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Ryujinx/ChocolArm64/Decoders/OpCode64.cs

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using ChocolArm64.Instructions;
using ChocolArm64.State;
using System;
namespace ChocolArm64.Decoders
{
class OpCode64 : IOpCode64
{
public long Position { get; private set; }
public int RawOpCode { get; private set; }
public int OpCodeSizeInBytes { get; protected set; } = 4;
public InstEmitter Emitter { get; protected set; }
public RegisterSize RegisterSize { get; protected set; }
public OpCode64(Inst inst, long position, int opCode)
{
Position = position;
RawOpCode = opCode;
RegisterSize = RegisterSize.Int64;
Emitter = inst.Emitter;
}
public int GetBitsCount()
{
switch (RegisterSize)
{
case RegisterSize.Int32: return 32;
case RegisterSize.Int64: return 64;
case RegisterSize.Simd64: return 64;
case RegisterSize.Simd128: return 128;
}
throw new InvalidOperationException();
}
}
}