy.Clients.RemoveClient(playerId);
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if (playerDisconnected != null) playerDisconnected(mgs, new PlayerConnectArgs
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if (playerDisconnected != null) playerDisconnected(mgs, new PlayerConnectArgs
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{
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{
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PlayerId = playerId,
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PlayerId = playerId,
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36
CLre_server/API/Synergy/CLreEnforcer.cs
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36
CLre_server/API/Synergy/CLreEnforcer.cs
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@ -0,0 +1,36 @@
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using System.Collections;
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using UnityEngine;
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namespace CLre_server.API.Synergy
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{
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internal static class CLreEnforcer
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{
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private const float _waitTime = 10.0f;
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public static IEnumerator WaitABitForHandshakeThenKick(int playerId)
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{
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float elapsedTime = 0.0f;
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while (elapsedTime < _waitTime)
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{
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yield return null;
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elapsedTime += Time.deltaTime;
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}
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yield return null;
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if (Clients.IsConnected(playerId) && !Clients.IsCLreClient(playerId))
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{
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MainServer.UserVerification.Instance.DisconnectPlayer(playerId);
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}
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}
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internal static void Init()
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{
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if (CLre_server.CLre.Config.clre_clients_only)
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{
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MainServer.Server.Instance.PlayerConnect += (_, playerData) =>
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{
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WaitABitForHandshakeThenKick(playerData.PlayerId).Run();
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};
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}
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}
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}
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}
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44
CLre_server/API/Synergy/Clients.cs
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44
CLre_server/API/Synergy/Clients.cs
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@ -0,0 +1,44 @@
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using System.Collections.Generic;
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namespace CLre_server.API.Synergy
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{
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public static class Clients
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{
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private static readonly List<int> clrePlayers = new List<int>();
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private static readonly List<int> players = new List<int>();
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internal static void RegisterCLreClient(int playerId)
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{
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clrePlayers.Add(playerId);
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}
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internal static void RegisterClient(int playerId)
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{
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players.Add(playerId);
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}
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internal static void RemoveClient(int playerId)
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{
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if (IsCLreClient(playerId))
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{
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clrePlayers.Remove(playerId);
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}
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players.Remove(playerId);
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}
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public static bool IsCLreClient(int playerId)
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{
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return clrePlayers.Contains(playerId);
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}
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public static bool IsConnected(int playerId)
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{
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return players.Contains(playerId);
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}
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public static IEnumerator<int> CLreClients()
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{
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return clrePlayers.GetEnumerator();
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}
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}
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}
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@ -53,11 +53,6 @@ namespace CLre_server.API.Synergy
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h(payload);
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h(payload);
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}
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}
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}
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}
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internal static void RegisterCLreClient(int playerId)
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{
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clrePlayers.Add(playerId);
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}
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}
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}
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public struct ReceiveMessageArgs
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public struct ReceiveMessageArgs
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@ -1,4 +1,5 @@
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using System.Collections;
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using System.Collections;
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using System.Linq;
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using GameNetworkLayer.Shared;
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using GameNetworkLayer.Shared;
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using HarmonyLib;
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using HarmonyLib;
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using Svelto.ECS;
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using Svelto.ECS;
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@ -35,9 +36,15 @@ namespace CLre_server.API.Synergy
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public void OnHandshakeReceived(int playerId, ref SerializedCLreHandshake p)
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public void OnHandshakeReceived(int playerId, ref SerializedCLreHandshake p)
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{
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{
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// TODO validate handshake msg
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// validate handshake msg
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if (!(p.HasFlag(HandshakeFlag.Client)
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|| p.Mods.Contains("CLre")))
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{
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Utility.Logging.LogWarning($"Received invalid CLre handshake from player {playerId}! {p}");
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return;
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}
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Utility.Logging.MetaLog($"Received CLre handshake from player {playerId}! {p}");
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Utility.Logging.MetaLog($"Received CLre handshake from player {playerId}! {p}");
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Message.RegisterCLreClient(playerId);
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Clients.RegisterCLreClient(playerId);
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SerializedCLreHandshake payload = SerializedCLreHandshake.Current();
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SerializedCLreHandshake payload = SerializedCLreHandshake.Current();
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payload.SetFlag(HandshakeFlag.Confirm);
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payload.SetFlag(HandshakeFlag.Confirm);
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Sender(payload, playerId).Run();
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Sender(payload, playerId).Run();
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@ -1,8 +1,10 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using CLre_server.API.Config;
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using CLre_server.API.Tools;
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using CLre_server.API.Tools;
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using CLre_server.WebStatus;
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using CLre_server.WebStatus;
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using GameNetworkLayer.Shared;
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using GameNetworkLayer.Shared;
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@ -20,6 +22,8 @@ namespace CLre_server
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internal static Harmony harmonyInstance = null;
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internal static Harmony harmonyInstance = null;
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public static CLreConfig Config = CLreConfig.Default();
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// called when Cardlife shuts down
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// called when Cardlife shuts down
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public override void OnApplicationQuit()
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public override void OnApplicationQuit()
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{
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{
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@ -83,7 +87,27 @@ namespace CLre_server
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API.MainServer.Server.Instance.InitStart += (_, __) => API.Utility.Logging.MetaLog("(!) Server initialising");
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API.MainServer.Server.Instance.InitStart += (_, __) => API.Utility.Logging.MetaLog("(!) Server initialising");
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API.MainServer.Server.Instance.InitComplete += (_, __) => API.Utility.Logging.MetaLog("(!) Server successfully initialised");
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API.MainServer.Server.Instance.InitComplete += (_, __) => API.Utility.Logging.MetaLog("(!) Server successfully initialised");
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#endif
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#endif
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// try to load config file
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try
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{
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string s = File.ReadAllText("CLre_server.json");
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Config = CLreConfig.FromString(s);
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}
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catch (Exception e)
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{
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API.Utility.Logging.LogWarning($"Failed to load CLre_server.json: {e}\n{e.StackTrace}");
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try
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{
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File.WriteAllText("CLre_server.json", Config.ToString());
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}
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catch (Exception e2)
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{
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API.Utility.Logging.LogWarning($"Failed to write CLre_server.json: {e2}\n{e2.StackTrace}");
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}
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}
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// init config-dependent functionality
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WebServer.Init();
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WebServer.Init();
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API.Synergy.CLreEnforcer.Init();
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// Log info
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// Log info
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API.Utility.Logging.MetaLog($"{Name} init complete.");
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API.Utility.Logging.MetaLog($"{Name} init complete.");
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}
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}
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@ -50,7 +50,7 @@ namespace CLre_server.WebStatus
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internal static void Init()
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internal static void Init()
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{
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{
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if (Environment.GetCommandLineArgs().Contains("-web"))
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if (CLre.Config.web_server || Environment.GetCommandLineArgs().Contains("-web"))
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{
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{
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API.Utility.Logging.Log("Starting status web server");
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API.Utility.Logging.Log("Starting status web server");
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StatusEndpoints.Init();
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StatusEndpoints.Init();
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