Add client-side terrain replacement when terrain add is rejected
This commit is contained in:
parent
7c76c27126
commit
476d6382da
14 changed files with 427 additions and 45 deletions
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@ -14,9 +14,6 @@ namespace CLre.API.App
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if (gameEngineReady != null) gameEngineReady(this, new GameReady { });
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public void OnFrameworkInitialized()
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{
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// TODO framework init event
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@ -33,9 +30,6 @@ namespace CLre.API.App
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{
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public void OnFrameworkInitialized()
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{
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if (gameFrameworkReady != null) gameFrameworkReady(this, new GameReady { });
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@ -55,8 +49,5 @@ namespace CLre.API.App
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{
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if (menuEngineReady != null) menuEngineReady(this, new MenuReady { });
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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}
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}
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@ -54,9 +54,6 @@ namespace CLre.API.Characters
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{
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public bool GetGodModeRequested()
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{
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if (entitiesDB == null) return false;
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@ -21,8 +21,8 @@ namespace CLre.API.Engines
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}
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public abstract void Ready();
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public abstract IEntitiesDB entitiesDB { get; set; }
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public abstract IEntityFactory entityFactory { get; set; }
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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}
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/// <summary>
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@ -41,8 +41,8 @@ namespace CLre.API.Engines
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}
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public abstract void Ready();
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public abstract IEntitiesDB entitiesDB { get; set; }
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public abstract IEntityFactory entityFactory { get; set; }
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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}
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/// <summary>
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@ -60,8 +60,8 @@ namespace CLre.API.Engines
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}
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public abstract void Ready();
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public abstract IEntitiesDB entitiesDB { get; set; }
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public abstract IEntityFactory entityFactory { get; set; }
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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}
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/// <summary>
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@ -79,8 +79,8 @@ namespace CLre.API.Engines
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}
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public abstract void Ready();
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public abstract IEntitiesDB entitiesDB { get; set; }
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public abstract IEntityFactory entityFactory { get; set; }
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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}
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[HarmonyPatch(typeof(FrontEnd.MainFrontEnd), "BuildEngines")]
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@ -12,8 +12,8 @@ namespace CLre.API.Engines
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}
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public abstract void Ready();
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public abstract IEntitiesDB entitiesDB { get; set; }
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public abstract IEntityFactory entityFactory { get; set; }
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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}
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public abstract class GameObsoleteEnginePostBuild : ICLreEngine
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@ -24,8 +24,8 @@ namespace CLre.API.Engines
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}
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public abstract void Ready();
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public abstract IEntitiesDB entitiesDB { get; set; }
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public abstract IEntityFactory entityFactory { get; set; }
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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}
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[HarmonyPatch(typeof(GameFramework.MainLevel), "BuildDeprecatedEngines")]
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@ -3,6 +3,7 @@ using CLre.API.Engines;
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using GameNetworkLayer.Shared;
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using HarmonyLib;
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using Svelto.ECS;
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using VoxelFarm.GameServer;
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namespace CLre.API.Synergy
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{
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@ -40,9 +41,6 @@ namespace CLre.API.Synergy
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Utility.Logging.MetaLog($"Received CLre handshake! {p}");
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public IEnumerator Sender(SerializedCLreHandshake payload)
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{
