mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 03:32:13 +00:00
30 lines
845 B
C#
30 lines
845 B
C#
|
using System.Runtime.CompilerServices;
|
|||
|
|
|||
|
namespace Ryujinx.Input
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A snapshot of a <see cref="IKeyboard"/>.
|
|||
|
/// </summary>
|
|||
|
public class KeyboardStateSnapshot
|
|||
|
{
|
|||
|
private bool[] _keysState;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Create a new <see cref="KeyboardStateSnapshot"/>.
|
|||
|
/// </summary>
|
|||
|
/// <param name="keysState">The keys state</param>
|
|||
|
public KeyboardStateSnapshot(bool[] keysState)
|
|||
|
{
|
|||
|
_keysState = keysState;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Check if a given key is pressed.
|
|||
|
/// </summary>
|
|||
|
/// <param name="key">The key</param>
|
|||
|
/// <returns>True if the given key is pressed</returns>
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public bool IsPressed(Key key) => _keysState[(int)key];
|
|||
|
}
|
|||
|
}
|