61 lines
No EOL
2 KiB
C#
61 lines
No EOL
2 KiB
C#
using Game.DataLoader;
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using HarmonyLib;
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using Svelto.DataStructures;
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using Svelto.ECS;
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namespace CLre_server.API.Engines
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{
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public abstract class ServerEnginePreBuild : ICLreEngine
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{
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public ServerEnginePreBuild()
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{
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MainGameServer_BuildDeprecatedEngines_Patch.beforeBuildEngines.Add(this);
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}
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public abstract void Ready();
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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public IDataDB dataDB { get; set; }
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}
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public abstract class ServerEnginePostBuild : ICLreEngine
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{
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public ServerEnginePostBuild()
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{
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MainGameServer_BuildDeprecatedEngines_Patch.afterBuildEngines.Add(this);
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}
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public abstract void Ready();
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public IEntitiesDB entitiesDB { get; set; }
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public IEntityFactory entityFactory { get; set; }
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public IDataDB dataDB { get; set; }
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}
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[HarmonyPatch(typeof(GameServer.GameFramework.MainGameServer), "BuildDeprecatedEngines")]
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class MainGameServer_BuildDeprecatedEngines_Patch
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{
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internal static FasterList<ICLreEngine> beforeBuildEngines = new FasterList<ICLreEngine>();
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internal static FasterList<ICLreEngine> afterBuildEngines = new FasterList<ICLreEngine>();
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[HarmonyPrefix]
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public static void BeforeMethodCall(GameServer.GameFramework.MainGameServer __instance, IEntityFactory ____entityFactory)
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{
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foreach (ICLreEngine e in beforeBuildEngines)
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{
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e.entityFactory = ____entityFactory;
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__instance.AddEngine(e);
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}
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}
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[HarmonyPostfix]
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public static void AfterMethodCall(GameServer.GameFramework.MainGameServer __instance, IEntityFactory ____entityFactory)
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{
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foreach (ICLreEngine e in afterBuildEngines)
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{
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e.entityFactory = ____entityFactory;
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__instance.AddEngine(e);
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}
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}
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}
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} |