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yield return null;
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@ -72,12 +70,15 @@ namespace CLre.API.Synergy
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internal static object netMessageListener;
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internal static object netMessageSender;
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internal static TerrainModelClientServer tmcs;
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[HarmonyPostfix]
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public static void AfterMethodCall(object ____netMessageListener, object ____netMessageSender)
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public static void AfterMethodCall(object ____netMessageListener, object ____netMessageSender, TerrainModelClientServer ____terrainModelServerPrediction)
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{
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netMessageListener = ____netMessageListener;
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netMessageSender = ____netMessageSender;
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tmcs = ____terrainModelServerPrediction;
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}
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}
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}
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@ -54,9 +54,6 @@ namespace CLre.API.Synergy
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});
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public ClientMessagingEngine(): base()
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{
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App.Client.GameJoin += (_, __) => { MessageSender().Run(); };
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@ -0,0 +1,75 @@
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using Game.Handhelds;
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using NetworkFramework.Shared;
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using UnityEngine;
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namespace CLre.API.Synergy.Tweaks
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{
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public struct SerializedCLreTerrainModifyRejection: ISerializedNetData
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{
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public RejectionFlag Flags;
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public uint resourceId;
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public Vector3 hit;
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public string toolKey;
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public ToolModeType toolMode;
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public byte[] Serialize()
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{
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using (MemoryStream stream = new MemoryStream())
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{
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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writer.Write((byte)Flags);
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writer.Write(resourceId);
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writer.Write(hit.x);
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writer.Write(hit.y);
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writer.Write(hit.z);
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writer.Write(toolKey);
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writer.Write((byte)toolMode);
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return stream.ToArray();
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}
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}
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}
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public void Deserialize(byte[] data)
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{
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using (MemoryStream stream = new MemoryStream(data))
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{
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using (BinaryReader reader = new BinaryReader(stream))
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{
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Flags = (RejectionFlag)reader.ReadByte();
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resourceId = reader.ReadUInt32();
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float x = reader.ReadSingle();
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float y = reader.ReadSingle();
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float z = reader.ReadSingle();
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hit = new Vector3(x, y, z);
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toolKey = reader.ReadString();
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toolMode = (ToolModeType)reader.ReadByte();
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Ok()
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{
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return (Flags & RejectionFlag.Rejection) == RejectionFlag.None;
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}
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}
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[Flags]
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public enum RejectionFlag : byte
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{
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None = 0,
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Rejection = 1,
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Proximity = 1 << 1,
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Permission = 1 << 2,
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AccountNotFound = 1 << 3,
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InitError = 1 << 4,
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}
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}
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@ -1,9 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Game.DataLoader;
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using GameNetworkLayer.Client;
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using GameNetworkLayer.Shared;
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using HarmonyLib;
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using NetworkFramework.Shared;
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using OpenCVForUnity;
