mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 21:46:00 +00:00
129 lines
3.5 KiB
C#
129 lines
3.5 KiB
C#
|
using Avalonia.Controls;
|
||
|
using Avalonia.Input;
|
||
|
using Avalonia.Threading;
|
||
|
using Ryujinx.Input;
|
||
|
using System;
|
||
|
using System.Numerics;
|
||
|
using MouseButton = Ryujinx.Input.MouseButton;
|
||
|
using Size = System.Drawing.Size;
|
||
|
|
||
|
namespace Ryujinx.Ava.Input
|
||
|
{
|
||
|
public class AvaloniaMouseDriver : IGamepadDriver
|
||
|
{
|
||
|
private Control _widget;
|
||
|
private bool _isDisposed;
|
||
|
|
||
|
public bool[] PressedButtons { get; }
|
||
|
|
||
|
public Vector2 CurrentPosition { get; private set; }
|
||
|
public Vector2 Scroll { get; private set; }
|
||
|
|
||
|
public AvaloniaMouseDriver(Control parent)
|
||
|
{
|
||
|
_widget = parent;
|
||
|
|
||
|
_widget.PointerMoved += Parent_PointerMovedEvent;
|
||
|
_widget.PointerPressed += Parent_PointerPressEvent;
|
||
|
_widget.PointerReleased += Parent_PointerReleaseEvent;
|
||
|
_widget.PointerWheelChanged += Parent_ScrollEvent;
|
||
|
|
||
|
PressedButtons = new bool[(int)MouseButton.Count];
|
||
|
}
|
||
|
|
||
|
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
|
||
|
{
|
||
|
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
|
||
|
}
|
||
|
|
||
|
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
||
|
{
|
||
|
var pointerProperties = args.GetCurrentPoint(_widget).Properties;
|
||
|
PressedButtons[(int)args.InitialPressMouseButton - 1] = false;
|
||
|
}
|
||
|
|
||
|
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
||
|
{
|
||
|
var pointerProperties = args.GetCurrentPoint(_widget).Properties;
|
||
|
|
||
|
PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
|
||
|
}
|
||
|
|
||
|
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
|
||
|
{
|
||
|
var position = args.GetPosition(_widget);
|
||
|
|
||
|
CurrentPosition = new Vector2((float)position.X, (float)position.Y);
|
||
|
}
|
||
|
|
||
|
public void SetMousePressed(MouseButton button)
|
||
|
{
|
||
|
PressedButtons[(int)button] = true;
|
||
|
}
|
||
|
|
||
|
public void SetMouseReleased(MouseButton button)
|
||
|
{
|
||
|
PressedButtons[(int)button] = false;
|
||
|
}
|
||
|
|
||
|
public void SetPosition(double x, double y)
|
||
|
{
|
||
|
CurrentPosition = new Vector2((float)x, (float)y);
|
||
|
}
|
||
|
|
||
|
public bool IsButtonPressed(MouseButton button)
|
||
|
{
|
||
|
return PressedButtons[(int)button];
|
||
|
}
|
||
|
|
||
|
public Size GetClientSize()
|
||
|
{
|
||
|
Size size = new();
|
||
|
|
||
|
Dispatcher.UIThread.InvokeAsync(() =>
|
||
|
{
|
||
|
size = new Size((int)_widget.Bounds.Width, (int)_widget.Bounds.Height);
|
||
|
}).Wait();
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
public string DriverName => "Avalonia";
|
||
|
|
||
|
public event Action<string> OnGamepadConnected
|
||
|
{
|
||
|
add { }
|
||
|
remove { }
|
||
|
}
|
||
|
|
||
|
public event Action<string> OnGamepadDisconnected
|
||
|
{
|
||
|
add { }
|
||
|
remove { }
|
||
|
}
|
||
|
|
||
|
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
|
||
|
|
||
|
public IGamepad GetGamepad(string id)
|
||
|
{
|
||
|
return new AvaloniaMouse(this);
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
if (_isDisposed)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
_isDisposed = true;
|
||
|
|
||
|
_widget.PointerMoved -= Parent_PointerMovedEvent;
|
||
|
_widget.PointerPressed -= Parent_PointerPressEvent;
|
||
|
_widget.PointerReleased -= Parent_PointerReleaseEvent;
|
||
|
_widget.PointerWheelChanged -= Parent_ScrollEvent;
|
||
|
|
||
|
_widget = null;
|
||
|
}
|
||
|
}
|
||
|
}
|