mirror of
https://github.com/s1204IT/Lockpick_RCM.git
synced 2024-11-30 05:22:09 +00:00
445 lines
12 KiB
C
445 lines
12 KiB
C
/**
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* @file lv_sw.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_sw.h"
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#if USE_LV_SW != 0
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/*Testing of dependencies*/
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#if USE_LV_SLIDER == 0
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#error "lv_sw: lv_slider is required. Enable it in lv_conf.h (USE_LV_SLIDER 1) "
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#endif
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#include "../lv_themes/lv_theme.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static lv_res_t lv_sw_signal(lv_obj_t * sw, lv_signal_t sign, void * param);
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static void lv_sw_anim_to_value(lv_obj_t * sw, int16_t value);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_signal_func_t ancestor_signal;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Create a switch objects
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* @param par pointer to an object, it will be the parent of the new switch
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* @param copy pointer to a switch object, if not NULL then the new object will be copied from it
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* @return pointer to the created switch
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*/
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lv_obj_t * lv_sw_create(lv_obj_t * par, const lv_obj_t * copy)
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{
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LV_LOG_TRACE("switch create started");
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/*Create the ancestor of switch*/
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lv_obj_t * new_sw = lv_slider_create(par, copy);
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lv_mem_assert(new_sw);
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if(new_sw == NULL) return NULL;
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if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_func(new_sw);
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/*Allocate the switch type specific extended data*/
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lv_sw_ext_t * ext = lv_obj_allocate_ext_attr(new_sw, sizeof(lv_sw_ext_t));
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lv_mem_assert(ext);
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if(ext == NULL) return NULL;
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/*Initialize the allocated 'ext' */
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ext->changed = 0;
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#if USE_LV_ANIMATION
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ext->anim_time = 0;
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#endif
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ext->style_knob_off = ext->slider.style_knob;
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ext->style_knob_on = ext->slider.style_knob;
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/*The signal and design functions are not copied so set them here*/
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lv_obj_set_signal_func(new_sw, lv_sw_signal);
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/*Init the new switch switch*/
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if(copy == NULL) {
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lv_slider_set_range(new_sw, 0, 1);
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lv_obj_set_size(new_sw, 2 * LV_DPI / 3, LV_DPI / 3);
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lv_slider_set_knob_in(new_sw, true);
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lv_slider_set_range(new_sw, 0, LV_SWITCH_SLIDER_ANIM_MAX);
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/*Set the default styles*/
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lv_theme_t * th = lv_theme_get_current();
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if(th) {
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lv_sw_set_style(new_sw, LV_SW_STYLE_BG, th->sw.bg);
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lv_sw_set_style(new_sw, LV_SW_STYLE_INDIC, th->sw.indic);
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lv_sw_set_style(new_sw, LV_SW_STYLE_KNOB_OFF, th->sw.knob_off);
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lv_sw_set_style(new_sw, LV_SW_STYLE_KNOB_ON, th->sw.knob_on);
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} else {
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/*Let the slider' style*/
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}
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}
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/*Copy an existing switch*/
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else {
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lv_sw_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
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ext->style_knob_off = copy_ext->style_knob_off;
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ext->style_knob_on = copy_ext->style_knob_on;
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#if USE_LV_ANIMATION
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ext->anim_time = copy_ext->anim_time;
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#endif
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if(lv_sw_get_state(new_sw)) lv_slider_set_style(new_sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_on);
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else lv_slider_set_style(new_sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_off);
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/*Refresh the style with new signal function*/
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lv_obj_refresh_style(new_sw);
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}
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LV_LOG_INFO("switch created");
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return new_sw;
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}
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Turn ON the switch
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* @param sw pointer to a switch object
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*/
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void lv_sw_on(lv_obj_t * sw)
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{
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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lv_slider_set_value(sw, LV_SWITCH_SLIDER_ANIM_MAX);
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lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_on);
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}
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/**
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* Turn OFF the switch
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* @param sw pointer to a switch object
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*/
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void lv_sw_off(lv_obj_t * sw)
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{
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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lv_slider_set_value(sw, 0);
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lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_off);
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}
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/**
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* Toggle the position of the switch
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* @param sw pointer to a switch object
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* @return resulting state of the switch.
