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Ryujinx/ChocolArm64/Decoders/OpCodeMemLit64.cs

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using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
class OpCodeMemLit64 : OpCode64, IOpCodeLit64
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{
public int Rt { get; private set; }
public long Imm { get; private set; }
public int Size { get; private set; }
public bool Signed { get; private set; }
public bool Prefetch { get; private set; }
public OpCodeMemLit64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
Rt = opCode & 0x1f;
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Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
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switch ((opCode >> 30) & 3)
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{
case 0: Size = 2; Signed = false; Prefetch = false; break;
case 1: Size = 3; Signed = false; Prefetch = false; break;
case 2: Size = 2; Signed = true; Prefetch = false; break;
case 3: Size = 0; Signed = false; Prefetch = true; break;
}
}
}
}