63 lines
No EOL
1.9 KiB
C#
63 lines
No EOL
1.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using GameNetworkLayer.Shared;
|
|
|
|
namespace CLre_server.API.Synergy
|
|
{
|
|
public static class Message
|
|
{
|
|
internal const NetworkDispatcherCode CLre_MESSAGE_NETCODE = (NetworkDispatcherCode) 219;
|
|
|
|
private static readonly Dictionary<uint, Action<ReceiveMessageArgs>> handlers =
|
|
new Dictionary<uint, Action<ReceiveMessageArgs>>();
|
|
|
|
private static readonly ServerMessagingEngine msgEngine = new ServerMessagingEngine();
|
|
|
|
private static readonly List<int> clrePlayers = new List<int>();
|
|
|
|
public static void SendToAllCLreClients(ref SerializedCLreMessage message)
|
|
{
|
|
foreach (var playerId in clrePlayers)
|
|
{
|
|
SendCLreMessage(playerId, ref message);
|
|
}
|
|
}
|
|
|
|
public static void SendCLreMessage(int playerId, ref SerializedCLreMessage message)
|
|
{
|
|
msgEngine.EnqueueMessage(playerId, ref message);
|
|
}
|
|
|
|
public static void RegisterListener(uint id, Action<ReceiveMessageArgs> handler)
|
|
{
|
|
if (handlers.TryGetValue(id, out Action<ReceiveMessageArgs> existing))
|
|
{
|
|
existing += handler;
|
|
handlers[id] = existing;
|
|
}
|
|
else
|
|
{
|
|
handlers[id] = handler;
|
|
}
|
|
}
|
|
|
|
internal static void HandleMessageReceive(int playerId, ref SerializedCLreMessage msg)
|
|
{
|
|
ReceiveMessageArgs payload = new ReceiveMessageArgs
|
|
{
|
|
Message = msg,
|
|
PlayerId = playerId,
|
|
};
|
|
if (handlers.TryGetValue(msg.Id, out Action<ReceiveMessageArgs> h))
|
|
{
|
|
h(payload);
|
|
}
|
|
}
|
|
}
|
|
|
|
public struct ReceiveMessageArgs
|
|
{
|
|
public SerializedCLreMessage Message;
|
|
public int PlayerId;
|
|
}
|
|
} |