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using Svelto.DataStructures;
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using Svelto.ECS;
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@ -34,6 +37,10 @@ namespace CLre.API.Utility
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public delegate void INetMsgClientListener_RegisterListener<T>(NetworkDispatcherCode code, NetCBClient<T> proc) where T: struct, ISerializedNetData;
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public delegate void DeprecatedDispatcher_Dispatch<T>(ref T value);
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public delegate Dictionary<string, BaseData> IDataDB_GetValues();
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// useful reflection functions
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public static TFuncProto BuildDelegate<TFuncProto>(MethodInfo method) where TFuncProto : Delegate
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{
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@ -51,6 +51,7 @@ namespace CLre
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Fixes.InitLogSooner.Init();
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Fixes.MiniScreenHelper.Init();
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Fixes.UnderStructureCollider.Init();
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Fixes.TerrainModifyReset.Init();
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// API init
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API.Synergy.ClientHandshakeEngine.Init();
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@ -106,7 +107,11 @@ namespace CLre
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API.App.Client.MenuReady += (_, __) => { API.Utility.Logging.MetaLog("Menu engine ready event fired!"); };
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API.App.Client.GameReady += (_, __) => { API.Utility.Logging.MetaLog("Game engine ready event fired!"); };
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API.App.Client.GameFrameworkReady += (_, __) => { API.Utility.Logging.MetaLog("Game framework ready event fired!"); };
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API.App.Client.GameFrameworkReady += (_, __) =>
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{
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API.Utility.Logging.MetaLog("Game framework ready event fired!");
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API.Utility.Logging.MetaLog($"PhotonChat Connection Protocol: {PhotonChatUI.Chat.Instance.ConnectionProtocol}");
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};
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API.App.Client.GameFrameworkExit += (_, __) => { API.Utility.Logging.MetaLog("Game framework exit event fired!"); };
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Character c = Character.Local();
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244
CLre/Fixes/TerrainModifyReset.cs
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244
CLre/Fixes/TerrainModifyReset.cs
Normal file
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using CLre.API.Synergy;
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using CLre.API.Utility;
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using Game.DataLoader;
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using Game.Handhelds;
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using GameNetworkLayer.Shared;
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using HarmonyLib;
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using NetworkFramework.Shared;
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using Svelto.ECS;
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using UnityEngine;
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using VoxelFarm.GameServer;
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namespace CLre.Fixes
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{
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[Bugfix(name = "TerrainModificationFailedHandler",
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description = "Actually handle TerrainModificationFailed network messages",
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more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
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component = BugfixType.Initialiser, id = 8)]
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public class TerrainModifyReset
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{
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private static TerrainModifyResetEngine _tmrEngine = null;
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public static void Init()
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{
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_tmrEngine = new TerrainModifyResetEngine();
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}
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}
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[Bugfix(name = "TerrainModificationFailedHandler",
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description = "Actually handle TerrainModificationFailed network messages",
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more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
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component = BugfixType.Workaround, id = 8)]
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public class TerrainModifyResetEngine : API.Engines.GameObsoleteEnginePostBuild, IDataAccess
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{
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private Reflection.INetMsgClientListener_RegisterListener<API.Synergy.Tweaks.SerializedCLreTerrainModifyRejection> _registerListener;
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public override void Ready()
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{
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_registerListener =
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Reflection.MethodAsDelegate<Reflection.INetMsgClientListener_RegisterListener<API.Synergy.Tweaks.SerializedCLreTerrainModifyRejection>>(
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"GameNetworkLayer.Client.NetMessageClientListener:RegisterListener",
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generics: new [] {typeof(API.Synergy.Tweaks.SerializedCLreTerrainModifyRejection)},
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instance: MainLevel_BuildClasses_Patch.netMessageListener);
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_registerListener(NetworkDispatcherCode.TerrainModificationFailed, OnMessageReceived);
