mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 18:22:02 +00:00
379 lines
15 KiB
C#
379 lines
15 KiB
C#
|
using OpenTK.Graphics.OpenGL;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
{
|
|||
|
class OGLPipeline : IGalPipeline
|
|||
|
{
|
|||
|
private static Dictionary<GalVertexAttribSize, int> AttribElements =
|
|||
|
new Dictionary<GalVertexAttribSize, int>()
|
|||
|
{
|
|||
|
{ GalVertexAttribSize._32_32_32_32, 4 },
|
|||
|
{ GalVertexAttribSize._32_32_32, 3 },
|
|||
|
{ GalVertexAttribSize._16_16_16_16, 4 },
|
|||
|
{ GalVertexAttribSize._32_32, 2 },
|
|||
|
{ GalVertexAttribSize._16_16_16, 3 },
|
|||
|
{ GalVertexAttribSize._8_8_8_8, 4 },
|
|||
|
{ GalVertexAttribSize._16_16, 2 },
|
|||
|
{ GalVertexAttribSize._32, 1 },
|
|||
|
{ GalVertexAttribSize._8_8_8, 3 },
|
|||
|
{ GalVertexAttribSize._8_8, 2 },
|
|||
|
{ GalVertexAttribSize._16, 1 },
|
|||
|
{ GalVertexAttribSize._8, 1 },
|
|||
|
{ GalVertexAttribSize._10_10_10_2, 4 },
|
|||
|
{ GalVertexAttribSize._11_11_10, 3 }
|
|||
|
};
|
|||
|
|
|||
|
private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
|
|||
|
new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
|
|||
|
{
|
|||
|
{ GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
|
|||
|
{ GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
|
|||
|
{ GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
|
|||
|
{ GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
|
|||
|
{ GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
|
|||
|
{ GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
|
|||
|
{ GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
|
|||
|
{ GalVertexAttribSize._32, VertexAttribPointerType.Int },
|
|||
|
{ GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
|
|||
|
{ GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
|
|||
|
{ GalVertexAttribSize._16, VertexAttribPointerType.Short },
|
|||
|
{ GalVertexAttribSize._8, VertexAttribPointerType.Byte },
|
|||
|
{ GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
|
|||
|
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
|
|||
|
};
|
|||
|
|
|||
|
private GalPipelineState Old;
|
|||
|
|
|||
|
private OGLConstBuffer Buffer;
|
|||
|
private OGLRasterizer Rasterizer;
|
|||
|
private OGLShader Shader;
|
|||
|
|
|||
|
private int VaoHandle;
|
|||
|
|
|||
|
public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
|
|||
|
{
|
|||
|
this.Buffer = Buffer;
|
|||
|
this.Rasterizer = Rasterizer;
|
|||
|
this.Shader = Shader;
|
|||
|
|
|||
|
//These values match OpenGL's defaults
|
|||
|
Old = new GalPipelineState
|
|||
|
{
|
|||
|
FrontFace = GalFrontFace.CCW,
|
|||
|
|
|||
|
CullFaceEnabled = false,
|
|||
|
CullFace = GalCullFace.Back,
|
|||
|
|
|||
|
DepthTestEnabled = false,
|
|||
|
DepthFunc = GalComparisonOp.Less,
|
|||
|
|
|||
|
StencilTestEnabled = false,
|
|||
|
|
|||
|
StencilBackFuncFunc = GalComparisonOp.Always,
|
|||
|
StencilBackFuncRef = 0,
|
|||
|
StencilBackFuncMask = UInt32.MaxValue,
|
|||
|
StencilBackOpFail = GalStencilOp.Keep,
|
|||
|
StencilBackOpZFail = GalStencilOp.Keep,
|
|||
|
StencilBackOpZPass = GalStencilOp.Keep,
|
|||
|
StencilBackMask = UInt32.MaxValue,
|
|||
|
|
|||
|
StencilFrontFuncFunc = GalComparisonOp.Always,
|
|||
|
StencilFrontFuncRef = 0,
|
|||
|
StencilFrontFuncMask = UInt32.MaxValue,
|
|||
|
StencilFrontOpFail = GalStencilOp.Keep,
|
|||
|
StencilFrontOpZFail = GalStencilOp.Keep,
|
|||
|
StencilFrontOpZPass = GalStencilOp.Keep,
|
|||
|
StencilFrontMask = UInt32.MaxValue,
|
|||
|
|
|||
|
BlendEnabled = false,
|
|||
|
BlendSeparateAlpha = false,
|
|||
|
|
|||
|
BlendEquationRgb = 0,
|
|||
|
BlendFuncSrcRgb = GalBlendFactor.One,
|
|||
|
BlendFuncDstRgb = GalBlendFactor.Zero,
|
|||
|
BlendEquationAlpha = 0,
|
|||
|
BlendFuncSrcAlpha = GalBlendFactor.One,
|
|||
|
BlendFuncDstAlpha = GalBlendFactor.Zero,
|
|||
|
|
|||
|
PrimitiveRestartEnabled = false,
|
|||
|
PrimitiveRestartIndex = 0
