Add account superuser and game framework events
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parent
42029cf0fd
commit
4a51207dc6
6 changed files with 250 additions and 4 deletions
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@ -30,13 +30,42 @@ namespace CLre.API.App
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remove => FrontEndGuiEngine_SetMainMenuEnabled_Patch.postMenuEnabled -= value;
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}
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public static event EventHandler<MenuReady> MenuReady
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{
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add => MenuReadyEngine.menuEngineReady += value;
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remove => MenuReadyEngine.menuEngineReady -= value;
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}
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public static event EventHandler<GameReady> GameReady
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{
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add => GameReadyEngine.gameEngineReady += value;
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remove => GameReadyEngine.gameEngineReady -= value;
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}
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public static event EventHandler<GameReady> GameFrameworkReady
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{
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add => GameFrameworkEngine.gameFrameworkReady += value;
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remove => GameFrameworkEngine.gameFrameworkReady += value;
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}
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public static event EventHandler<GameExit> GameFrameworkExit
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{
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add => GameFrameworkEngine.gameFrameworkExit += value;
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remove => GameFrameworkEngine.gameFrameworkExit += value;
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}
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public static string Version
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{
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get => Game.Utilities.VersionReader.GetVersion();
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}
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}
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public struct SetupEventArgs {}
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static Client()
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{
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new MenuReadyEngine();
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new GameReadyEngine();
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new GameFrameworkEngine();
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}
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}
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[HarmonyPatch(typeof(FrontEnd.MainFrontEnd), "SetupContainer")]
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class FrontEnd_SetupContainer_Patch
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62
CLre/API/App/ClientEngines.cs
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62
CLre/API/App/ClientEngines.cs
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@ -0,0 +1,62 @@
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using System;
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using CLre.API.Engines;
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using Svelto.Context;
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using Svelto.ECS;
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namespace CLre.API.App
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{
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class GameReadyEngine : GameObsoleteEnginePostBuild, IWaitForFrameworkInitialization
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{
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internal static event EventHandler<GameReady> gameEngineReady;
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public override void Ready()
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{
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if (gameEngineReady != null) gameEngineReady(this, new GameReady { });
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public void OnFrameworkInitialized()
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{
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// TODO framework init event
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}
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}
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class GameFrameworkEngine : GameObsoleteEnginePostBuild, IWaitForFrameworkInitialization, IWaitForFrameworkDestruction
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{
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internal static event EventHandler<GameReady> gameFrameworkReady;
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internal static event EventHandler<GameExit> gameFrameworkExit;
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public override void Ready()
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{
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public void OnFrameworkInitialized()
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{
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if (gameFrameworkReady != null) gameFrameworkReady(this, new GameReady { });
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}
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public void OnFrameworkDestroyed()
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{
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if (gameFrameworkExit != null) gameFrameworkExit(this, new GameExit { });
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}
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}
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class MenuReadyEngine : FrontEndObsoleteEnginePostBuild
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{
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internal static event EventHandler<MenuReady> menuEngineReady;
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public override void Ready()
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{
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if (menuEngineReady != null) menuEngineReady(this, new MenuReady { });
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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}
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}
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11
CLre/API/App/ClientEventArgs.cs
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11
CLre/API/App/ClientEventArgs.cs
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@ -0,0 +1,11 @@
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namespace CLre.API.App
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{
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public struct SetupEventArgs {}
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public struct GameReady{}
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public struct GameExit{}
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public struct MenuReady{}
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}
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28
CLre/API/Characters/AccountUtilityPatches.cs
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28
CLre/API/Characters/AccountUtilityPatches.cs
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@ -0,0 +1,28 @@
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using System.Reflection;
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using HarmonyLib;
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using User.Server;
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namespace CLre.API.Characters
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{
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[HarmonyPatch]
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class AccountUtility_GetUserFlags_Patch
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{
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internal static bool superuser = false;
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private static UserFlags superFlags = UserFlags.userlogged | UserFlags.BucketB | UserFlags.BucketA |
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UserFlags.NoDrop | UserFlags.GiveInv | UserFlags.Dev | UserFlags.None;
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[HarmonyPrefix]
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public static bool BeforeMethodCall(ref UserFlags __result)
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{
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if (superuser) __result = superFlags;
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return !superuser;
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}
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[HarmonyTargetMethod]
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public static MethodBase Target()
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{
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return AccessTools.Method("Game.Utilities.Account.AccountUtility:GetUserFlags");
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}
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}
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}
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107
CLre/API/Characters/Character.cs
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107
CLre/API/Characters/Character.cs
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@ -0,0 +1,107 @@
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using System;
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using System.Reflection;
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using CLre.API.Engines;
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using HarmonyLib;
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using NetworkFramework.Shared;
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using Svelto.ECS;