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}
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private void OnMessageReceived(ref API.Synergy.Tweaks.SerializedCLreTerrainModifyRejection data)
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{
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if (!data.Ok())
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{
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// reset terrain visuals
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// TODO optimise
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#if DEBUG
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API.Utility.Logging.MetaLog($"data.resourceId: {data.resourceId}");
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#endif
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AddTerrain(ref data);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void GetTerrainRelativePosition(ref Vector3 pos)
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{
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// This uses decompiled code from VoxelFarm.Shared.VoxelFarmGameUtils:GetTerrainRelativePosition
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// there's no point in calling that simple function when I have to jump through hoops with reflection
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//
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// there's also nothing particularly unique (ie copyrightable) about this code,
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// so the lawyers can suck it (also suing a benevolent project is a shitty move)
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pos.x /= 0.083333336f;
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pos.y /= 0.041666668f;
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pos.z /= 0.083333336f;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void AddTerrain(ref API.Synergy.Tweaks.SerializedCLreTerrainModifyRejection data)
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{
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// This uses decompiled code from VoxelFarm.GameServer.TerrainModelClientServer:AddTerrain
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// there's no point in calling that simple function when I have to jump through hoops with reflection
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// to supply the parameters to it
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//
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// Also this is not unique functionality, and comes from the logic of how the placement modes work
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switch (data.toolMode)
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{
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case ToolModeType.Block:
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MainLevel_BuildClasses_Patch.tmcs.AddDisc(0, data.hit, (int)data.resourceId, 5, 5);
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break;
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case ToolModeType.Disc:
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MainLevel_BuildClasses_Patch.tmcs.AddDisc(0, data.hit, (int)data.resourceId, 1, 5);
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break;
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case ToolModeType.Voxel:
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MainLevel_BuildClasses_Patch.tmcs.AddSingleVoxel(0, data.hit, (int)data.resourceId);
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break;
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}
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}
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public IDataDB dataDB { get; set; }
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}
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[Bugfix(name = "TerrainModificationFailedHandler",
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description = "Actually handle TerrainModificationFailed network messages",
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more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
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component = BugfixType.HarmonyPatch, id = 8)]
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[HarmonyPatch]
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class TerrainPendingModificationEngineClient_Add_Patch
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{
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internal static object _terrainModifyInputNode = null;
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[HarmonyPrefix]
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public static void BeforeMethodCall(object node)
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{
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#if DEBUG
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API.Utility.Logging.MetaLog("Intercepting VoxelFarm.Client.TerrainPendingModificationEngineClient:Add()");
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#endif
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_terrainModifyInputNode = node;
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}
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[HarmonyTargetMethod]
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public static MethodBase Target()
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{
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return AccessTools.Method("VoxelFarm.Client.TerrainPendingModificationEngineClient:Add", new []{ AccessTools.TypeByName("VoxelFarm.Shared.TerrainModifyInputNode")});
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}
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}
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/*[Bugfix(name = "TerrainModificationFailedHandler",
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description = "Actually handle TerrainModificationFailed network messages",
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more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
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component = BugfixType.HarmonyPatch, id = 8)]
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[HarmonyPatch]
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class TerrainPendingModificationEngineClient_OnBlockRemoved_Patch
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{
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[HarmonyPrefix]
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public static bool BeforeMethodCall(int sender, ref ISerializedNetData terrainModifyInputData)
