CLre/CLre_server/Tweaks/Chat/ChatConnectionEngine.cs

88 lines
No EOL
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using ExitGames.Client.Photon;
using ExitGames.Client.Photon.Chat;
using HarmonyLib;
using Svelto.Context;
namespace CLre_server.Tweaks.Chat
{
public class ChatConnectionEngine: API.Engines.ServerEnginePostBuild, IWaitForFrameworkInitialization, IWaitForFrameworkDestruction
{
private bool _running = false;
private ChatClient _chatClient;
private ChatListener _chatListener;
public delegate void CommandHandler(Match messageMatch, ChatClient connection, string username);
private Dictionary<ChatCommandAttribute, CommandHandler> _handlers;
internal static List<Assembly> _assembliesToCheck = new List<Assembly>(new []{typeof(CLre).Assembly});
public override void Ready()
{
_running = true;
}
private IEnumerator connectify()
{
LoadHandlers(); // find & load commands
// wait for login to succeed (it may never)
while (!ChatHandler.IsAuthenticationReady && _running)
{
yield return null;
}
// login with authenticated credentials
// shout-out to however made an identical AuthenticationValues struct in the global namespace
ExitGames.Client.Photon.Chat.AuthenticationValues auth = new ExitGames.Client.Photon.Chat.AuthenticationValues();
auth.AuthType = ExitGames.Client.Photon.Chat.CustomAuthenticationType.Custom;
auth.AddAuthParameter("publicId", ChatHandler.PublicId);
auth.AddAuthParameter("token", ChatHandler.Token);
auth.UserId = ChatHandler.PublicId;
_chatListener= new ChatListener(_handlers);
_chatClient = new ChatClient(_chatListener, ConnectionProtocol.Udp);
_chatListener._chatClient = _chatClient;
_chatClient.Connect(Game.Utilities.CardLifePhotonSettings.PhotonChatAppID, "1.0", auth);
// run forever (until server shutsdown)
while (_running)
{
_chatClient.Service();
yield return null;
}
}
public void OnFrameworkInitialized()
{
connectify().Run();
}
public void OnFrameworkDestroyed()
{
_running = false;
}
private void LoadHandlers()
{
_handlers = new Dictionary<ChatCommandAttribute, CommandHandler>();
foreach (Assembly asm in _assembliesToCheck.ToArray())
{
foreach (Type t in asm.GetTypes())
{
foreach (MethodInfo m in t.GetMethods(AccessTools.all))
{
ChatCommandAttribute attr = m.GetCustomAttribute<ChatCommandAttribute>();
if (attr != null)
{
// TODO validate that method signature matches that of CommandHandler
API.Utility.Logging.MetaLog($"{t.FullName}:{m.Name} is handling {attr.Name}");
_handlers.Add(attr, (CommandHandler) Delegate.CreateDelegate(typeof(CommandHandler), m));
}
}
}
}
}
}
}