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using Svelto.Obsolete.ECS;
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namespace CLre.API.Characters
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{
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public class Character
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{
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private bool isCurrent;
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private readonly CharacterEngine _characterEngine = new CharacterEngine();
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private static readonly FieldInfo _AccountUtility__username =
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AccessTools.Field(AccessTools.TypeByName("Game.Utilities.Account.AccountUtility"), "_username");
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public string Username
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{
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get
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{
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if (isCurrent)
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{
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return _AccountUtility__username.GetValue(null) as string;
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}
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return null;
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}
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}
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/// <summary>
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/// When enabled, all user flags for the current user are set to one, so they unlock all client functionality
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/// </summary>
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public bool Superuser
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{
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get => AccountUtility_GetUserFlags_Patch.superuser;
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set => AccountUtility_GetUserFlags_Patch.superuser = value;
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}
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public static Character Local()
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{
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Character localChar = new Character();
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localChar.isCurrent = true;
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return localChar;
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}
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}
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internal class CharacterEngine : GameObsoleteEnginePostBuild
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{
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public override void Ready()
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{
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}
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public override IEntitiesDB entitiesDB { get; set; }
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public override IEntityFactory entityFactory { get; set; }
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public bool GetGodModeRequested()
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{
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if (entitiesDB == null) return false;
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// TODO cache this conversion operation
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// equivalent to
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// return DEPRECATED_SveltoExtensions.GetFirstNodeDeprecatedMethod<Game.GodMode.ClientGodModeRequestNode>()?.godModeRequestComponent.value
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Type cgmrd = AccessTools.TypeByName("Game.GodMode.ClientGodModeRequestNode");
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Type igmrc = AccessTools.TypeByName("Game.GodMode.IGodModeRequestComponent");
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MethodInfo cgmrdFirstNode = AccessTools.Method(typeof(DEPRECATED_SveltoExtensions), "GetFirstNoteDeprecatedMethod")
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.MakeGenericMethod(cgmrd);
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FieldInfo cgmrdIField = AccessTools.Field(cgmrd, "godModeRequestComponent");
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MethodInfo igmrcReqGodMode = AccessTools.PropertyGetter(igmrc, "requestGodMode");
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// op start
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object firstNode = cgmrdFirstNode.Invoke(null, new []{entitiesDB});
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if (firstNode != null)
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{
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object godModeRequestComponent = cgmrdIField.GetValue(firstNode);
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ObsoleteDispatchOnSet<SerialisedBool> requestGodMode = (ObsoleteDispatchOnSet<SerialisedBool>)igmrcReqGodMode.Invoke(godModeRequestComponent, new object[]{});
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return requestGodMode.value;
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}
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return false;
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}
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public void SetGodModeRequested(bool val)
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{
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if (entitiesDB == null) return;
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// TODO cache this conversion operation
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//DEPRECATED_SveltoExtensions.GetFirstNodeDeprecatedMethod<Game.GodMode.ClientGodModeRequestNode>()
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Type cgmrd = AccessTools.TypeByName("Game.GodMode.ClientGodModeRequestNode");
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Type igmrc = AccessTools.TypeByName("Game.GodMode.IGodModeRequestComponent");
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MethodInfo cgmrdFirstNode = AccessTools.Method(typeof(DEPRECATED_SveltoExtensions), "GetFirstNoteDeprecatedMethod")
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.MakeGenericMethod(cgmrd);
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FieldInfo cgmrdIField = AccessTools.Field(cgmrd, "godModeRequestComponent");
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MethodInfo igmrcReqGodMode = AccessTools.PropertyGetter(igmrc, "requestGodMode");
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// operation start
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object firstNode = cgmrdFirstNode.Invoke(null, new []{entitiesDB});
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Utility.Logging.MetaLog($"firstNode is null? {firstNode == null}");
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if (firstNode != null)
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{
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Utility.Logging.MetaLog($"firstNode is type {firstNode.GetType().FullName}");
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object godModeRequestComponent = cgmrdIField.GetValue(firstNode);
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ObsoleteDispatchOnSet<SerialisedBool> requestGodMode = (ObsoleteDispatchOnSet<SerialisedBool>)igmrcReqGodMode.Invoke(godModeRequestComponent, new object[]{});
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requestGodMode.value = val;
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Utility.Logging.MetaLog($"SetGodModeRequested completed successfully");
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}
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}
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}
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}
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11
CLre/CLre.cs
11
CLre/CLre.cs
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@ -3,13 +3,14 @@ using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using CLre.API.Characters;
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using HarmonyLib;
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using Svelto.ECS;
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using UnityEngine;
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namespace CLre
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{
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public class CLre : IllusionPlugin.IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin'
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public class CLre : IllusionPlugin.IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin
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{
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public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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@ -55,6 +56,14 @@ namespace CLre
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? EasyAntiCheat.Client.Hydra.Runtime.Integrity.ViolationMessage
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: ""));
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};
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API.App.Client.MenuReady += (_, __) => { API.Utility.Logging.MetaLog("Menu engine ready event fired!"); };
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API.App.Client.GameReady += (_, __) => { API.Utility.Logging.MetaLog("Game engine ready event fired!"); };
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API.App.Client.GameFrameworkReady += (_, __) => { API.Utility.Logging.MetaLog("Game framework ready event fired!"); };
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API.App.Client.GameFrameworkExit += (_, __) => { API.Utility.Logging.MetaLog("Game framework exit event fired!"); };
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Character c = Character.Local();
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c.Superuser = true;
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#endif
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}
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