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*/
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bool lv_sw_toggle(lv_obj_t *sw) {
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bool state = lv_sw_get_state(sw);
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if(state) {
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lv_sw_off(sw);
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}
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else {
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lv_sw_on(sw);
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}
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return !state;
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}
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/**
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* Turn ON the switch with an animation
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* @param sw pointer to a switch object
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*/
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void lv_sw_on_anim(lv_obj_t * sw)
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{
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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if(lv_sw_get_anim_time(sw) > 0)lv_sw_anim_to_value(sw, LV_SWITCH_SLIDER_ANIM_MAX);
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else lv_slider_set_value(sw, LV_SWITCH_SLIDER_ANIM_MAX);
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lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_on);
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}
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/**
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* Turn OFF the switch with an animation
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* @param sw pointer to a switch object
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*/
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void lv_sw_off_anim(lv_obj_t * sw)
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{
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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if(lv_sw_get_anim_time(sw) > 0) lv_sw_anim_to_value(sw, 0);
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else lv_slider_set_value(sw, 0);
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lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_off);
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}
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/**
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* Toggle the position of the switch with an animation
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* @param sw pointer to a switch object
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* @return resulting state of the switch.
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*/
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bool lv_sw_toggle_anim(lv_obj_t *sw) {
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bool state = lv_sw_get_state(sw);
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if(state) {
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lv_sw_off_anim(sw);
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}
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else {
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lv_sw_on_anim(sw);
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}
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return !state;
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}
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/**
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* Set a style of a switch
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* @param sw pointer to a switch object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_sw_set_style(lv_obj_t * sw, lv_sw_style_t type, lv_style_t * style)
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{
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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switch(type) {
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case LV_SLIDER_STYLE_BG:
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lv_slider_set_style(sw, LV_SLIDER_STYLE_BG, style);
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break;
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case LV_SLIDER_STYLE_INDIC:
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lv_bar_set_style(sw, LV_SLIDER_STYLE_INDIC, style);
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break;
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case LV_SW_STYLE_KNOB_OFF:
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ext->style_knob_off = style;
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if(lv_sw_get_state(sw) == 0) lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, style);
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break;
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case LV_SW_STYLE_KNOB_ON:
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ext->style_knob_on = style;
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if(lv_sw_get_state(sw) != 0) lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, style);
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break;
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}
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}
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void lv_sw_set_anim_time(lv_obj_t *sw, uint16_t anim_time)
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{
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#if USE_LV_ANIMATION
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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ext->anim_time = anim_time;
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#endif
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}
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get a style of a switch
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* @param sw pointer to a switch object
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* @param type which style should be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_sw_get_style(const lv_obj_t * sw, lv_sw_style_t type)
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{
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lv_style_t * style = NULL;
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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switch(type) {
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case LV_SW_STYLE_BG:
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style = lv_slider_get_style(sw, LV_SLIDER_STYLE_BG);
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break;
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case LV_SW_STYLE_INDIC:
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style = lv_slider_get_style(sw, LV_SLIDER_STYLE_INDIC);
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break;
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case LV_SW_STYLE_KNOB_OFF:
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style = ext->style_knob_off;
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break;
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case LV_SW_STYLE_KNOB_ON:
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style = ext->style_knob_on;
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break;
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default:
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style = NULL;
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break;
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}
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return style;
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}
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uint16_t lv_sw_get_anim_time(const lv_obj_t *sw)
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{
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#if USE_LV_ANIMATION
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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return ext->anim_time;
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#else
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return 0;
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#endif
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Signal function of the switch
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* @param sw pointer to a switch object
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* @param sign a signal type from lv_signal_t enum
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* @param param pointer to a signal specific variable
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* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
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*/
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static lv_res_t lv_sw_signal(lv_obj_t * sw, lv_signal_t sign, void * param)
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{
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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/*Save the current (old) value before slider signal modifies it*/
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int16_t old_val;
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if(sign == LV_SIGNAL_PRESSING) old_val = ext->slider.drag_value;