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
public void Bind(GalPipelineState New)
|
|||
|
{
|
|||
|
BindConstBuffers(New);
|
|||
|
|
|||
|
BindVertexLayout(New);
|
|||
|
|
|||
|
if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY)
|
|||
|
{
|
|||
|
Shader.SetFlip(New.FlipX, New.FlipY);
|
|||
|
}
|
|||
|
|
|||
|
//Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
|
|||
|
|
|||
|
//if (New.FrontFace != O.FrontFace)
|
|||
|
//{
|
|||
|
// GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
|
|||
|
//}
|
|||
|
|
|||
|
//if (New.CullFaceEnabled != O.CullFaceEnabled)
|
|||
|
//{
|
|||
|
// Enable(EnableCap.CullFace, New.CullFaceEnabled);
|
|||
|
//}
|
|||
|
|
|||
|
//if (New.CullFaceEnabled)
|
|||
|
//{
|
|||
|
// if (New.CullFace != O.CullFace)
|
|||
|
// {
|
|||
|
// GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
if (New.DepthTestEnabled != Old.DepthTestEnabled)
|
|||
|
{
|
|||
|
Enable(EnableCap.DepthTest, New.DepthTestEnabled);
|
|||
|
}
|
|||
|
|
|||
|
if (New.DepthTestEnabled)
|
|||
|
{
|
|||
|
if (New.DepthFunc != Old.DepthFunc)
|
|||
|
{
|
|||
|
GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilTestEnabled != Old.StencilTestEnabled)
|
|||
|
{
|
|||
|
Enable(EnableCap.StencilTest, New.StencilTestEnabled);
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilTestEnabled)
|
|||
|
{
|
|||
|
if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
|
|||
|
New.StencilBackFuncRef != Old.StencilBackFuncRef ||
|
|||
|
New.StencilBackFuncMask != Old.StencilBackFuncMask)
|
|||
|
{
|
|||
|
GL.StencilFuncSeparate(
|
|||
|
StencilFace.Back,
|
|||
|
OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
|
|||
|
New.StencilBackFuncRef,
|
|||
|
New.StencilBackFuncMask);
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilBackOpFail != Old.StencilBackOpFail ||
|
|||
|
New.StencilBackOpZFail != Old.StencilBackOpZFail ||
|
|||
|
New.StencilBackOpZPass != Old.StencilBackOpZPass)
|
|||
|
{
|
|||
|
GL.StencilOpSeparate(
|
|||
|
StencilFace.Back,
|
|||
|
OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
|
|||
|
OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
|
|||
|
OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilBackMask != Old.StencilBackMask)
|
|||
|
{
|
|||
|
GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
|
|||
|
New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
|
|||
|
New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
|
|||
|
{
|
|||
|
GL.StencilFuncSeparate(
|
|||
|
StencilFace.Front,
|
|||
|
OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
|
|||
|
New.StencilFrontFuncRef,
|
|||
|
New.StencilFrontFuncMask);
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
|
|||
|
New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
|
|||
|
New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
|
|||
|
{
|
|||
|
GL.StencilOpSeparate(
|
|||
|
StencilFace.Front,
|
|||
|
OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
|
|||
|
OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
|
|||
|
OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
|
|||
|
}
|
|||
|
|
|||
|
if (New.StencilFrontMask != Old.StencilFrontMask)
|
|||
|
{
|
|||
|
GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (New.BlendEnabled != Old.BlendEnabled)
|
|||
|
{
|
|||
|
Enable(EnableCap.Blend, New.BlendEnabled);
|
|||
|
}
|
|||
|
|
|||
|
if (New.BlendEnabled)
|
|||
|
{
|
|||
|
if (New.BlendSeparateAlpha)
|
|||
|
{
|
|||
|
if (New.BlendEquationRgb != Old.BlendEquationRgb ||
|
|||
|
New.BlendEquationAlpha != Old.BlendEquationAlpha)
|
|||
|
{
|
|||
|
GL.BlendEquationSeparate(
|
|||
|
OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb),
|
|||
|
OGLEnumConverter.GetBlendEquation(New.BlendEquationAlpha));
|
|||
|
}
|
|||
|
|
|||
|
if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
|
|||
|
New.BlendFuncDstRgb != Old.BlendFuncDstRgb ||
|
|||
|
New.BlendFuncSrcAlpha != Old.BlendFuncSrcAlpha ||
|
|||
|
