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Ryujinx/src/Ryujinx.Graphics.Metal/CounterEvent.cs

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Metal
{
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class CounterEvent : ICounterEvent
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{
public CounterEvent()
{
Invalid = false;
}
public bool Invalid { get; set; }
public bool ReserveForHostAccess()
{
return true;
}
public void Flush() { }
public void Dispose() { }
}
}