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{
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#if DEBUG
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API.Utility.Logging.MetaLog($"Intercepting VoxelFarm.Client.TerrainPendingModificationEngineClient:OnBlockRemoved({sender}, {terrainModifyInputData})");
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#endif
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return false;
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}
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[HarmonyTargetMethod]
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public static MethodBase Target()
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{
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return AccessTools.Method("VoxelFarm.Client.TerrainPendingModificationEngineClient:OnBlockRemoved");
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}
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}*/
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[Bugfix(name = "TerrainModificationFailedHandler",
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description = "Actually handle TerrainModificationFailed network messages",
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more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
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component = BugfixType.Debug, id = 8)]
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[HarmonyPatch]
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class SpadeEngine_FinishDigging_Patch
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{
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internal static int CurrentMaterialId = 0;
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[HarmonyPrefix]
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public static void BeforeMethodCall(object toolNode, int ____currentMaterialId)
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{
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#if DEBUG
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API.Utility.Logging.MetaLog($"Intercepting Game.Handhelds.SpadeEngine:FinishDigging:GetTerrainMaterial(...) material:{____currentMaterialId}");
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#endif
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CurrentMaterialId = ____currentMaterialId;
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}
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[HarmonyTargetMethod]
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public static MethodBase Target()
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{
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return AccessTools.Method("Game.Handhelds.SpadeEngine:FinishDigging");
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}
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}
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[Bugfix(name = "TerrainModificationFailedHandler",
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description = "Actually handle TerrainModificationFailed network messages",
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more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
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component = BugfixType.Debug, id = 8)]
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[HarmonyPatch]
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class TerrainModifyInputData_InjectValues_Patch
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{
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[HarmonyPrefix]
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public static void BeforeMethodCall(ref uint resourceId)
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{
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#if DEBUG
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API.Utility.Logging.MetaLog($"VoxelFarm.Shared.TerrainModifyInputData:InjectValues({resourceId}, ...)");
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#endif
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if (resourceId == 0) resourceId = (uint) SpadeEngine_FinishDigging_Patch.CurrentMaterialId;
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}
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[HarmonyTargetMethod]
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public static MethodBase Target()
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{
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return AccessTools.Method("VoxelFarm.Shared.TerrainModifyInputData:InjectValues");
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}
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}
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[Bugfix(name = "TerrainModificationFailedHandler",
|
||||
description = "Actually handle TerrainModificationFailed network messages",
|
||||
more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
|
||||
component = BugfixType.HarmonyPatch, id = 8)]
|
||||
[HarmonyPatch]
|
||||
class NetMessageClientListener_RegisterListener_Patch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool BeforeMethodCall(NetworkDispatcherCode code)
|
||||
{
|
||||
#if DEBUG
|
||||
API.Utility.Logging.MetaLog($"Intercepting GameNetworkLayer.Client.NetMessageClientListener:RegisterListener({code}, ...)");
|
||||
#endif
|
||||
// don't allow for standard TerrainModificationFailed listener to be registered
|
||||
// because it's a different type and that's illegal
|
||||
return code != NetworkDispatcherCode.TerrainModificationFailed;
|
||||
}
|
||||
|
||||
[HarmonyTargetMethod]
|
||||
public static MethodBase Target()
|
||||
{
|
||||
return AccessTools.Method("GameNetworkLayer.Client.NetMessageClientListener:RegisterListener", generics: new []{ typeof(SerializedEmptyNetData)});
|
||||
}
|
||||
}
|
||||
|
||||
// this disables terrain destruction
|
||||
/*[Bugfix(name = "TerrainModificationFailedHandler",
|
||||
description = "Actually handle TerrainModificationFailed network messages",
|
||||
more = "https://trello.com/c/Pq5lcB1p/23-moderation-tools",
|
||||
component = BugfixType.Debug, id = 8)]
|
||||
[HarmonyPatch]
|
||||
class TerrainModificationEngineServer_RemoveTerrainInput_Patch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool BeforeMethodCall(int senderPlayerId, ref ISerializedNetData data)
|
||||
{
|
||||
#if DEBUG
|
||||
API.Utility.Logging.MetaLog($"Intercepting client-side GameServer.VoxelFarm.Server.TerrainModificationEngineServer:RemoveTerrainInput({senderPlayerId}, {data})");
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyTargetMethod]