New.BlendFuncDstAlpha != Old.BlendFuncDstAlpha)
|
|||
|
{
|
|||
|
GL.BlendFuncSeparate(
|
|||
|
(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
|
|||
|
(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb),
|
|||
|
(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcAlpha),
|
|||
|
(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstAlpha));
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (New.BlendEquationRgb != Old.BlendEquationRgb)
|
|||
|
{
|
|||
|
GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb));
|
|||
|
}
|
|||
|
|
|||
|
if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
|
|||
|
New.BlendFuncDstRgb != Old.BlendFuncDstRgb)
|
|||
|
{
|
|||
|
GL.BlendFunc(
|
|||
|
OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
|
|||
|
OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
|
|||
|
{
|
|||
|
Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
|
|||
|
}
|
|||
|
|
|||
|
if (New.PrimitiveRestartEnabled)
|
|||
|
{
|
|||
|
if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
|
|||
|
{
|
|||
|
GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
Old = New;
|
|||
|
}
|
|||
|
|
|||
|
private void BindConstBuffers(GalPipelineState New)
|
|||
|
{
|
|||
|
//Index 0 is reserved
|
|||
|
int FreeBinding = 1;
|
|||
|
|
|||
|
void BindIfNotNull(OGLShaderStage Stage)
|
|||
|
{
|
|||
|
if (Stage != null)
|
|||
|
{
|
|||
|
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
|
|||
|
{
|
|||
|
long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
|
|||
|
|
|||
|
if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
|
|||
|
{
|
|||
|
GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
|
|||
|
}
|
|||
|
|
|||
|
FreeBinding++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
BindIfNotNull(Shader.Current.Vertex);
|
|||
|
BindIfNotNull(Shader.Current.TessControl);
|
|||
|
BindIfNotNull(Shader.Current.TessEvaluation);
|
|||
|
BindIfNotNull(Shader.Current.Geometry);
|
|||
|
BindIfNotNull(Shader.Current.Fragment);
|
|||
|
}
|
|||
|
|
|||
|
private void BindVertexLayout(GalPipelineState New)
|
|||
|
{
|
|||
|
foreach (GalVertexBinding Binding in New.VertexBindings)
|
|||
|
{
|
|||
|
if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
|
|||
|
{
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
if (VaoHandle == 0)
|
|||
|
{
|
|||
|
VaoHandle = GL.GenVertexArray();
|
|||
|
|
|||
|
//Vertex arrays shouldn't be used anywhere else in OpenGL's backend
|
|||
|
//if you want to use it, move this line out of the if
|
|||
|
GL.BindVertexArray(VaoHandle);
|
|||
|
}
|
|||
|
|
|||
|
foreach (GalVertexAttrib Attrib in Binding.Attribs)
|
|||
|
{
|
|||
|
GL.EnableVertexAttribArray(Attrib.Index);
|
|||
|
|
|||
|
GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
|
|||
|
|
|||
|
bool Unsigned =
|
|||
|
Attrib.Type == GalVertexAttribType.Unorm ||
|
|||
|
Attrib.Type == GalVertexAttribType.Uint ||
|
|||
|
Attrib.Type == GalVertexAttribType.Uscaled;
|
|||
|
|
|||
|
bool Normalize =
|
|||
|
Attrib.Type == GalVertexAttribType.Snorm ||
|
|||
|
Attrib.Type == GalVertexAttribType.Unorm;
|
|||
|
|
|||
|
VertexAttribPointerType Type = 0;
|
|||
|
|
|||
|
if (Attrib.Type == GalVertexAttribType.Float)
|
|||
|
{
|
|||
|
Type = VertexAttribPointerType.Float;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
|
|||
|
}
|
|||
|
|
|||
|
int Size = AttribElements[Attrib.Size];
|
|||
|
int Offset = Attrib.Offset;
|
|||
|
|
|||
|
if (Attrib.Type == GalVertexAttribType.Sint ||
|
|||
|
Attrib.Type == GalVertexAttribType.Uint)
|
|||
|
{
|
|||
|
IntPtr Pointer = new IntPtr(Offset);
|
|||
|
|
|||
|
VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
|
|||
|
|
|||
|
GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Enable(EnableCap Cap, bool Enabled)
|
|||
|
{
|
|||
|
if (Enabled)
|
|||
|
{
|
|||
|
GL.Enable(Cap);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
GL.Disable(Cap);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|