mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 21:32:08 +00:00
152 lines
5.9 KiB
C#
152 lines
5.9 KiB
C#
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using System;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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namespace Ryujinx.Profiler.UI
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{
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public partial class ProfileWindow
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{
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// Colour index equal to timing flag type as int
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private Color[] _timingFlagColours = new[]
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{
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new Color(150, 25, 25, 50), // FrameSwap = 0
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new Color(25, 25, 150, 50), // SystemFrame = 1
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};
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private TimingFlag[] _timingFlags;
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private const float GraphMoveSpeed = 40000;
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private const float GraphZoomSpeed = 50;
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private float _graphZoom = 1;
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private float _graphPosition = 0;
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private void DrawGraph(float xOffset, float yOffset, float width)
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{
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if (_sortedProfileData.Count != 0)
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{
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int left, right;
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float top, bottom;
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int verticalIndex = 0;
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float graphRight = xOffset + width;
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float barHeight = (LineHeight - LinePadding);
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long history = Profile.HistoryLength;
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double timeWidthTicks = history / (double)_graphZoom;
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long graphPositionTicks = (long)(_graphPosition * PerformanceCounter.TicksPerMillisecond);
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long ticksPerPixel = (long)(timeWidthTicks / width);
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// Reset start point if out of bounds
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if (timeWidthTicks + graphPositionTicks > history)
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{
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graphPositionTicks = history - (long)timeWidthTicks;
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_graphPosition = (float)graphPositionTicks / PerformanceCounter.TicksPerMillisecond;
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}
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graphPositionTicks = _captureTime - graphPositionTicks;
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GL.Enable(EnableCap.ScissorTest);
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// Draw timing flags
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if (_displayFlags)
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{
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TimingFlagType prevType = TimingFlagType.Count;
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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GL.Begin(PrimitiveType.Lines);
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foreach (TimingFlag timingFlag in _timingFlags)
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{
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if (prevType != timingFlag.FlagType)
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{
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prevType = timingFlag.FlagType;
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GL.Color4(_timingFlagColours[(int)prevType]);
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}
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int x = (int)(graphRight - ((graphPositionTicks - timingFlag.Timestamp) / timeWidthTicks) * width);
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GL.Vertex2(x, 0);
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GL.Vertex2(x, Height);
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}
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GL.End();
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GL.Disable(EnableCap.Blend);
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}
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// Draw bars
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GL.Begin(PrimitiveType.Triangles);
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foreach (var entry in _sortedProfileData)
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{
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long furthest = 0;
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bottom = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex);
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top = bottom + barHeight;
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// Skip rendering out of bounds bars
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if (top < 0 || bottom > Height)
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{
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verticalIndex++;
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continue;
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}
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GL.Color3(Color.Green);
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foreach (Timestamp timestamp in entry.Value.GetAllTimestamps())
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{
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// Skip drawing multiple timestamps on same pixel
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if (timestamp.EndTime < furthest)
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continue;
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furthest = timestamp.EndTime + ticksPerPixel;
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left = (int)(graphRight - ((graphPositionTicks - timestamp.BeginTime) / timeWidthTicks) * width);
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right = (int)(graphRight - ((graphPositionTicks - timestamp.EndTime) / timeWidthTicks) * width);
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// Make sure width is at least 1px
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right = Math.Max(left + 1, right);
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GL.Vertex2(left, bottom);
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GL.Vertex2(left, top);
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GL.Vertex2(right, top);
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GL.Vertex2(right, top);
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GL.Vertex2(right, bottom);
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GL.Vertex2(left, bottom);
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}
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// Currently capturing timestamp
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GL.Color3(Color.Red);
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long entryBegin = entry.Value.BeginTime;
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if (entryBegin != -1)
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{
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left = (int)(graphRight - ((graphPositionTicks - entryBegin) / timeWidthTicks) * width);
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// Make sure width is at least 1px
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left = Math.Min(left - 1, (int)graphRight);
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GL.Vertex2(left, bottom);
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GL.Vertex2(left, top);
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GL.Vertex2(graphRight, top);
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GL.Vertex2(graphRight, top);
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GL.Vertex2(graphRight, bottom);
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GL.Vertex2(left, bottom);
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}
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verticalIndex++;
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}
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GL.End();
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GL.Disable(EnableCap.ScissorTest);
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string label = $"-{MathF.Round(_graphPosition, 2)} ms";
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// Dummy draw for measure
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float labelWidth = _fontService.DrawText(label, 0, 0, LineHeight, false);
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_fontService.DrawText(label, graphRight - labelWidth - LinePadding, FilterHeight + LinePadding, LineHeight);
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_fontService.DrawText($"-{MathF.Round((float)((timeWidthTicks / PerformanceCounter.TicksPerMillisecond) + _graphPosition), 2)} ms", xOffset + LinePadding, FilterHeight + LinePadding, LineHeight);
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}
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}
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}
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}
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