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Ryujinx/src/Ryujinx.Graphics.GAL/BufferAccess.cs

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using System;
namespace Ryujinx.Graphics.GAL
{
[Flags]
public enum BufferAccess
{
Default = 0,
FlushPersistent = 1 << 0,
Stream = 1 << 1,
SparseCompatible = 1 << 2,
}
}