Add some mod docs info
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README.md
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README.md
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@ -16,7 +16,7 @@ You can make sure CLre can find all of `.dll` files it needs by copying your Car
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You can also create a symbolic link to your Cardlife install folder named `cl` in the same spot to avoid having to re-copy files.
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For example, if you cloned the repo into a folder called `CLre_repo`, this is what your folder structure would look like.
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If you decide to change the `cl` folder configuration, do not commit your `CLre.csproj` file otherwise your changes will be rejected.
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If you decide to change the `cl` folder configuration, do not commit changes to your `CLre.csproj` or `CLre_server.csproj` files otherwise your changes will be rejected.
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```
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CLre_repo/ <- CLre git project files
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@ -28,10 +28,11 @@ cl/ <- CardLife files
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Cardlife_Data/
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Managed/ <- Cardlife C# Assemblies
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CardlifeGameServer_Data/
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Managed/ <- Cardlife Standalone Server C# Assemblies (optional)
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Managed/ <- Cardlife Server C# Assemblies (optional)
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```
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For any mod to work, you will have to patch your game with the Cardlife adaptation of [CLIPA](https://git.exmods.org/NGnius/CLIPA).
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For any game mod to work, you will have to patch your game with the Cardlife adaptation of [CLIPA](https://git.exmods.org/NGnius/CLIPA).
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FOr a server mod to work, you will have to patch the server (CardlifeGameServer.exe).
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The installation process is roughly the same as for Gamecraft, except with a different name: [GCIPA Gamecraft install guide](https://git.exmods.org/modtainers/GCIPA/src/branch/master/README.md#how-to-install).
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## Building
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@ -44,4 +45,64 @@ If it doesn't work and you can't figure out why, ask for help on the [Exmods Dis
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## Installation
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To install the CLre mod, copy the build's `CLre.dll` into the `Plugins` folder where Cardlife is installed.
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To install the CLre mod, copy the build's `CLre.dll` into the `Plugins` folder where Cardlife is installed.
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To install the CLre_server mod, copy the CLre_server build's `CLre_server.dll` into the `Plugins` folder where Cardlife is installed.
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## A Note on CLre and CLre_server mods' (lack of) cooperation
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CLre is designed for the Cardlife client, and cannot be used to mod the Cardlife server.
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Similarly, CLre_server is designed for the Cardlife server, and cannot be used to mod the Cardlife client.
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DO NOT install CLre and CLre_server in the same `Plugins` folder, because both mods will be loaded -- guaranteeing one will break.
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To install CLre and CLre_server on the same computer, create a copy of the game installation and use one copy for CLre and one for CLre_server.
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# Functionality
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## CLre
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CLre provides a minimal modding API and useful bugfixes for the Cardlife client.
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### Fixes
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As of v0.0.1, six (6) bugfixes are implemented.
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- InitLogSooner: Start the logger slightly sooner than Cardlife does [TARGET: CustomLoggerThread] [ID: 0] (0M/2P/1I/0W/0A/0D/3T)
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- EnchantmentTableFloatParseFix: [MORE: https://trello.com/c/qawBFb7P/1-enchantment-table-fails-to-work] [ID: 1] (0M/2P/0I/0W/0A/0D/2T)
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- ExclusionImprovement: [MORE: https://trello.com/c/Ue4yIqWQ/11-placing-material-in-restricted-areas] [ID: 2] (0M/2P/0I/0W/0A/0D/2T)
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- ClientDurabilityNodeErrorRemover: [MORE: https://trello.com/c/YT3VbXpZ/15-durability-log-error] [ID: 3] (0M/2P/0I/0W/1A/0D/3T)
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- CooldownCrossSlotSync: [MORE: https://trello.com/c/65FPrTjK/12-no-cooldown-between-inventory-slots] [ID: 4] (0M/1P/0I/0W/0A/0D/1T)
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- ScrollSpeedImprovement: [MORE: https://trello.com/c/elL8IVdn/4-scroll-menus-are-insensitive] [ID: 5] (0M/1P/0I/0W/0A/0D/1T)
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### API
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Basic engine registration and some events are exposed for modders to use.
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Documentation WIP...
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## CLre_server
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CLre_server provides a minimal modding API, admin HTTP server, and bugfixes for the Cardlife server.
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### Fixes
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As of v0.0.1, one (1) bugfix is implemented.
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- InitLogSooner: Start the logger slightly sooner than Cardlife does [TARGET: CustomLoggerThread] [ID: 0] (0M/2P/1I/0W/0A/0D/3T)
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### API
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Basic engine registration and some events are exposed for modders to use.
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Documentation WIP...
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### HTTP Server
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The HTTP server is enabled by the `-web` command line argument.
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It is disabled by default to reduce resource usage.
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When enabled, the server will listen on http://localhost:5030 and provide basic server status information.
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This can be accessed through any standard web browser on the same computer.
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If you wish to make this publicly accessible, it is recommended to use Nginx or another web proxy system to proxy traffic to that port securely.
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Useful endpoints
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```text
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GET / HTML landing page with some basic server info
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GET /l/current Server output log, up-to-date as of last webpage refresh
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GET /d/version Cardlife, Unity and CLre version information
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GET /status.json Useful status information about players and server state in JSON format
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GET /c/game.json Basically GameServerSettings.json for the running Cardlife server
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```
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