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else old_val = lv_slider_get_value(sw);
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/*Do not let the slider to call the callback. The Switch will do it if required*/
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lv_action_t slider_action = ext->slider.action;
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ext->slider.action = NULL;
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lv_res_t res;
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/* Include the ancient signal function */
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res = ancestor_signal(sw, sign, param);
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if(res != LV_RES_OK) return res;
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if(sign == LV_SIGNAL_CLEANUP) {
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/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
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}
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else if(sign == LV_SIGNAL_PRESSED) {
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/*Save the x coordinate of the pressed point to see if the switch was slid*/
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lv_indev_t * indev = lv_indev_get_act();
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if(indev) {
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lv_point_t p;
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lv_indev_get_point(indev, &p);
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ext->start_x = p.x;
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}
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ext->slided = 0;
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ext->changed = 0;
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}
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else if(sign == LV_SIGNAL_PRESSING) {
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/*See if the switch was slid*/
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lv_indev_t * indev = lv_indev_get_act();
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if(indev) {
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lv_point_t p = {0,0};
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lv_indev_get_point(indev, &p);
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if(LV_MATH_ABS(p.x - ext->start_x) > LV_INDEV_DRAG_LIMIT) ext->slided = 1;
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}
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/*If didn't slide then revert the min/max value. So click without slide won't move the switch as a slider*/
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if(ext->slided == 0) {
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if(lv_sw_get_state(sw)) ext->slider.drag_value = LV_SWITCH_SLIDER_ANIM_MAX;
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else ext->slider.drag_value = 0;
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}
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/*If explicitly changed (by slide) don't need to be toggled on release*/
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int16_t threshold = LV_SWITCH_SLIDER_ANIM_MAX / 2;
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if((old_val < threshold && ext->slider.drag_value > threshold) ||
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(old_val > threshold && ext->slider.drag_value < threshold))
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{
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ext->changed = 1;
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}
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}
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else if(sign == LV_SIGNAL_PRESS_LOST) {
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if(lv_sw_get_state(sw)) {
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lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_on);
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#if USE_LV_ANIMATION
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lv_sw_anim_to_value(sw, LV_SWITCH_SLIDER_ANIM_MAX);
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#endif
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}
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else {
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lv_slider_set_style(sw, LV_SLIDER_STYLE_KNOB, ext->style_knob_off);
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#if USE_LV_ANIMATION
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lv_sw_anim_to_value(sw, 0);
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#endif
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}
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}
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else if(sign == LV_SIGNAL_RELEASED) {
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/*If not dragged then toggle the switch*/
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if(ext->changed == 0) {
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if(lv_sw_get_state(sw)) lv_sw_off_anim(sw);
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else lv_sw_on_anim(sw);
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if(slider_action != NULL) res = slider_action(sw);
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}
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/*If the switch was dragged then calculate the new state based on the current position*/
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else {
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int16_t v = lv_slider_get_value(sw);
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if(v > LV_SWITCH_SLIDER_ANIM_MAX / 2) lv_sw_on_anim(sw);
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else lv_sw_off_anim(sw);
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if(slider_action != NULL) res = slider_action(sw);
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}
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} else if(sign == LV_SIGNAL_CONTROLL) {
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char c = *((char *)param);
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if(c == LV_GROUP_KEY_ENTER) {
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if(old_val) lv_sw_off_anim(sw);
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else lv_sw_on_anim(sw);
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if(slider_action) res = slider_action(sw);
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} else if(c == LV_GROUP_KEY_UP || c == LV_GROUP_KEY_RIGHT) {
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lv_sw_on_anim(sw);
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if(slider_action) res = slider_action(sw);
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} else if(c == LV_GROUP_KEY_DOWN || c == LV_GROUP_KEY_LEFT) {
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lv_sw_off_anim(sw);
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if(slider_action) res = slider_action(sw);
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}
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} else if(sign == LV_SIGNAL_GET_EDITABLE) {
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bool * editable = (bool *)param;
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*editable = false; /*The ancestor slider is editable the switch is not*/
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} else if(sign == LV_SIGNAL_GET_TYPE) {
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lv_obj_type_t * buf = param;
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uint8_t i;
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for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
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if(buf->type[i] == NULL) break;
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}
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buf->type[i] = "lv_sw";
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}
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/*Restore the callback*/
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if(res == LV_RES_OK) ext->slider.action = slider_action;
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return res;
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}
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static void lv_sw_anim_to_value(lv_obj_t * sw, int16_t value)
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{
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#if USE_LV_ANIMATION
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lv_anim_t a;
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lv_sw_ext_t * ext = lv_obj_get_ext_attr(sw);
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a.var = sw;
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a.start = ext->slider.bar.cur_value;
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a.end = value;
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a.fp = (lv_anim_fp_t)lv_slider_set_value;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = lv_sw_get_anim_time(sw);
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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#endif
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}
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#endif
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