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Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodFirmware.cs

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using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void FirmwareCall4(GpuState state, int argument)
{
state.Write(0xd00, 1);
}
}
}