48 lines
No EOL
1.7 KiB
C#
48 lines
No EOL
1.7 KiB
C#
using System;
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using System.Collections;
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using CLre_server.API.Engines;
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using Game.DataLoader;
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using GameServer;
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using Svelto.Context;
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using Svelto.ECS;
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namespace CLre_server.API.MainServer
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{
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class ServerReadyEngine : ServerEnginePostBuild, IWaitForFrameworkInitialization, IWaitForFrameworkDestruction
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{
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internal static event EventHandler<StartedEventArgs> serverEngineReady;
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internal static event EventHandler<StartedEventArgs> serverFrameworkReady;
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internal static event EventHandler<StopEventArgs> serverFrameworkDestroyed;
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public override void Ready()
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{
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GameServerSettings gss = Server.Instance.GameServerSettings;
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if (serverEngineReady != null) serverEngineReady(this, new StartedEventArgs
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{
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photonVersion = PhotonNetwork.gameVersion,
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photonRegion = PhotonNetwork.CloudRegion,
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gameGuid = gss == null ? "" : gss.GetGameGuid(),
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worldName = gss == null ? "" : gss.GetWorldName(),
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});
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}
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public void OnFrameworkInitialized()
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{
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GameServerSettings gss = Server.Instance.GameServerSettings;
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if (serverFrameworkReady != null) serverFrameworkReady(this, new StartedEventArgs
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{
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photonVersion = PhotonNetwork.gameVersion,
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photonRegion = PhotonNetwork.CloudRegion,
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gameGuid = gss == null ? "" : gss.GetGameGuid(),
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worldName = gss == null ? "" : gss.GetWorldName(),
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});
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}
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public void OnFrameworkDestroyed()
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{
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if (serverFrameworkDestroyed != null) serverFrameworkDestroyed(this, new StopEventArgs{});
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}
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}
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} |