|
||||
public static MethodBase Target()
|
||||
{
|
||||
return AccessTools.Method("GameServer.VoxelFarm.Server.TerrainModificationEngineServer:RemoveTerrainInput");
|
||||
}
|
||||
}*/
|
||||
}
|
|
@ -1,7 +1,9 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Game.Handhelds;
|
||||
using NetworkFramework.Shared;
|
||||
using UnityEngine;
|
||||
|
||||
namespace CLre_server.API.Synergy.Tweaks
|
||||
{
|
||||
|
@ -9,8 +11,14 @@ namespace CLre_server.API.Synergy.Tweaks
|
|||
{
|
||||
public RejectionFlag Flags;
|
||||
|
||||
public uint Cell;
|
||||
|
||||
public uint resourceId;
|
||||
|
||||
public Vector3 hit;
|
||||
|
||||
public string toolKey;
|
||||
|
||||
public ToolModeType toolMode;
|
||||
|
||||
public byte[] Serialize()
|
||||
{
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
|
@ -18,7 +26,12 @@ namespace CLre_server.API.Synergy.Tweaks
|
|||
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||
{
|
||||
writer.Write((byte)Flags);
|
||||
writer.Write(Cell);
|
||||
writer.Write(resourceId);
|
||||
writer.Write(hit.x);
|
||||
writer.Write(hit.y);
|
||||
writer.Write(hit.z);
|
||||
writer.Write(toolKey);
|
||||
writer.Write((byte)toolMode);
|
||||
return stream.ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +44,13 @@ namespace CLre_server.API.Synergy.Tweaks
|
|||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
Flags = (RejectionFlag)reader.ReadByte();
|
||||
Cell = reader.ReadUInt32();
|
||||
resourceId = reader.ReadUInt32();
|
||||
float x = reader.ReadSingle();
|
||||
float y = reader.ReadSingle();
|
||||
float z = reader.ReadSingle();
|
||||
hit = new Vector3(x, y, z);
|
||||
toolKey = reader.ReadString();
|
||||
toolMode = (ToolModeType)reader.ReadByte();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,5 +51,21 @@ namespace CLre_server.API.Tools
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(AccessTools), "Method",
|
||||
new Type[] {typeof(Type), typeof(string), typeof(Type[]), typeof(Type[])})]
|
||||
class AccessTools_Method2_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void AfterMethodCall(MethodInfo __result, Type type, string name)
|
||||
{
|
||||
if (!AccessToolsWarnings.isEnabled) return;
|
||||
if (__result == null)
|
||||
{
|
||||
var method = (new StackTrace()).GetFrame(2).GetMethod();
|
||||
Utility.Logging.LogWarning($"[{method.DeclaringType.FullName}.{method.Name}] AccessTools.Method(\"{type}\", \"{name}\") returned null result");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,5 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Game.DataLoader;
|
||||
using GameNetworkLayer.Shared;
|
||||
using HarmonyLib;
|
||||
using NetworkFramework.Shared;
|
||||
|
@ -33,7 +35,8 @@ namespace CLre_server.API.Utility
|
|||
|
||||
public delegate void INetMsgServerListener_RegisterListener<T>(NetworkDispatcherCode code, NetCBServer<T> proc) where T: struct, ISerializedNetData;
|
||||
|
||||
|
||||
public delegate Dictionary<string, BaseData> IDataDB_GetValues();
|
||||
|
||||
// useful reflection functions
|
||||
public static TFuncProto BuildDelegate<TFuncProto>(MethodInfo method) where TFuncProto : Delegate
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using CLre_server.API.Synergy.Tweaks;
|
||||
using CLre_server.API.Utility;
|
||||
using Game.DataLoader;
|
||||
using GameNetworkLayer.Shared;
|
||||
using HarmonyLib;
|
||||
|
@ -12,6 +13,7 @@ using Svelto.DataStructures;
|
|||
using Svelto.ECS;
|
||||
using UnityEngine;
|
||||
using User.Server;
|
||||
using voxelfarm;
|
||||
|
||||
namespace CLre_server.Tweaks
|
||||
{
|
||||
|
@ -104,8 +106,6 @@ namespace CLre_server.Tweaks
|
|||
#endif
|
||||
if (isPointInAABB)
|
||||
{
|
||||
result.Cell = item;
|
||||
|
||||
if (!isOwner)
|
||||
{
|
||||
result.Flags = RejectionFlag.Proximity
|
||||
|
@ -154,19 +154,24 @@ namespace CLre_server.Tweaks
|
|||
[HarmonyPatch]
|
||||
class TerrainModificationEngineServer_RemoveTerrainInput_Patch
|
||||
{
|
||||
private static API.Utility.Reflection.INetMsgServerSender_SendMessage<SerializedCLreTerrainModifyRejection>
|
||||
_netMessageSend = null;
|
||||
private static object _netMsgServerSender;
|
||||
|
||||
// reflection caching
|
||||
private static API.Utility.Reflection.INetMsgServerSender_SendMessage<SerializedCLreTerrainModifyRejection>
|
||||
_netMessageSend_CLre = null;
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static bool BeforeMethodCall(int senderPlayerId, ref ISerializedNetData data, object ____netMsgServerSender)
|
||||
{
|
||||
if (!CLre.Config.terrain_exclusion_zone) return true;
|
||||
if (_netMessageSend == null)
|
||||
_netMsgServerSender = ____netMsgServerSender;
|
||||
if (_netMessageSend_CLre == null)
|
||||
{
|
||||
// cache reflection operations on first run
|
||||
#if DEBUG
|
||||
API.Utility.Logging.MetaLog("Building SendMessage delegate optimisation");
|
||||
#endif
|
||||
_netMessageSend = API.Utility.Reflection
|
||||
_netMessageSend_CLre = API.Utility.Reflection
|
||||
.MethodAsDelegate<
|
||||
API.Utility.Reflection.INetMsgServerSender_SendMessage<SerializedCLreTerrainModifyRejection>
|
||||
>(
|
||||
|
@ -185,12 +190,34 @@ namespace CLre_server.Tweaks
|
|||
#if DEBUG
|
||||
API.Utility.Logging.MetaLog("Rejecting terrain modification");
|
||||
#endif
|
||||
// TODO optimize
|
||||
Traverse tmid = Traverse.Create(data);
|
||||
modifyPayload.resourceId = tmid.Property<uint>("resourceId").Value;
|
||||
modifyPayload.hit = location;
|
||||
//modifyPayload.materialIndex = tmid.Property<int>("materialIndex").Value;
|
||||
modifyPayload.toolKey = tmid.Property<string>("toolKey").Value;
|
||||
modifyPayload.toolMode = tmid.Property<Game.Handhelds.ToolModeType>("toolMode").Value;
|
||||
switch (modifyPayload.toolMode)
|
||||
{
|
||||
case Game.Handhelds.ToolModeType.Block:
|
||||
modifyPayload.hit.y -= 0.125f * 2; // each layer is 0.125 thick, block is 3 layers
|
||||
break;
|
||||
case Game.Handhelds.ToolModeType.Disc:
|
||||
break;
|
||||
case Game.Handhelds.ToolModeType.Voxel:
|
||||
modifyPayload.toolMode = Game.Handhelds.ToolModeType.Disc; // voxels aren't replaced properly
|
||||
break;
|
||||
}
|
||||
// signal client that stuff failed
|
||||
_netMessageSend(NetworkDispatcherCode.TerrainModificationFailed, ref modifyPayload, senderPlayerId);
|
||||
_netMessageSend_CLre(NetworkDispatcherCode.TerrainModificationFailed, ref modifyPayload, senderPlayerId);
|
||||
// build terrain data for terrain replacement
|
||||
#if DEBUG
|
||||
API.Utility.Logging.MetaLog("Filling hole left by terrain modification");
|
||||
#endif
|
||||
}
|
||||
return modifyPayload.Ok();
|
||||
}
|
||||
|
||||
|
||||
[HarmonyTargetMethod]
|
||||
public static MethodBase Target()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue