Added replacement method for Game.UI.InventoryPanelScrollEngine:ScrollPanelByMouseWheel to improve scroll wheel speed.
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39
CLre/Fixes/InventoryPanelScrollEngineFix.cs
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39
CLre/Fixes/InventoryPanelScrollEngineFix.cs
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using System;
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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namespace CLre.Fixes
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{
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[Bugfix(name = "ScrollSpeedImprovement",
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description = "Improve mouse wheel scroll speed in inventory",
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more = "https://trello.com/c/elL8IVdn/4-scroll-menus-are-insensitive",
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component = BugfixType.HarmonyPatch, id = 4)]
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[HarmonyPatch]
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class InventoryPanelScrollEngine_ScrollPanelByMouseWheel_Patch
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{
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[HarmonyPrefix]
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public static bool BeforeMethodCall(ref object panelScrollComponent, ref float scrollValue)
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{
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if (panelScrollComponent == null) return true; // If it's null, we don't try to handle it.
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// We, perhaps dangerously, assume that we'll only get a panelScrollComponent.
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PropertyInfo scrollbar = panelScrollComponent.GetType().GetProperty("scrollbar", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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UnityEngine.UI.Scrollbar sb = scrollbar.GetValue(panelScrollComponent) as UnityEngine.UI.Scrollbar;
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float num = -scrollValue * (sb.size * 0.3f);
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float num2 = sb.value;
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num2 = Mathf.Clamp01(num2 + num);
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sb.value = num2;
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return false; // Tell harmony not to invoke the original method
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}
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[HarmonyTargetMethod]
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public static MethodBase Target()
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{
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MethodInfo methodtopatch = AccessTools.Method("Game.UI.InventoryPanelScrollEngine:ScrollPanelByMouseWheel");
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if (null == methodtopatch) API.Utility.Logging.MetaLog("Intercepting Game.UI.InventoryPanelScrollEngine:ScrollPanelByMouseWheel() failed");
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return methodtopatch;
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}
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}
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}
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