2024-01-25 22:06:53 +00:00
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using Ryujinx.Horizon.Arp;
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2024-02-22 19:58:33 +00:00
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using Ryujinx.Horizon.Audio;
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using Ryujinx.Horizon.Bcat;
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using Ryujinx.Horizon.Friends;
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using Ryujinx.Horizon.Hshl;
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using Ryujinx.Horizon.Ins;
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using Ryujinx.Horizon.Lbl;
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using Ryujinx.Horizon.LogManager;
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using Ryujinx.Horizon.MmNv;
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using Ryujinx.Horizon.Ngc;
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using Ryujinx.Horizon.Ovln;
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using Ryujinx.Horizon.Prepo;
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using Ryujinx.Horizon.Psc;
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using Ryujinx.Horizon.Sdk.Arp;
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using Ryujinx.Horizon.Srepo;
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using Ryujinx.Horizon.Usb;
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2023-09-20 21:55:27 +01:00
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using Ryujinx.Horizon.Wlan;
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using System.Collections.Generic;
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using System.Threading;
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2023-01-04 22:15:45 +00:00
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namespace Ryujinx.Horizon
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{
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public class ServiceTable
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{
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private int _readyServices;
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private int _totalServices;
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private readonly ManualResetEvent _servicesReadyEvent = new(false);
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public IReader ArpReader { get; internal set; }
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public IWriter ArpWriter { get; internal set; }
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public IEnumerable<ServiceEntry> GetServices(HorizonOptions options)
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{
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List<ServiceEntry> entries = new();
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void RegisterService<T>() where T : IService
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{
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entries.Add(new ServiceEntry(T.Main, this, options));
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}
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RegisterService<ArpMain>();
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RegisterService<AudioMain>();
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RegisterService<BcatMain>();
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RegisterService<FriendsMain>();
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RegisterService<HshlMain>();
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RegisterService<HwopusMain>(); // TODO: Merge with audio once we can start multiple threads.
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RegisterService<InsMain>();
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RegisterService<LblMain>();
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RegisterService<LmMain>();
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RegisterService<MmNvMain>();
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RegisterService<NgcMain>();
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RegisterService<OvlnMain>();
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RegisterService<PrepoMain>();
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RegisterService<PscMain>();
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RegisterService<SrepoMain>();
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RegisterService<UsbMain>();
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RegisterService<WlanMain>();
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_totalServices = entries.Count;
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return entries;
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}
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internal void SignalServiceReady()
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{
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if (Interlocked.Increment(ref _readyServices) == _totalServices)
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{
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_servicesReadyEvent.Set();
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}
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}
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public void WaitServicesReady()
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{
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_servicesReadyEvent.WaitOne();
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_servicesReadyEvent.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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