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Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Constants.cs

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namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal static class Constants
{
public const int Vp9InterpExtend = 4;
public const int MaxMbPlane = 3;
public const int None = -1;
public const int IntraFrame = 0;
public const int LastFrame = 1;
public const int GoldenFrame = 2;
public const int AltRefFrame = 3;
public const int MaxRefFrames = 4;
public const int MiSizeLog2 = 3;
public const int MiBlockSizeLog2 = 6 - MiSizeLog2; // 64 = 2^6
public const int MiSize = 1 << MiSizeLog2; // pixels per mi-unit
public const int MiBlockSize = 1 << MiBlockSizeLog2; // mi-units per max block
public const int MiMask = MiBlockSize - 1;
public const int PartitionPloffset = 4; // number of probability models per block size
/* Segment Feature Masks */
public const int MaxMvRefCandidates = 2;
public const int CompInterContexts = 5;
public const int RefContexts = 5;
public const int EightTap = 0;
public const int EightTapSmooth = 1;
public const int EightTapSharp = 2;
public const int SwitchableFilters = 3; /* Number of switchable filters */
public const int Bilinear = 3;
public const int Switchable = 4; /* should be the last one */
// Frame
public const int RefsPerFrame = 3;
public const int NumPingPongBuffers = 2;
public const int Class0Bits = 1; /* bits at integer precision for class 0 */
public const int Class0Size = 1 << Class0Bits;
public const int MvInUseBits = 14;
public const int MvUpp = (1 << MvInUseBits) - 1;
public const int MvLow = -(1 << MvInUseBits);
// Coefficient token alphabet
public const int ZeroToken = 0; // 0 Extra Bits 0+0
public const int OneToken = 1; // 1 Extra Bits 0+1
public const int TwoToken = 2; // 2 Extra Bits 0+1
public const int PivotNode = 2;
public const int Cat1MinVal = 5;
public const int Cat2MinVal = 7;
public const int Cat3MinVal = 11;
public const int Cat4MinVal = 19;
public const int Cat5MinVal = 35;
public const int Cat6MinVal = 67;
public const int EobModelToken = 3;
public const int SegmentAbsData = 1;
public const int MaxSegments = 8;
}
}