93 lines
No EOL
3.3 KiB
C#
93 lines
No EOL
3.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using GameNetworkLayer.Shared;
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using Svelto.Context;
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using Svelto.ECS;
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namespace CLre_server.API.Synergy
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{
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class ServerMessagingEngine: Engines.ServerEnginePreBuild, IWaitForFrameworkDestruction, IWaitForFrameworkInitialization
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{
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private struct MessageQueueItem
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{
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public SerializedCLreMessage msg;
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public int playerId;
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public NetworkDispatcherCode code;
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}
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private Utility.Reflection.INetMsgServerSender_SendMessage<SerializedCLreMessage> _sendMessage;
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private Utility.Reflection.INetMsgServerListener_RegisterListener<SerializedCLreMessage> _registerListener;
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private Queue<MessageQueueItem> _messageQueue = new Queue<MessageQueueItem>(10);
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private bool _isRunning = false;
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public override void Ready()
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{
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//Utility.Logging.MetaLog("Building send message delegate");
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_sendMessage =
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Utility.Reflection.MethodAsDelegate<Utility.Reflection.INetMsgServerSender_SendMessage<SerializedCLreMessage>>(
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"GameNetworkLayer.Server.NetMessageServerSender:SendMessage",
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generics: new [] {typeof(SerializedCLreMessage)},
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instance: MainGameServer_SetupContainer_Patch.netMessageSender);
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//Utility.Logging.MetaLog("Building register listener delegate");
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_registerListener =
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Utility.Reflection.MethodAsDelegate<Utility.Reflection.INetMsgServerListener_RegisterListener<SerializedCLreMessage>>(
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"GameNetworkLayer.Server.NetMessageServerListener:RegisterListener",
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generics: new [] {typeof(SerializedCLreMessage)},
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instance: MainGameServer_SetupContainer_Patch.netMessageListener);
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_registerListener(Message.CLre_MESSAGE_NETCODE, OnMessageReceived);
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}
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private void OnMessageReceived(int playerId, ref SerializedCLreMessage data)
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{
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Message.HandleMessageReceive(playerId, ref data);
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}
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internal void EnqueueMessage(int playerId, ref SerializedCLreMessage msg)
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{
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_messageQueue.Enqueue(new MessageQueueItem
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{
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msg = msg,
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playerId = playerId,
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code = Message.CLre_MESSAGE_NETCODE,
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});
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}
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public ServerMessagingEngine(): base()
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{
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MainServer.Server.Instance.Connected += (_, __) => { MessageSender().Run(); };
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}
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public IEnumerator MessageSender()
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{
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while (!_isRunning)
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{
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yield return null;
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}
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while (_isRunning)
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{
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while (_messageQueue.Count != 0)
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{
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MessageQueueItem item = _messageQueue.Dequeue();
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API.Utility.Logging.MetaLog($"Sending message with id {item.msg.Id}");
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_sendMessage(item.code, ref item.msg, item.playerId);
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}
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yield return null;
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}
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}
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public void OnFrameworkDestroyed()
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{
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_isRunning = false;
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}
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public void OnFrameworkInitialized()
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{
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_isRunning = true;
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}
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}
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} |