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Ryujinx/ChocolArm64/Translation/ILOpCodeStoreState.cs

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using ChocolArm64.State;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
struct ILOpCodeStoreState : IILEmit
{
private ILBlock _block;
public ILOpCodeStoreState(ILBlock block)
{
_block = block;
}
public void Emit(ILMethodBuilder context)
{
long intOutputs = context.LocalAlloc.GetIntOutputs(_block);
long vecOutputs = context.LocalAlloc.GetVecOutputs(_block);
StoreLocals(context, intOutputs, RegisterType.Int);
StoreLocals(context, vecOutputs, RegisterType.Vector);
}
private void StoreLocals(ILMethodBuilder context, long outputs, RegisterType baseType)
{
for (int bit = 0; bit < 64; bit++)
{
long mask = 1L << bit;
if ((outputs & mask) != 0)
{
Register reg = ILMethodBuilder.GetRegFromBit(bit, baseType);
context.Generator.EmitLdarg(TranslatedSub.StateArgIdx);
context.Generator.EmitLdloc(context.GetLocalIndex(reg));
context.Generator.Emit(OpCodes.Stfld, reg.GetField());
}
}
}
}
}