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33 lines
824 B
C#
33 lines
824 B
C#
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Host1x
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{
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class Devices : IDisposable
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{
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private readonly Dictionary<ClassId, IDeviceState> _devices = new Dictionary<ClassId, IDeviceState>();
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public void RegisterDevice(ClassId classId, IDeviceState device)
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{
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_devices[classId] = device;
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}
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public IDeviceState GetDevice(ClassId classId)
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{
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return _devices.TryGetValue(classId, out IDeviceState device) ? device : null;
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}
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public void Dispose()
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{
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foreach (var device in _devices.Values)
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{
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if (device is ThiDevice thi)
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{
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thi.Dispose();
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}
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}
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}
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}
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}
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